Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit b7a17c7e authored by Pablo Ceballos's avatar Pablo Ceballos Committed by Android (Google) Code Review
Browse files

Merge "Add missing OpenGLES 3.1 bitfield constants."

parents 19f7aac2 69b5141b
Loading
Loading
Loading
Loading
+8 −2
Original line number Diff line number Diff line
@@ -24,9 +24,14 @@ public class GLES31 extends GLES30 {

    public static final int GL_VERTEX_SHADER_BIT                            = 0x00000001;
    public static final int GL_FRAGMENT_SHADER_BIT                          = 0x00000002;
    public static final int GL_COMPUTE_SHADER_BIT                           = 0x00000020;
    public static final int GL_ALL_SHADER_BITS                              = -1; // 0xFFFFFFFF

    public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT              = 0x00000001;
    public static final int GL_ELEMENT_ARRAY_BARRIER_BIT                    = 0x00000002;
    public static final int GL_UNIFORM_BARRIER_BIT                          = 0x00000004;
    public static final int GL_TEXTURE_FETCH_BARRIER_BIT                    = 0x00000008;
    public static final int GL_COMPUTE_SHADER_BIT                           = 0x00000020;
    public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT              = 0x00000020;
    public static final int GL_COMMAND_BARRIER_BIT                          = 0x00000040;
    public static final int GL_PIXEL_BUFFER_BARRIER_BIT                     = 0x00000080;
    public static final int GL_TEXTURE_UPDATE_BARRIER_BIT                   = 0x00000100;
@@ -35,7 +40,8 @@ public class GLES31 extends GLES30 {
    public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT               = 0x00000800;
    public static final int GL_ATOMIC_COUNTER_BARRIER_BIT                   = 0x00001000;
    public static final int GL_SHADER_STORAGE_BARRIER_BIT                   = 0x00002000;
    public static final int GL_ALL_SHADER_BITS                              = -1; // 0xFFFFFFFF
    public static final int GL_ALL_BARRIER_BITS                             = -1; // 0xFFFFFFFF


    public static final int GL_TEXTURE_WIDTH                                = 0x1000;
    public static final int GL_TEXTURE_HEIGHT                               = 0x1001;