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Commit 9a0733a2 authored by Liana Kazanova (xWF)'s avatar Liana Kazanova (xWF) Committed by Android (Google) Code Review
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Merge "Revert "Fix headers in Gralloc.h."" into main

parents 66d93d74 55d39483
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+1 −11
Original line number Original line Diff line number Diff line
@@ -20,24 +20,14 @@
#include <ui/Gralloc5.h>
#include <ui/Gralloc5.h>


#include <aidl/android/hardware/graphics/allocator/AllocationError.h>
#include <aidl/android/hardware/graphics/allocator/AllocationError.h>
#include <aidl/android/hardware/graphics/allocator/BufferDescriptorInfo.h>
#include <aidl/android/hardware/graphics/common/StandardMetadataType.h>
#include <aidlcommonsupport/NativeHandle.h>
#include <aidlcommonsupport/NativeHandle.h>
#include <android/binder_manager.h>
#include <android/binder_manager.h>
#include <android/hardware/graphics/mapper/IMapper.h>
#include <android/hardware/graphics/mapper/utils/IMapperMetadataTypes.h>
#include <android/hardware/graphics/mapper/utils/IMapperMetadataTypes.h>
#include <binder/IPCThreadState.h>
#include <dlfcn.h>
#include <dlfcn.h>
#include <gralloctypes/Gralloc4.h>
#include <ui/FatVector.h>
#include <ui/FatVector.h>
#include <ui/GraphicTypes.h>
#include <vndksupport/linker.h>
#include <vndksupport/linker.h>


#include <cstdint>
#include <memory>
#include <sstream>
#include <string>
#include <vector>

using namespace aidl::android::hardware::graphics::allocator;
using namespace aidl::android::hardware::graphics::allocator;
using namespace aidl::android::hardware::graphics::common;
using namespace aidl::android::hardware::graphics::common;
using namespace ::android::hardware::graphics::mapper;
using namespace ::android::hardware::graphics::mapper;
+3 −6
Original line number Original line Diff line number Diff line
@@ -17,18 +17,15 @@
#ifndef ANDROID_UI_GRALLOC_H
#ifndef ANDROID_UI_GRALLOC_H
#define ANDROID_UI_GRALLOC_H
#define ANDROID_UI_GRALLOC_H


#include <cutils/native_handle.h>
#include <gralloctypes/Gralloc4.h>
#include <system/graphics.h>
#include <hidl/HidlSupport.h>
#include <ui/GraphicTypes.h>
#include <ui/GraphicTypes.h>
#include <ui/PixelFormat.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <ui/Rect.h>
#include <utils/Errors.h>
#include <utils/StrongPointer.h>
#include "GraphicBufferAllocator.h"
#include "GraphicBufferAllocator.h"


#include <cstdint>
#include <optional>
#include <string>
#include <string>
#include <vector>


namespace android {
namespace android {