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Commit d1b330de authored by Jamie Gennis's avatar Jamie Gennis
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SurfaceTexture: fix an out of bounds array write

This change fixes an issue causing the mEglContext member of a SurfaceTexture
to get incorrectly zeroed out.  This would happen when a call to
ConsumerBase::releaseBufferLocked resulted in the current buffer being freed.
Freeing the current buffer would set SurfaceTexture::mCurrentTexture to -1,
which would then be used by SurfaceTexture::releaseBufferLocked to reset the
current slot's EGLSyncKHR to EGL_NO_SYNC_KHR (= 0).  This would overwrite the
mEglContext field, resulting in context mismatch errors in
SurfaceTexture::doGLFenceWaitLocked.

The fix is to simply use the buffer slot that's passed in to
SurfaceTexture::releaseBufferLocked rather than mCurrentTexture.

Change-Id: I0e5e2bd88fcbb354c35a3744f317716fff3e0e41
parent aaf421c4
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+1 −1
Original line number Original line Diff line number Diff line
@@ -200,7 +200,7 @@ status_t SurfaceTexture::releaseBufferLocked(int buf, EGLDisplay display,
    status_t err = ConsumerBase::releaseBufferLocked(buf, mEglDisplay,
    status_t err = ConsumerBase::releaseBufferLocked(buf, mEglDisplay,
           eglFence);
           eglFence);


    mEglSlots[mCurrentTexture].mEglFence = EGL_NO_SYNC_KHR;
    mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;


    return err;
    return err;
}
}