Loading services/inputflinger/Android.bp +12 −4 Original line number Diff line number Diff line Loading @@ -172,9 +172,8 @@ cc_library_shared { export_static_lib_headers: [ "libinputdispatcher", ], export_include_dirs: [ ".", "include", export_shared_lib_headers: [ "libinputflinger_base", ], } Loading @@ -185,7 +184,16 @@ cc_library_shared { cc_library_headers { name: "libinputflinger_headers", host_supported: true, export_include_dirs: ["include"], export_include_dirs: [ "include", ".", ], header_libs: [ "libchrome-gestures_headers", ], export_header_lib_headers: [ "libchrome-gestures_headers", ], } filegroup { Loading services/inputflinger/include/TouchpadHardwareState.h 0 → 100644 +32 −0 Original line number Diff line number Diff line /* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <include/gestures.h> #include <vector> namespace android { // A Gestures library HardwareState struct (from libchrome-gestures), but bundled // with a vector to contain its FingerStates, so you don't have to worry about where // that memory is allocated. struct SelfContainedHardwareState { HardwareState state; std::vector<FingerState> fingers; }; } // namespace android services/inputflinger/reader/mapper/gestures/HardwareStateConverter.h +1 −7 Original line number Diff line number Diff line Loading @@ -26,18 +26,12 @@ #include "accumulator/CursorButtonAccumulator.h" #include "accumulator/MultiTouchMotionAccumulator.h" #include "accumulator/TouchButtonAccumulator.h" #include "include/TouchpadHardwareState.h" #include "include/gestures.h" namespace android { // A HardwareState struct, but bundled with a vector to contain its FingerStates, so you don't have // to worry about where that memory is allocated. struct SelfContainedHardwareState { HardwareState state; std::vector<FingerState> fingers; }; // Converts RawEvents into the HardwareState structs used by the gestures library. class HardwareStateConverter { public: Loading Loading
services/inputflinger/Android.bp +12 −4 Original line number Diff line number Diff line Loading @@ -172,9 +172,8 @@ cc_library_shared { export_static_lib_headers: [ "libinputdispatcher", ], export_include_dirs: [ ".", "include", export_shared_lib_headers: [ "libinputflinger_base", ], } Loading @@ -185,7 +184,16 @@ cc_library_shared { cc_library_headers { name: "libinputflinger_headers", host_supported: true, export_include_dirs: ["include"], export_include_dirs: [ "include", ".", ], header_libs: [ "libchrome-gestures_headers", ], export_header_lib_headers: [ "libchrome-gestures_headers", ], } filegroup { Loading
services/inputflinger/include/TouchpadHardwareState.h 0 → 100644 +32 −0 Original line number Diff line number Diff line /* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <include/gestures.h> #include <vector> namespace android { // A Gestures library HardwareState struct (from libchrome-gestures), but bundled // with a vector to contain its FingerStates, so you don't have to worry about where // that memory is allocated. struct SelfContainedHardwareState { HardwareState state; std::vector<FingerState> fingers; }; } // namespace android
services/inputflinger/reader/mapper/gestures/HardwareStateConverter.h +1 −7 Original line number Diff line number Diff line Loading @@ -26,18 +26,12 @@ #include "accumulator/CursorButtonAccumulator.h" #include "accumulator/MultiTouchMotionAccumulator.h" #include "accumulator/TouchButtonAccumulator.h" #include "include/TouchpadHardwareState.h" #include "include/gestures.h" namespace android { // A HardwareState struct, but bundled with a vector to contain its FingerStates, so you don't have // to worry about where that memory is allocated. struct SelfContainedHardwareState { HardwareState state; std::vector<FingerState> fingers; }; // Converts RawEvents into the HardwareState structs used by the gestures library. class HardwareStateConverter { public: Loading