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Commit d011f507 authored by Lucas Dupin's avatar Lucas Dupin
Browse files

Also check equality of background blurs

Test: manually fling the shade
Fixes: 152161119
Change-Id: I5d4439b2f30ad2efa1e2bd8d732ec0ae69b0a443
parent 2c728339
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+2 −1
Original line number Diff line number Diff line
@@ -35,7 +35,8 @@ inline bool equalIgnoringSource(const renderengine::LayerSettings& lhs,
    return lhs.geometry == rhs.geometry && lhs.alpha == rhs.alpha &&
            lhs.sourceDataspace == rhs.sourceDataspace &&
            lhs.colorTransform == rhs.colorTransform &&
            lhs.disableBlending == rhs.disableBlending && lhs.shadow == rhs.shadow;
            lhs.disableBlending == rhs.disableBlending && lhs.shadow == rhs.shadow &&
            lhs.backgroundBlurRadius == rhs.backgroundBlurRadius;
}

inline bool equalIgnoringBuffer(const renderengine::Buffer& lhs, const renderengine::Buffer& rhs) {