EGL: Refactor multifile blobcache
After more testing, it became apparent that we need to avoid accessing the filesystem to have decent speed. This CL does that by: * Moving the multifile cache to a class * Tracking all entries in a bookkeeping system * Remove use of STL for read/write * Keep recent entries in a hot cache * Deferring file writes to a worker thread * Allowing devices to opt in via config For more data and details on the design philosophy: go/improving-multifile-blobcache-speed Also added a new sequence of tests that bypass EGL and directly invoke the mulfifile cache. Test: pubg_mobile_launch ANGLE trace Test: /data/nativetest64/EGL_test/EGL_test Test: /data/nativetest64/libEGL_test/libEGL_test Bug: b/266725576 Change-Id: Ia19147522a6f68f05fbe47c1545e4c9d69e513c6
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