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don't handle the transparent region of a layer in draw()
this is already taken into consideration in computeVisibleRegion and therefore not needed at draw time. Change-Id: I3fc7336d22f1147dfcd3a20fd71bf79b946d971f
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this is already taken into consideration in computeVisibleRegion and therefore not needed at draw time. Change-Id: I3fc7336d22f1147dfcd3a20fd71bf79b946d971f