Loading libs/surfaceflinger/LayerBlur.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -169,7 +169,6 @@ void LayerBlur::onDraw(const Region& clip) const // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. glFinish(); glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); // blur that texture. Loading libs/surfaceflinger/LayerBuffer.cpp +6 −1 Original line number Diff line number Diff line Loading @@ -118,7 +118,12 @@ uint32_t LayerBuffer::doTransaction(uint32_t flags) sp<Source> source(getSource()); if (source != 0) source->onTransaction(flags); return LayerBase::doTransaction(flags); uint32_t res = LayerBase::doTransaction(flags); // we always want filtering for these surfaces if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { mUseLinearFiltering = true; } return res; } void LayerBuffer::unlockPageFlip(const Transform& planeTransform, Loading opengl/libagl/array.cpp +24 −12 Original line number Diff line number Diff line Loading @@ -1548,28 +1548,40 @@ void glDeleteBuffers(GLsizei n, const GLuint* buffers) GLuint name = buffers[i]; if (name) { // unbind bound deleted buffers... if (c->arrays.element_array_buffer) { if (c->arrays.element_array_buffer->name == name) { c->arrays.element_array_buffer = 0; } } if (c->arrays.array_buffer) { if (c->arrays.array_buffer->name == name) { c->arrays.array_buffer = 0; } } if (c->arrays.vertex.bo) { if (c->arrays.vertex.bo->name == name) { c->arrays.vertex.bo = 0; } } if (c->arrays.normal.bo) { if (c->arrays.normal.bo->name == name) { c->arrays.normal.bo = 0; } } if (c->arrays.color.bo) { if (c->arrays.color.bo->name == name) { c->arrays.color.bo = 0; } } for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) { if (c->arrays.texture[t].bo) { if (c->arrays.texture[t].bo->name == name) { c->arrays.texture[t].bo = 0; } } } } } c->bufferObjectManager->deleteBuffers(n, buffers); c->bufferObjectManager->recycleTokens(n, buffers); } Loading Loading
libs/surfaceflinger/LayerBlur.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -169,7 +169,6 @@ void LayerBlur::onDraw(const Region& clip) const // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. glFinish(); glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); // blur that texture. Loading
libs/surfaceflinger/LayerBuffer.cpp +6 −1 Original line number Diff line number Diff line Loading @@ -118,7 +118,12 @@ uint32_t LayerBuffer::doTransaction(uint32_t flags) sp<Source> source(getSource()); if (source != 0) source->onTransaction(flags); return LayerBase::doTransaction(flags); uint32_t res = LayerBase::doTransaction(flags); // we always want filtering for these surfaces if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { mUseLinearFiltering = true; } return res; } void LayerBuffer::unlockPageFlip(const Transform& planeTransform, Loading
opengl/libagl/array.cpp +24 −12 Original line number Diff line number Diff line Loading @@ -1548,28 +1548,40 @@ void glDeleteBuffers(GLsizei n, const GLuint* buffers) GLuint name = buffers[i]; if (name) { // unbind bound deleted buffers... if (c->arrays.element_array_buffer) { if (c->arrays.element_array_buffer->name == name) { c->arrays.element_array_buffer = 0; } } if (c->arrays.array_buffer) { if (c->arrays.array_buffer->name == name) { c->arrays.array_buffer = 0; } } if (c->arrays.vertex.bo) { if (c->arrays.vertex.bo->name == name) { c->arrays.vertex.bo = 0; } } if (c->arrays.normal.bo) { if (c->arrays.normal.bo->name == name) { c->arrays.normal.bo = 0; } } if (c->arrays.color.bo) { if (c->arrays.color.bo->name == name) { c->arrays.color.bo = 0; } } for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) { if (c->arrays.texture[t].bo) { if (c->arrays.texture[t].bo->name == name) { c->arrays.texture[t].bo = 0; } } } } } c->bufferObjectManager->deleteBuffers(n, buffers); c->bufferObjectManager->recycleTokens(n, buffers); } Loading