Loading
Enable Universal Bandwidth Compression for textures
We removed texture compression for VR display surfaces, which introduced memory bandwidth issues on some QC platforms. This patch reintroduces texture compression for QC devices compatible with both gralloc0/gralloc1 implementations. Bug: 36370337 Test: Validate VR comes up Change-Id: Ieaaa56f67522c85913476ed0d8da04f8eedbce63