SF caching: Skip BT601_625 layers for caching and hole-punch
Bug: 188428469 Test: manual Test: libcompositionengine_test Such layers render differently on the GPU vs the DPU, so avoid caching them and rendering them with a hole-punch. Doing either one would result in a color shift when moving in or out of caching. Remove isHdr from LayerState. Consolidate its check at its only call-site, inside CachedSet, where we decide whether to skip a layer. Change-Id: I2931cd08d1eca728adefb2e73b6e3e0bd2e67b24
Loading
Please register or sign in to comment