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Commit ab97d6e3 authored by Prabir Pradhan's avatar Prabir Pradhan Committed by Android (Google) Code Review
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Merge "DO NOT MERGE: Revert "Check display id of the last hover window before...

Merge "DO NOT MERGE: Revert "Check display id of the last hover window before it is cleared"" into tm-qpr-dev
parents 3dd864dd eae6a838
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+4 −7
Original line number Diff line number Diff line
@@ -4727,14 +4727,11 @@ void InputDispatcher::setInputWindowsLocked(
    updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId);

    const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
    if (mLastHoverWindowHandle) {
        const WindowInfo* lastHoverWindowInfo = mLastHoverWindowHandle->getInfo();
        if (lastHoverWindowInfo->displayId == displayId &&
    if (mLastHoverWindowHandle &&
        std::find(windowHandles.begin(), windowHandles.end(), mLastHoverWindowHandle) ==
                windowHandles.end()) {
        mLastHoverWindowHandle = nullptr;
    }
    }

    std::optional<FocusResolver::FocusChanges> changes =
            mFocusResolver.setInputWindows(displayId, windowHandles);
+0 −53
Original line number Diff line number Diff line
@@ -2189,59 +2189,6 @@ TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) {
                         ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
}

TEST_F(InputDispatcherTest, HoverEnterMoveRemoveWindowsInSecondDisplay) {
    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
    sp<FakeWindowHandle> windowDefaultDisplay =
            sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay",
                                       ADISPLAY_ID_DEFAULT);
    windowDefaultDisplay->setFrame(Rect(0, 0, 600, 800));
    sp<FakeWindowHandle> windowSecondDisplay =
            sp<FakeWindowHandle>::make(application, mDispatcher, "SecondDisplay",
                                       SECOND_DISPLAY_ID);
    windowSecondDisplay->setFrame(Rect(0, 0, 600, 800));

    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowDefaultDisplay}},
                                  {SECOND_DISPLAY_ID, {windowSecondDisplay}}});

    // Set cursor position in window in default display and check that hover enter and move
    // events are generated.
    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
              injectMotionEvent(mDispatcher,
                                MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
                                                   AINPUT_SOURCE_MOUSE)
                                        .displayId(ADISPLAY_ID_DEFAULT)
                                        .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
                                                         .x(300)
                                                         .y(600))
                                        .build()));
    windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
                                       ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
    windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
                                       ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);

    // Remove all windows in secondary display and check that no event happens on window in
    // primary display.
    mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}});
    windowDefaultDisplay->assertNoEvents();

    // Move cursor position in window in default display and check that only hover move
    // event is generated and not hover enter event.
    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowDefaultDisplay}},
                                  {SECOND_DISPLAY_ID, {windowSecondDisplay}}});
    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
              injectMotionEvent(mDispatcher,
                                MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
                                                   AINPUT_SOURCE_MOUSE)
                                        .displayId(ADISPLAY_ID_DEFAULT)
                                        .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
                                                         .x(400)
                                                         .y(700))
                                        .build()));
    windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
                                       ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
    windowDefaultDisplay->assertNoEvents();
}

TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) {
    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();