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Commit b3cf0462 authored by Linux Build Service Account's avatar Linux Build Service Account Committed by Gerrit - the friendly Code Review server
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Merge "Revert "Take advantage of sync points during screen cap.""

parents 874c05d6 6610a0ad
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+17 −33
Original line number Diff line number Diff line
@@ -3629,7 +3629,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(
             */
            result = native_window_dequeue_buffer_and_wait(window,  &buffer);
            if (result == NO_ERROR) {
                int syncFd = -1;
                // create an EGLImage from the buffer so we can later
                // turn it into a texture
                EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT,
@@ -3647,41 +3646,27 @@ status_t SurfaceFlinger::captureScreenImplLocked(
                            hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true,
                            useIdentityTransform, rotation);

                        // Attempt to create a sync khr object that can produce a sync point. If that
                        // isn't available, create a non-dupable sync object in the fallback path and
                        // wait on it directly.
                        EGLSyncKHR sync;
                        if (!DEBUG_SCREENSHOTS) {
                           sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
                        } else {
                            sync = EGL_NO_SYNC_KHR;
                        }
                        if (sync != EGL_NO_SYNC_KHR) {
                            // get the sync fd
                            syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync);
                            if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
                                ALOGW("captureScreen: failed to dup sync khr object");
                                syncFd = -1;
                            }
                            eglDestroySyncKHR(mEGLDisplay, sync);
                        } else {
                            // fallback path
                            sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL);
                        // Create a sync point and wait on it, so we know the buffer is
                        // ready before we pass it along.  We can't trivially call glFlush(),
                        // so we use a wait flag instead.
                        // TODO: pass a sync fd to queueBuffer() and let the consumer wait.
                        EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL);
                        if (sync != EGL_NO_SYNC_KHR) {
                            EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync,
                                    EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/);
                            EGLint eglErr = eglGetError();
                            eglDestroySyncKHR(mEGLDisplay, sync);
                            if (result == EGL_TIMEOUT_EXPIRED_KHR) {
                                ALOGW("captureScreen: fence wait timed out");
                            } else {
                                ALOGW_IF(eglErr != EGL_SUCCESS,
                                        "captureScreen: error waiting on EGL fence: %#x", eglErr);
                            }
                                eglDestroySyncKHR(mEGLDisplay, sync);
                        } else {
                            ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError());
                            // not fatal
                        }
                        }

                        if (DEBUG_SCREENSHOTS) {
                            uint32_t* pixels = new uint32_t[reqWidth*reqHeight];
                            getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels);
@@ -3699,8 +3684,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(
                } else {
                    result = BAD_VALUE;
                }
                // queueBuffer takes ownership of syncFd
                window->queueBuffer(window, buffer, syncFd);
                window->queueBuffer(window, buffer, -1);
            }
        } else {
            result = BAD_VALUE;