Loading opengl/tools/glgen/stubs/gles11/GLES31Header.java-if +8 −2 Original line number Diff line number Diff line Loading @@ -24,9 +24,14 @@ public class GLES31 extends GLES30 { public static final int GL_VERTEX_SHADER_BIT = 0x00000001; public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002; public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001; public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002; public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004; public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008; public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020; public static final int GL_COMMAND_BARRIER_BIT = 0x00000040; public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080; public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100; Loading @@ -35,7 +40,8 @@ public class GLES31 extends GLES30 { public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800; public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000; public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000; public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF public static final int GL_ALL_BARRIER_BITS = -1; // 0xFFFFFFFF public static final int GL_TEXTURE_WIDTH = 0x1000; public static final int GL_TEXTURE_HEIGHT = 0x1001; Loading Loading
opengl/tools/glgen/stubs/gles11/GLES31Header.java-if +8 −2 Original line number Diff line number Diff line Loading @@ -24,9 +24,14 @@ public class GLES31 extends GLES30 { public static final int GL_VERTEX_SHADER_BIT = 0x00000001; public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002; public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001; public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002; public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004; public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008; public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020; public static final int GL_COMMAND_BARRIER_BIT = 0x00000040; public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080; public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100; Loading @@ -35,7 +40,8 @@ public class GLES31 extends GLES30 { public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800; public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000; public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000; public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF public static final int GL_ALL_BARRIER_BITS = -1; // 0xFFFFFFFF public static final int GL_TEXTURE_WIDTH = 0x1000; public static final int GL_TEXTURE_HEIGHT = 0x1001; Loading