Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit bf140bda authored by Liana Kazanova (xWF)'s avatar Liana Kazanova (xWF) Committed by Android (Google) Code Review
Browse files

Merge "Revert "Load vibration scale gain from system properties"" into main

parents 4a46b355 73485b8c
Loading
Loading
Loading
Loading
+0 −1
Original line number Diff line number Diff line
@@ -90,7 +90,6 @@ cc_library {
    ],

    shared_libs: [
        "libbase",
        "liblog",
        "libutils",
        "server_configurable_flags",
+1 −21
Original line number Diff line number Diff line
@@ -17,10 +17,6 @@

#include <cstring>

#include <android-base/parsedouble.h>
#include <android-base/properties.h>
#include <android-base/thread_annotations.h>

#include <android_os_vibrator.h>

#include <algorithm>
@@ -38,21 +34,6 @@ static constexpr float HAPTIC_MAX_AMPLITUDE_FLOAT = 1.0f;
static constexpr float SCALE_GAMMA = 0.65f; // Same as VibrationEffect.SCALE_GAMMA
static constexpr float SCALE_LEVEL_GAIN = 1.4f; // Same as VibrationConfig.DEFAULT_SCALE_LEVEL_GAIN

float getScaleLevelGain() {
    static std::mutex gMutex;
    static float gScaleLevelGain GUARDED_BY(gMutex) = 0;
    std::lock_guard lock(gMutex);
    if (gScaleLevelGain != 0) {
        return gScaleLevelGain;
    }
    float scaleGain;
    std::string value = ::android::base::GetProperty("vendor.vibrator.scale.level.gain", "");
    if (value.empty() || !::android::base::ParseFloat(value, &scaleGain) || scaleGain <= 1) {
        scaleGain = SCALE_LEVEL_GAIN;
    }
    return gScaleLevelGain = scaleGain;
}

float getOldHapticScaleGamma(HapticLevel level) {
    switch (level) {
    case HapticLevel::VERY_LOW:
@@ -98,8 +79,7 @@ float getHapticScaleFactor(HapticScale scale) {
            case HapticLevel::NONE:
                return 1.0f;
            default:
                float scaleLevelGain = getScaleLevelGain();
                float scaleFactor = powf(scaleLevelGain, static_cast<int32_t>(level));
                float scaleFactor = powf(SCALE_LEVEL_GAIN, static_cast<int32_t>(level));
                if (scaleFactor <= 0) {
                    ALOGE("Invalid scale factor %.2f for level %d, using fallback to 1.0",
                          scaleFactor, static_cast<int32_t>(level));
+15 −33
Original line number Diff line number Diff line
@@ -14,7 +14,6 @@
 * limitations under the License.
 */

#include <android-base/properties.h>
#include <android_os_vibrator.h>
#include <flag_macros.h>
#include <gtest/gtest.h>
@@ -171,12 +170,6 @@ TEST_F_WITH_FLAGS(
        ExternalVibrationUtilsTest, TestScaleV2ToHapticLevel,
        // Value of fix_audio_coupled_haptics_scaling is not important, should work with either
        REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(FLAG_NS, haptics_scale_v2_enabled))) {
    // Skip test on devices with custom scale level gain configured.
    if (!::android::base::GetProperty("vendor.vibrator.scale.level.gain", "").empty()) {
        GTEST_SKIP() << "system property for scale level gain is set, skip tests based on level";
        return;
    }

    float expectedVeryHigh[TEST_BUFFER_LENGTH] = { 1, -1, 0.8f, -0.38f };
    scaleBuffer(HapticLevel::VERY_HIGH);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);
@@ -198,12 +191,6 @@ TEST_F_WITH_FLAGS(
        ExternalVibrationUtilsTest, TestScaleV2ToScaleFactorUndefinedUsesHapticLevel,
        // Value of fix_audio_coupled_haptics_scaling is not important, should work with either
        REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(FLAG_NS, haptics_scale_v2_enabled))) {
    // Skip test on devices with custom scale level gain configured.
    if (!::android::base::GetProperty("vendor.vibrator.scale.level.gain", "").empty()) {
        GTEST_SKIP() << "system property for scale level gain is set, skip tests based on level";
        return;
    }

    constexpr float adaptiveScaleNone = 1.0f;
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {1, -1, 0.8f, -0.38f};
    scaleBuffer(HapticScale(HapticLevel::VERY_HIGH, -1.0f /* scaleFactor */, adaptiveScaleNone));
@@ -251,7 +238,7 @@ TEST_F_WITH_FLAGS(ExternalVibrationUtilsTest, TestAdaptiveScaleFactorAppliedAfte
    EXPECT_FLOATS_NEARLY_EQ(expectedMuted, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale up then adaptive scale down
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {0.2f, -0.2f, 0.16f, -0.13f};
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = { 0.2, -0.2, 0.16f, -0.13f };
    scaleBuffer(HapticLevel::VERY_HIGH, 0.2f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

@@ -289,7 +276,7 @@ TEST_F_WITH_FLAGS(ExternalVibrationUtilsTest, TestAdaptiveScaleFactorAppliedAfte
    EXPECT_FLOATS_NEARLY_EQ(expectedMuted, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale up then adaptive scale down
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {0.2f, -0.2f, 0.16f, -0.07f};
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = { 0.2, -0.2, 0.16f, -0.07f };
    scaleBuffer(HapticLevel::VERY_HIGH, 0.2f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

@@ -313,8 +300,8 @@ TEST_F_WITH_FLAGS(
        ExternalVibrationUtilsTest, TestAdaptiveScaleFactorUndefinedIgnoredScaleV2,
        // Value of fix_audio_coupled_haptics_scaling is not important, should work with either
        REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(FLAG_NS, haptics_scale_v2_enabled))) {
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {1, -1, 0.8, -0.38f};
    scaleBuffer(HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, -1 /* adaptiveScaleFactor */));
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {1, -1, 0.8f, -0.38f};
    scaleBuffer(HapticLevel::VERY_HIGH, -1.0f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);
}

@@ -325,30 +312,27 @@ TEST_F_WITH_FLAGS(
    // Adaptive scale mutes vibration
    float expectedMuted[TEST_BUFFER_LENGTH];
    std::fill(std::begin(expectedMuted), std::end(expectedMuted), 0);
    scaleBuffer(HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, 0 /* adaptiveScaleFactor */));
    scaleBuffer(HapticLevel::VERY_HIGH, 0.0f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedMuted, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale up then adaptive scale down
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {0.2f, -0.2f, 0.16f, -0.07f};
    scaleBuffer(
            HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, 0.2f /* adaptiveScaleFactor */));
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = { 0.2, -0.2, 0.15f, -0.07f };
    scaleBuffer(HapticLevel::VERY_HIGH, 0.2f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale up then adaptive scale up
    float expectedHigh[TEST_BUFFER_LENGTH] = {1.5f, -1.5f, 1.2f, -0.57f};
    scaleBuffer(
            HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, 1.5f /* adaptiveScaleFactor */));
    float expectedHigh[TEST_BUFFER_LENGTH] = { 1.5f, -1.5f, 0.95f, -0.41f };
    scaleBuffer(HapticLevel::HIGH, 1.5f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale down then adaptive scale down
    float expectedLow[TEST_BUFFER_LENGTH] = {0.3f, -0.3f, 0.15f, -0.06f};
    scaleBuffer(
            HapticScale(HapticLevel::LOW, 0.5f /* scaleFactor */, 0.6f /* adaptiveScaleFactor */));
    float expectedLow[TEST_BUFFER_LENGTH] = { 0.42f, -0.42f, 0.21f, -0.08f };
    scaleBuffer(HapticLevel::LOW, 0.6f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedLow, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale down then adaptive scale up
    float expectedVeryLow[TEST_BUFFER_LENGTH] = {1.0f, -1.0f, 0.51f, -0.2f};
    scaleBuffer(HapticScale(HapticLevel::LOW, 0.5f /* scaleFactor */, 2 /* adaptiveScaleFactor */));
    float expectedVeryLow[TEST_BUFFER_LENGTH] = { 1.02f, -1.02f, 0.51f, -0.2f };
    scaleBuffer(HapticLevel::VERY_LOW, 2 /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryLow, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);
}

@@ -386,13 +370,11 @@ TEST_F_WITH_FLAGS(
        REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(FLAG_NS, haptics_scale_v2_enabled))) {
    // Scaled = { 0.2, -0.2, 0.15f, -0.07f };
    float expectedClippedVeryHigh[TEST_BUFFER_LENGTH] = { 0.15f, -0.15f, 0.15f, -0.07f };
    scaleBuffer(HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, 0.2f /* adaptiveScaleFactor */),
                0.15f /* limit */);
    scaleBuffer(HapticLevel::VERY_HIGH, 0.2f /* adaptiveScaleFactor */, 0.15f /* limit */);
    EXPECT_FLOATS_NEARLY_EQ(expectedClippedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Scaled = { 1.02f, -1.02f, 0.51f, -0.2f }
    float expectedClippedVeryLow[TEST_BUFFER_LENGTH] = { 0.7f, -0.7f, 0.51f, -0.2f };
    scaleBuffer(HapticScale(HapticLevel::LOW, 0.5 /* scaleFactor */, 2 /* adaptiveScaleFactor */),
                0.7f /* limit */);
    scaleBuffer(HapticLevel::VERY_LOW, 2 /* adaptiveScaleFactor */, 0.7f /* limit */);
    EXPECT_FLOATS_NEARLY_EQ(expectedClippedVeryLow, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);
}