Loading services/surfaceflinger/DisplayDevice.cpp +7 −5 Original line number Diff line number Diff line Loading @@ -218,13 +218,15 @@ status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const { } void DisplayDevice::swapBuffers(HWComposer& hwc) const { // We need to call eglSwapBuffers() unless: // (a) there was no GLES composition this frame, or // (b) we're using a legacy HWC with no framebuffer target support (in // which case HWComposer::commit() handles things). // We need to call eglSwapBuffers() if: // (1) we don't have a hardware composer, or // (2) we did GLES composition this frame, and either // (a) we have framebuffer target support (not present on legacy // devices, where HWComposer::commit() handles things); or // (b) this is a virtual display if (hwc.initCheck() != NO_ERROR || (hwc.hasGlesComposition(mHwcDisplayId) && hwc.supportsFramebufferTarget())) { (hwc.supportsFramebufferTarget() || mType >= DISPLAY_VIRTUAL))) { EGLBoolean success = eglSwapBuffers(mDisplay, mSurface); if (!success) { EGLint error = eglGetError(); Loading Loading
services/surfaceflinger/DisplayDevice.cpp +7 −5 Original line number Diff line number Diff line Loading @@ -218,13 +218,15 @@ status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const { } void DisplayDevice::swapBuffers(HWComposer& hwc) const { // We need to call eglSwapBuffers() unless: // (a) there was no GLES composition this frame, or // (b) we're using a legacy HWC with no framebuffer target support (in // which case HWComposer::commit() handles things). // We need to call eglSwapBuffers() if: // (1) we don't have a hardware composer, or // (2) we did GLES composition this frame, and either // (a) we have framebuffer target support (not present on legacy // devices, where HWComposer::commit() handles things); or // (b) this is a virtual display if (hwc.initCheck() != NO_ERROR || (hwc.hasGlesComposition(mHwcDisplayId) && hwc.supportsFramebufferTarget())) { (hwc.supportsFramebufferTarget() || mType >= DISPLAY_VIRTUAL))) { EGLBoolean success = eglSwapBuffers(mDisplay, mSurface); if (!success) { EGLint error = eglGetError(); Loading