Loading include/gui/BufferQueue.h +3 −1 Original line number Diff line number Diff line Loading @@ -96,7 +96,9 @@ public: // allowSynchronousMode specifies whether or not synchronous mode can be // enabled. // bufferCount sets the minimum number of undequeued buffers for this queue BufferQueue( bool allowSynchronousMode = true, int bufferCount = MIN_UNDEQUEUED_BUFFERS); BufferQueue(bool allowSynchronousMode = true, int bufferCount = MIN_UNDEQUEUED_BUFFERS, const sp<IGraphicBufferAlloc>& allocator = NULL); virtual ~BufferQueue(); virtual int query(int what, int* value); Loading libs/gui/BufferQueue.cpp +10 −5 Original line number Diff line number Diff line Loading @@ -81,7 +81,8 @@ static const char* scalingModeName(int scalingMode) { } } BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) : BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount, const sp<IGraphicBufferAlloc>& allocator) : mDefaultWidth(1), mDefaultHeight(1), mPixelFormat(PIXEL_FORMAT_RGBA_8888), Loading @@ -105,11 +106,15 @@ BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) : mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); ST_LOGV("BufferQueue"); if (allocator == NULL) { sp<ISurfaceComposer> composer(ComposerService::getComposerService()); mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); if (mGraphicBufferAlloc == 0) { ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()"); } } else { mGraphicBufferAlloc = allocator; } } BufferQueue::~BufferQueue() { Loading services/surfaceflinger/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -9,6 +9,7 @@ LOCAL_SRC_FILES:= \ LayerScreenshot.cpp \ DisplayHardware/DisplayHardware.cpp \ DisplayHardware/DisplayHardwareBase.cpp \ DisplayHardware/FramebufferSurface.cpp \ DisplayHardware/HWComposer.cpp \ DisplayHardware/PowerHAL.cpp \ GLExtensions.cpp \ Loading services/surfaceflinger/DisplayHardware/DisplayHardware.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -25,13 +25,13 @@ #include <utils/Log.h> #include <ui/PixelFormat.h> #include <ui/FramebufferNativeWindow.h> #include <GLES/gl.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include "DisplayHardware/DisplayHardware.h" #include "DisplayHardware/FramebufferSurface.h" #include <hardware/gralloc.h> Loading Loading @@ -148,7 +148,7 @@ static status_t selectConfigForPixelFormat( void DisplayHardware::init(uint32_t dpy) { mNativeWindow = new FramebufferNativeWindow(); mNativeWindow = new FramebufferSurface(); framebuffer_device_t const * fbDev = mNativeWindow->getDevice(); if (!fbDev) { ALOGE("Display subsystem failed to initialize. check logs. exiting..."); Loading services/surfaceflinger/DisplayHardware/DisplayHardware.h +2 −2 Original line number Diff line number Diff line Loading @@ -35,7 +35,7 @@ namespace android { class FramebufferNativeWindow; class FramebufferSurface; class DisplayHardware : public DisplayHardwareBase, Loading Loading @@ -144,7 +144,7 @@ private: // protected by mLock wp<VSyncHandler> mVSyncHandler; sp<FramebufferNativeWindow> mNativeWindow; sp<FramebufferSurface> mNativeWindow; }; }; // namespace android Loading Loading
include/gui/BufferQueue.h +3 −1 Original line number Diff line number Diff line Loading @@ -96,7 +96,9 @@ public: // allowSynchronousMode specifies whether or not synchronous mode can be // enabled. // bufferCount sets the minimum number of undequeued buffers for this queue BufferQueue( bool allowSynchronousMode = true, int bufferCount = MIN_UNDEQUEUED_BUFFERS); BufferQueue(bool allowSynchronousMode = true, int bufferCount = MIN_UNDEQUEUED_BUFFERS, const sp<IGraphicBufferAlloc>& allocator = NULL); virtual ~BufferQueue(); virtual int query(int what, int* value); Loading
libs/gui/BufferQueue.cpp +10 −5 Original line number Diff line number Diff line Loading @@ -81,7 +81,8 @@ static const char* scalingModeName(int scalingMode) { } } BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) : BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount, const sp<IGraphicBufferAlloc>& allocator) : mDefaultWidth(1), mDefaultHeight(1), mPixelFormat(PIXEL_FORMAT_RGBA_8888), Loading @@ -105,11 +106,15 @@ BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) : mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); ST_LOGV("BufferQueue"); if (allocator == NULL) { sp<ISurfaceComposer> composer(ComposerService::getComposerService()); mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); if (mGraphicBufferAlloc == 0) { ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()"); } } else { mGraphicBufferAlloc = allocator; } } BufferQueue::~BufferQueue() { Loading
services/surfaceflinger/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -9,6 +9,7 @@ LOCAL_SRC_FILES:= \ LayerScreenshot.cpp \ DisplayHardware/DisplayHardware.cpp \ DisplayHardware/DisplayHardwareBase.cpp \ DisplayHardware/FramebufferSurface.cpp \ DisplayHardware/HWComposer.cpp \ DisplayHardware/PowerHAL.cpp \ GLExtensions.cpp \ Loading
services/surfaceflinger/DisplayHardware/DisplayHardware.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -25,13 +25,13 @@ #include <utils/Log.h> #include <ui/PixelFormat.h> #include <ui/FramebufferNativeWindow.h> #include <GLES/gl.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include "DisplayHardware/DisplayHardware.h" #include "DisplayHardware/FramebufferSurface.h" #include <hardware/gralloc.h> Loading Loading @@ -148,7 +148,7 @@ static status_t selectConfigForPixelFormat( void DisplayHardware::init(uint32_t dpy) { mNativeWindow = new FramebufferNativeWindow(); mNativeWindow = new FramebufferSurface(); framebuffer_device_t const * fbDev = mNativeWindow->getDevice(); if (!fbDev) { ALOGE("Display subsystem failed to initialize. check logs. exiting..."); Loading
services/surfaceflinger/DisplayHardware/DisplayHardware.h +2 −2 Original line number Diff line number Diff line Loading @@ -35,7 +35,7 @@ namespace android { class FramebufferNativeWindow; class FramebufferSurface; class DisplayHardware : public DisplayHardwareBase, Loading Loading @@ -144,7 +144,7 @@ private: // protected by mLock wp<VSyncHandler> mVSyncHandler; sp<FramebufferNativeWindow> mNativeWindow; sp<FramebufferSurface> mNativeWindow; }; }; // namespace android Loading