Update eventTime to prevent stale events
Generate a new motionevent for each injection to ensure that eventtime remains up to date. In the InputDispatcher benchmarks, if the eventTime is not updated, then the test will be stuck, because dispatcher will just drop all events. To hit this condition, the benchmark must be ran for a sufficiently long amount of time so that isStaleEvent returns true. At that point, the benchmark for injectMotion will be stuck, because all events are dropped, and we cannot consume anything. The setDownTime api is unsupportedAppUsage in the Java layer, so we shouldn't remove it. Bug: none Test: flame:/data/benchmarktest64/inputflinger_benchmarks # ./inputflinger_benchmarks --benchmark_min_time=10 Change-Id: I1eb93ca9ddac52562e0da50de355d5cdc584c893
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