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Commit c6d26090 authored by Mathias Agopian's avatar Mathias Agopian Committed by Android Git Automerger
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am 1eb442ee: Merge "remove a hack that was used only used on h/w we no longer...

am 1eb442ee: Merge "remove a hack that was used only used on h/w we no longer support." into gingerbread

Merge commit '1eb442eef737051bd2734d823fa4c12c17c1da36' into gingerbread-plus-aosp

* commit '1eb442eef737051bd2734d823fa4c12c17c1da36':
  remove a hack that was used only used on h/w we no longer support.
parents 6b1586c5 c8df407a
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+0 −4
Original line number Diff line number Diff line
@@ -20,10 +20,6 @@ LOCAL_SRC_FILES:= \
LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES

ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
	LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif

# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
	ifeq ($(HOST_OS),linux)
+1 −68
Original line number Diff line number Diff line
@@ -51,54 +51,6 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
    sWidth = w;
    sHeight = h;
    sUseTexture = false;
    
#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)

#warning "using a texture to implement LayerDim"
    
    /* On some h/w like msm7K, it is faster to use a texture because the
     * software renderer will defer to copybit, for this to work we need to
     * use an EGLImage texture so copybit can actually make use of it.
     * This burns a full-screen worth of graphic memory.
     */

    const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
    uint32_t flags = hw.getFlags();

    if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
        sp<GraphicBuffer> buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGB_565,
                 GraphicBuffer::USAGE_SW_WRITE_OFTEN |
                 GraphicBuffer::USAGE_HW_TEXTURE);
        
        android_native_buffer_t* clientBuf = buffer->getNativeBuffer();

        glGenTextures(1, &sTexId);
        glBindTexture(GL_TEXTURE_2D, sTexId);

        EGLDisplay dpy = eglGetCurrentDisplay();
        sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, 
                EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0);
        if (sImage == EGL_NO_IMAGE_KHR) {
            LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
            return;
        }

        glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage);
        GLint error = glGetError();
        if (error != GL_NO_ERROR) {
            eglDestroyImageKHR(dpy, sImage);
            LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error);
            return;
        }

        // initialize the texture with zeros
        GGLSurface t;
        buffer->lock(&t, GRALLOC_USAGE_SW_WRITE_OFTEN);
        memset(t.data, 0, t.stride * t.height * 2);
        buffer->unlock();
        sUseTexture = true;
    }
#endif
}

LayerDim::~LayerDim()
@@ -124,26 +76,7 @@ void LayerDim::onDraw(const Region& clip) const
            glDisable(GL_TEXTURE_EXTERNAL_OES);
        }
#endif
#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
        if (sUseTexture) {
            glBindTexture(GL_TEXTURE_2D, sTexId);
            glEnable(GL_TEXTURE_2D);
            glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
            const GLshort texCoords[4][2] = {
                    { 0,  0 },
                    { 0,  1 },
                    { 1,  1 },
                    { 1,  0 }
            };
            glMatrixMode(GL_TEXTURE);
            glLoadIdentity();
            glEnableClientState(GL_TEXTURE_COORD_ARRAY);
            glTexCoordPointer(2, GL_SHORT, 0, texCoords);
        } else
#endif
        {
        glDisable(GL_TEXTURE_2D);
        }

        GLshort w = sWidth;
        GLshort h = sHeight;