Loading services/surfaceflinger/SurfaceFlinger.cpp +4 −3 Original line number Diff line number Diff line Loading @@ -2884,7 +2884,7 @@ void SurfaceFlinger::updateInputWindowInfo() { } void SurfaceFlinger::commitInputWindowCommands() { mInputWindowCommands.merge(mPendingInputWindowCommands); mInputWindowCommands = mPendingInputWindowCommands; mPendingInputWindowCommands.clear(); } Loading Loading @@ -3665,8 +3665,9 @@ void SurfaceFlinger::applyTransactionState(const Vector<ComposerState>& states, if (flags & eAnimation) { mAnimTransactionPending = true; } mPendingSyncInputWindows = mPendingInputWindowCommands.syncInputWindows; if (mPendingInputWindowCommands.syncInputWindows) { mPendingSyncInputWindows = true; } // applyTransactionState can be called by either the main SF thread or by // another process through setTransactionState. While a given process may wish Loading Loading
services/surfaceflinger/SurfaceFlinger.cpp +4 −3 Original line number Diff line number Diff line Loading @@ -2884,7 +2884,7 @@ void SurfaceFlinger::updateInputWindowInfo() { } void SurfaceFlinger::commitInputWindowCommands() { mInputWindowCommands.merge(mPendingInputWindowCommands); mInputWindowCommands = mPendingInputWindowCommands; mPendingInputWindowCommands.clear(); } Loading Loading @@ -3665,8 +3665,9 @@ void SurfaceFlinger::applyTransactionState(const Vector<ComposerState>& states, if (flags & eAnimation) { mAnimTransactionPending = true; } mPendingSyncInputWindows = mPendingInputWindowCommands.syncInputWindows; if (mPendingInputWindowCommands.syncInputWindows) { mPendingSyncInputWindows = true; } // applyTransactionState can be called by either the main SF thread or by // another process through setTransactionState. While a given process may wish Loading