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Commit d2b7daea authored by Vishnu Nair's avatar Vishnu Nair Committed by Automerger Merge Worker
Browse files

InputFlinger: Add DROP_INPUT feature flags am: 212dcf44

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/16740115

Change-Id: I6cac4145b0c2d5ead13e0f47e45b798b50a131f3
parents 255d030a 212dcf44
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+1 −1
Original line number Diff line number Diff line
@@ -128,7 +128,7 @@ struct InputWindowInfo : public Parcelable {
        DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
        NO_INPUT_CHANNEL = 0x00000002,
        DISABLE_USER_ACTIVITY = 0x00000004,
        INPUT_FEATURE_DROP_INPUT = 0x00000008,
        DROP_INPUT = 0x00000008,
    };

    /* These values are filled in by the WM and passed through SurfaceFlinger
+30 −0
Original line number Diff line number Diff line
@@ -1802,6 +1802,11 @@ InputEventInjectionResult InputDispatcher::findFocusedWindowTargetsLocked(
        return InputEventInjectionResult::FAILED;
    }

    // Drop key events if requested by input feature
    if (focusedWindowHandle != nullptr && shouldDropInput(entry, focusedWindowHandle)) {
        return InputEventInjectionResult::FAILED;
    }

    // Compatibility behavior: raise ANR if there is a focused application, but no focused window.
    // Only start counting when we have a focused event to dispatch. The ANR is canceled if we
    // start interacting with another application via touch (app switch). This code can be removed
@@ -2027,6 +2032,11 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
            }
        }

        // Drop touch events if requested by input feature
        if (newTouchedWindowHandle != nullptr && shouldDropInput(entry, newTouchedWindowHandle)) {
            newTouchedWindowHandle = nullptr;
        }

        // Drop events that can't be trusted due to occlusion
        if (newTouchedWindowHandle != nullptr &&
            mBlockUntrustedTouchesMode != BlockUntrustedTouchesMode::DISABLED) {
@@ -2113,6 +2123,13 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
            sp<InputWindowHandle> oldTouchedWindowHandle =
                    tempTouchState.getFirstForegroundWindowHandle();
            newTouchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y, &tempTouchState);

            // Drop touch events if requested by input feature
            if (newTouchedWindowHandle != nullptr &&
                shouldDropInput(entry, newTouchedWindowHandle)) {
                newTouchedWindowHandle = nullptr;
            }

            if (oldTouchedWindowHandle != newTouchedWindowHandle &&
                oldTouchedWindowHandle != nullptr && newTouchedWindowHandle != nullptr) {
                if (DEBUG_FOCUS) {
@@ -6116,6 +6133,19 @@ bool InputDispatcher::waitForIdle() {
    return result == std::cv_status::no_timeout;
}

bool InputDispatcher::shouldDropInput(const EventEntry& entry,
                                      const sp<InputWindowHandle>& windowHandle) const {
    if (windowHandle->getInfo()->inputFeatures.test(InputWindowInfo::Feature::DROP_INPUT)) {
        ALOGW("Dropping %s event targeting %s as requested by inputFeatures={%s} on display "
              "%" PRId32 ".",
              entry.getDescription().c_str(), windowHandle->getName().c_str(),
              windowHandle->getInfo()->inputFeatures.string().c_str(),
              windowHandle->getInfo()->displayId);
        return true;
    }
    return false;
}

/**
 * Sets focus to the window identified by the token. This must be called
 * after updating any input window handles.
+3 −0
Original line number Diff line number Diff line
@@ -528,6 +528,9 @@ private:
    std::string getApplicationWindowLabel(const InputApplicationHandle* applicationHandle,
                                          const sp<InputWindowHandle>& windowHandle);

    bool shouldDropInput(const EventEntry& entry, const sp<InputWindowHandle>& windowHandle) const
            REQUIRES(mLock);

    // Manage the dispatch cycle for a single connection.
    // These methods are deliberately not Interruptible because doing all of the work
    // with the mutex held makes it easier to ensure that connection invariants are maintained.
+40 −0
Original line number Diff line number Diff line
@@ -5305,4 +5305,44 @@ TEST_F(InputDispatcherDragTests, DragAndDrop_InvalidWindow) {
    mSecondWindow->assertNoEvents();
}

class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {};

TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) {
    std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>();

    sp<FakeWindowHandle> window =
            new FakeWindowHandle(app, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
    window->setInputFeatures(InputWindowInfo::Feature::DROP_INPUT);
    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, app);
    window->setFocusable(true);
    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
    setFocusedWindow(window);
    window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);

    // With the flag set, window should not get any input
    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
    mDispatcher->notifyKey(&keyArgs);
    window->assertNoEvents();

    NotifyMotionArgs motionArgs =
            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
                               ADISPLAY_ID_DEFAULT);
    mDispatcher->notifyMotion(&motionArgs);
    window->assertNoEvents();

    // With the flag cleared, the window should get input
    window->setInputFeatures(static_cast<InputWindowInfo::Feature>(0));
    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});

    keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
    mDispatcher->notifyKey(&keyArgs);
    window->consumeKeyUp(ADISPLAY_ID_DEFAULT);

    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
                                    ADISPLAY_ID_DEFAULT);
    mDispatcher->notifyMotion(&motionArgs);
    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
    window->assertNoEvents();
}

} // namespace android::inputdispatcher