Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 9e75ddda authored by Jamie Gennis's avatar Jamie Gennis
Browse files

libgui: add BufferQueue test infrastructure

This change adds some infrastructure for testing the BufferQueue class.  It
also includes a test that tests the new check in BufferQueue::acquireBuffer
that prevents the consumer from acquiring more than one buffer beyond the max
acquired buffer count that was set.

Change-Id: I38554ad3f9a53d2ddeba7ef0deee35ec2e2f9775
parent fdb6b49d
Loading
Loading
Loading
Loading
+0 −3
Original line number Original line Diff line number Diff line
@@ -39,9 +39,6 @@ class ISurfaceTexture : public IInterface
public:
public:
    DECLARE_META_INTERFACE(SurfaceTexture);
    DECLARE_META_INTERFACE(SurfaceTexture);


protected:
    friend class SurfaceTextureClient;

    enum {
    enum {
        BUFFER_NEEDS_REALLOCATION = 0x1,
        BUFFER_NEEDS_REALLOCATION = 0x1,
        RELEASE_ALL_BUFFERS       = 0x2,
        RELEASE_ALL_BUFFERS       = 0x2,
+1 −0
Original line number Original line Diff line number Diff line
@@ -7,6 +7,7 @@ LOCAL_MODULE := libgui_test
LOCAL_MODULE_TAGS := tests
LOCAL_MODULE_TAGS := tests


LOCAL_SRC_FILES := \
LOCAL_SRC_FILES := \
    BufferQueue_test.cpp \
    CpuConsumer_test.cpp \
    CpuConsumer_test.cpp \
    SurfaceTextureClient_test.cpp \
    SurfaceTextureClient_test.cpp \
    SurfaceTexture_test.cpp \
    SurfaceTexture_test.cpp \
+96 −0
Original line number Original line Diff line number Diff line
/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "BufferQueue_test"
//#define LOG_NDEBUG 0

#include <gtest/gtest.h>

#include <utils/String8.h>
#include <utils/threads.h>

#include <ui/GraphicBuffer.h>
#include <ui/FramebufferNativeWindow.h>

#include <gui/BufferQueue.h>

namespace android {

class BufferQueueTest : public ::testing::Test {
protected:

    BufferQueueTest() {}

    virtual void SetUp() {
        const ::testing::TestInfo* const testInfo =
            ::testing::UnitTest::GetInstance()->current_test_info();
        ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
                testInfo->name());

        mBQ = new BufferQueue();
    }

    virtual void TearDown() {
        mBQ.clear();

        const ::testing::TestInfo* const testInfo =
            ::testing::UnitTest::GetInstance()->current_test_info();
        ALOGV("End test:   %s.%s", testInfo->test_case_name(),
                testInfo->name());
    }

    sp<BufferQueue> mBQ;
};

struct DummyConsumer : public BufferQueue::ConsumerListener {
    virtual void onFrameAvailable() {}
    virtual void onBuffersReleased() {}
};

TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
    sp<DummyConsumer> dc(new DummyConsumer);
    mBQ->consumerConnect(dc);
    ISurfaceTexture::QueueBufferOutput qbo;
    mBQ->connect(NATIVE_WINDOW_API_CPU, &qbo);
    mBQ->setBufferCount(4);

    int slot;
    sp<Fence> fence;
    sp<GraphicBuffer> buf;
    ISurfaceTexture::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
            NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence);
    BufferQueue::BufferItem item;

    for (int i = 0; i < 2; i++) {
        ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
                mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
                    GRALLOC_USAGE_SW_READ_OFTEN));
        ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
        ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
        ASSERT_EQ(OK, mBQ->acquireBuffer(&item));
    }

    ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
            mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
                GRALLOC_USAGE_SW_READ_OFTEN));
    ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
    ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));

    // Acquire the third buffer, which should fail.
    ASSERT_EQ(INVALID_OPERATION, mBQ->acquireBuffer(&item));
}

} // namespace android