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Commit a0c7cca5 authored by Robert Phillips's avatar Robert Phillips Committed by Leon Scroggins
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Don't look through the buffer cache in protected contexts

Test: manual - protected content in Netflix apk, even without blurring

Without this change getOrCreateBackendTexture can return an
un-Protected backend texture when a Protected one is required.
This causes the Protected content draw to be dropped.

Note: This CL originally landed in main as part of a broader fix for
blurring protected content, but it has been discovered to fix other
issues with protected content that were otherwise still visible in
this branch.

Bug: 242266174
Bug: 294357792
Change-Id: I9d7bab890ae8d88656e77dede962b40e926580c8
(cherry picked from commit 59f71734)
Merged-In: I9d7bab890ae8d88656e77dede962b40e926580c8
parent d80fdc48
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+5 −8
Original line number Diff line number Diff line
@@ -397,12 +397,10 @@ void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
    }
    // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
    // important because GPU resources for protected buffers are much more limited. (In Vk we
    // simply match the existing behavior for protected buffers.)  In Vk, we never cache any
    // buffers while in a protected context, since Vk cannot share across contexts, and protected
    // is less common.
    // simply match the existing behavior for protected buffers.)  We also never cache any
    // buffers while in a protected context.
    const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
    if (isProtectedBuffer ||
        (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && isProtected())) {
    if (isProtectedBuffer || isProtected()) {
        return;
    }
    ATRACE_CALL();
@@ -467,9 +465,8 @@ void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {

std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
        const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
    // Do not lookup the buffer in the cache for protected contexts with the SkiaVk back-end
    if (mRenderEngineType == RenderEngineType::SKIA_GL_THREADED ||
        (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && !isProtected())) {
    // Do not lookup the buffer in the cache for protected contexts
    if (!isProtected()) {
        if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
            return it->second;
        }