Loading libs/surfaceflinger/Layer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -232,7 +232,7 @@ void Layer::onDraw(const Region& clip) const // if not everything below us is covered, we plug the holes! Region holes(clip.subtract(under)); if (!holes.isEmpty()) { clearWithOpenGL(holes); clearWithOpenGL(holes, 0, 0, 0, 1); } return; } Loading libs/surfaceflinger/LayerBase.cpp +10 −34 Original line number Diff line number Diff line Loading @@ -324,16 +324,6 @@ void LayerBase::draw(const Region& inClip) const glEnable(GL_SCISSOR_TEST); onDraw(clip); /* glDisable(GL_TEXTURE_2D); glDisable(GL_DITHER); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4x(0, 0x8000, 0, 0x10000); drawRegion(transparentRegionScreen); glDisable(GL_BLEND); */ } void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, Loading @@ -343,7 +333,9 @@ void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t fbHeight = hw.getHeight(); glColor4f(red,green,blue,alpha); glDisable(GL_TEXTURE_2D); TextureManager::deactivateTextures(); glDisable(GL_BLEND); glDisable(GL_DITHER); Loading Loading @@ -371,12 +363,10 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const const State& s(drawingState()); // bind our texture validateTexture(texture.name); TextureManager::activateTexture(texture, needsFiltering()); uint32_t width = texture.width; uint32_t height = texture.height; glEnable(GL_TEXTURE_2D); GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; if (UNLIKELY(s.alpha < 0xFF)) { const GLfloat alpha = s.alpha * (1.0f/255.0f); Loading Loading @@ -431,6 +421,12 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glScalef(texture.wScale, texture.hScale, 1.0f); } if (needsDithering()) { glEnable(GL_DITHER); } else { glDisable(GL_DITHER); } glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, mVertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); Loading @@ -444,26 +440,6 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glDisableClientState(GL_TEXTURE_COORD_ARRAY); } void LayerBase::validateTexture(GLint textureName) const { glBindTexture(GL_TEXTURE_2D, textureName); // TODO: reload the texture if needed // this is currently done in loadTexture() below if (needsFiltering()) { glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } else { glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } if (needsDithering()) { glEnable(GL_DITHER); } else { glDisable(GL_DITHER); } } void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const { const Layer::State& s(drawingState()); Loading libs/surfaceflinger/LayerBase.h +0 −1 Original line number Diff line number Diff line Loading @@ -260,7 +260,6 @@ protected: private: LayerBase(const LayerBase& rhs); void validateTexture(GLint textureName) const; }; Loading libs/surfaceflinger/LayerBlur.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -146,6 +146,9 @@ void LayerBlur::onDraw(const Region& clip) const Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); if (it != end) { #if defined(GL_OES_texture_external) glDisable(GL_TEXTURE_EXTERNAL_OES); #endif glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextureName); Loading libs/surfaceflinger/LayerDim.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -119,6 +119,9 @@ void LayerDim::onDraw(const Region& clip) const glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4x(0, 0, 0, alpha); #if defined(GL_OES_texture_external) glDisable(GL_TEXTURE_EXTERNAL_OES); #endif #if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer) if (sUseTexture) { glBindTexture(GL_TEXTURE_2D, sTexId); Loading Loading
libs/surfaceflinger/Layer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -232,7 +232,7 @@ void Layer::onDraw(const Region& clip) const // if not everything below us is covered, we plug the holes! Region holes(clip.subtract(under)); if (!holes.isEmpty()) { clearWithOpenGL(holes); clearWithOpenGL(holes, 0, 0, 0, 1); } return; } Loading
libs/surfaceflinger/LayerBase.cpp +10 −34 Original line number Diff line number Diff line Loading @@ -324,16 +324,6 @@ void LayerBase::draw(const Region& inClip) const glEnable(GL_SCISSOR_TEST); onDraw(clip); /* glDisable(GL_TEXTURE_2D); glDisable(GL_DITHER); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4x(0, 0x8000, 0, 0x10000); drawRegion(transparentRegionScreen); glDisable(GL_BLEND); */ } void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, Loading @@ -343,7 +333,9 @@ void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t fbHeight = hw.getHeight(); glColor4f(red,green,blue,alpha); glDisable(GL_TEXTURE_2D); TextureManager::deactivateTextures(); glDisable(GL_BLEND); glDisable(GL_DITHER); Loading Loading @@ -371,12 +363,10 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const const State& s(drawingState()); // bind our texture validateTexture(texture.name); TextureManager::activateTexture(texture, needsFiltering()); uint32_t width = texture.width; uint32_t height = texture.height; glEnable(GL_TEXTURE_2D); GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; if (UNLIKELY(s.alpha < 0xFF)) { const GLfloat alpha = s.alpha * (1.0f/255.0f); Loading Loading @@ -431,6 +421,12 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glScalef(texture.wScale, texture.hScale, 1.0f); } if (needsDithering()) { glEnable(GL_DITHER); } else { glDisable(GL_DITHER); } glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, mVertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); Loading @@ -444,26 +440,6 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glDisableClientState(GL_TEXTURE_COORD_ARRAY); } void LayerBase::validateTexture(GLint textureName) const { glBindTexture(GL_TEXTURE_2D, textureName); // TODO: reload the texture if needed // this is currently done in loadTexture() below if (needsFiltering()) { glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } else { glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } if (needsDithering()) { glEnable(GL_DITHER); } else { glDisable(GL_DITHER); } } void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const { const Layer::State& s(drawingState()); Loading
libs/surfaceflinger/LayerBase.h +0 −1 Original line number Diff line number Diff line Loading @@ -260,7 +260,6 @@ protected: private: LayerBase(const LayerBase& rhs); void validateTexture(GLint textureName) const; }; Loading
libs/surfaceflinger/LayerBlur.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -146,6 +146,9 @@ void LayerBlur::onDraw(const Region& clip) const Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); if (it != end) { #if defined(GL_OES_texture_external) glDisable(GL_TEXTURE_EXTERNAL_OES); #endif glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextureName); Loading
libs/surfaceflinger/LayerDim.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -119,6 +119,9 @@ void LayerDim::onDraw(const Region& clip) const glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4x(0, 0, 0, alpha); #if defined(GL_OES_texture_external) glDisable(GL_TEXTURE_EXTERNAL_OES); #endif #if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer) if (sUseTexture) { glBindTexture(GL_TEXTURE_2D, sTexId); Loading