Loading services/surfaceflinger/Android.mk +1 −0 Original line number Original line Diff line number Diff line Loading @@ -17,6 +17,7 @@ LOCAL_SRC_FILES:= \ DisplayHardware/HWComposer.cpp \ DisplayHardware/HWComposer.cpp \ DisplayHardware/PowerHAL.cpp \ DisplayHardware/PowerHAL.cpp \ DisplayHardware/VirtualDisplaySurface.cpp \ DisplayHardware/VirtualDisplaySurface.cpp \ Effects/Daltonizer.cpp \ EventLog/EventLogTags.logtags \ EventLog/EventLogTags.logtags \ EventLog/EventLog.cpp \ EventLog/EventLog.cpp \ RenderEngine/Description.cpp \ RenderEngine/Description.cpp \ Loading services/surfaceflinger/Effects/Daltonizer.cpp 0 → 100644 +183 −0 Original line number Original line Diff line number Diff line /* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Daltonizer.h" #include <ui/mat4.h> namespace android { Daltonizer::Daltonizer() : mType(deuteranomaly), mMode(simulation), mDirty(true) { } Daltonizer::~Daltonizer() { } void Daltonizer::setType(Daltonizer::ColorBlindnessTypes type) { if (type != mType) { mDirty = true; mType = type; } } void Daltonizer::setMode(Daltonizer::Mode mode) { if (mode != mMode) { mDirty = true; mMode = mode; } } const mat4& Daltonizer::operator()() { if (mDirty) { mDirty = false; update(); } return mColorTransform; } void Daltonizer::update() { // converts a linear RGB color to the XYZ space const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0, 0.3576, 0.7152, 0.1192, 0, 0.1805, 0.0722, 0.9505, 0, 0 , 0 , 0 , 1); // converts a XYZ color to the LMS space. const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0, 0.4296, 1.6975, 0.0136, 0, -0.1624, 0.0061, 0.9834, 0, 0 , 0 , 0 , 1); // Direct conversion from linear RGB to LMS const mat4 rgb2lms(xyz2lms*rgb2xyz); // And back from LMS to linear RGB const mat4 lms2rgb(inverse(rgb2lms)); // To simulate color blindness we need to "remove" the data lost by the absence of // a cone. This cannot be done by just zeroing out the corresponding LMS component // because it would create a color outside of the RGB gammut. // Instead we project the color along the axis of the missing component onto a plane // within the RGB gammut: // - since the projection happens along the axis of the missing component, a // color blind viewer perceives the projected color the same. // - We use the plane defined by 3 points in LMS space: black, white and // blue and red for protanopia/deuteranopia and tritanopia respectively. // LMS space red const vec3& lms_r(rgb2lms[0].rgb); // LMS space blue const vec3& lms_b(rgb2lms[2].rgb); // LMS space white const vec3 lms_w((rgb2lms * vec4(1)).rgb); // To find the planes we solve the a*L + b*M + c*S = 0 equation for the LMS values // of the three known points. This equation is trivially solved, and has for // solution the following cross-products: const vec3 p0 = cross(lms_w, lms_b); // protanopia/deuteranopia const vec3 p1 = cross(lms_w, lms_r); // tritanopia // The following 3 matrices perform the projection of a LMS color onto the given plane // along the selected axis // projection for protanopia (L = 0) const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0, -p0.y / p0.x, 1.0000, 0.0000, 0, -p0.z / p0.x, 0.0000, 1.0000, 0, 0 , 0 , 0 , 1); // projection for deuteranopia (M = 0) const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0, 0.0000, 0.0000, 0.0000, 0, 0.0000, -p0.z / p0.y, 1.0000, 0, 0 , 0 , 0 , 1); // projection for tritanopia (S = 0) const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0, 0.0000, 1.0000, -p1.y / p1.z, 0, 0.0000, 0.0000, 0.0000, 0, 0 , 0 , 0 , 1); // We will calculate the error between the color and the color viewed by // a color blind user and "spread" this error onto the healthy cones. // The matrices below perform this last step and have been chosen arbitrarily. // The amount of correction can be adjusted here. // error spread for protanopia const mat4 errp( 1.0, 0.7, 0.7, 0, 0.0, 1.0, 0.0, 0, 0.0, 0.0, 1.0, 0, 0, 0, 0, 1); // error spread for deuteranopia const mat4 errd( 1.0, 0.0, 0.0, 0, 0.7, 1.0, 0.7, 0, 0.0, 0.0, 1.0, 0, 0, 0, 0, 1); // error spread for tritanopia const mat4 errt( 1.0, 0.0, 0.0, 0, 0.0, 1.0, 0.0, 0, 0.7, 0.7, 1.0, 0, 0, 0, 0, 1); const mat4 identity; // And the magic happens here... // We construct the matrix that will perform the whole correction. // simulation: type of color blindness to simulate: // set to either lms2lmsp, lms2lmsd, lms2lmst mat4 simulation; // correction: type of color blindness correction (should match the simulation above): // set to identity, errp, errd, errt ([0] for simulation only) mat4 correction(0); // control: simulation post-correction (used for debugging): // set to identity or lms2lmsp, lms2lmsd, lms2lmst mat4 control; switch (mType) { case protanopia: case protanomaly: simulation = lms2lmsp; if (mMode == Daltonizer::correction) correction = errp; break; case deuteranopia: case deuteranomaly: simulation = lms2lmsd; if (mMode == Daltonizer::correction) correction = errd; break; case tritanopia: case tritanomaly: simulation = lms2lmst; if (mMode == Daltonizer::correction) correction = errt; break; } if (true) { control = simulation; } mColorTransform = lms2rgb * control * (simulation * rgb2lms + correction * (rgb2lms - simulation * rgb2lms)); } } /* namespace android */ services/surfaceflinger/Effects/Daltonizer.h 0 → 100644 +59 −0 Original line number Original line Diff line number Diff line /* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SF_EFFECTS_DALTONIZER_H_ #define SF_EFFECTS_DALTONIZER_H_ #include <ui/mat4.h> namespace android { class Daltonizer { public: enum ColorBlindnessTypes { protanopia, // L (red) cone missing deuteranopia, // M (green) cone missing tritanopia, // S (blue) cone missing protanomaly, // L (red) cone deficient deuteranomaly, // M (green) cone deficient (most common) tritanomaly // S (blue) cone deficient }; enum Mode { simulation, correction }; Daltonizer(); ~Daltonizer(); void setType(ColorBlindnessTypes type); void setMode(Mode mode); // returns the color transform to apply in the shader const mat4& operator()(); private: void update(); ColorBlindnessTypes mType; Mode mMode; bool mDirty; mat4 mColorTransform; }; } /* namespace android */ #endif /* SF_EFFECTS_DALTONIZER_H_ */ services/surfaceflinger/Layer.cpp +10 −14 Original line number Original line Diff line number Diff line Loading @@ -547,15 +547,11 @@ void Layer::drawWithOpenGL( // TODO: we probably want to generate the texture coords with the mesh // TODO: we probably want to generate the texture coords with the mesh // here we assume that we only have 4 vertices // here we assume that we only have 4 vertices Mesh::VertexArray texCoords(mMesh.getTexCoordArray()); Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); texCoords[0].s = left; texCoords[0] = vec2(left, 1.0f - top); texCoords[0].t = 1.0f - top; texCoords[1] = vec2(left, 1.0f - bottom); texCoords[1].s = left; texCoords[2] = vec2(right, 1.0f - bottom); texCoords[1].t = 1.0f - bottom; texCoords[3] = vec2(right, 1.0f - top); texCoords[2].s = right; texCoords[2].t = 1.0f - bottom; texCoords[3].s = right; texCoords[3].t = 1.0f - top; RenderEngine& engine(mFlinger->getRenderEngine()); RenderEngine& engine(mFlinger->getRenderEngine()); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(), s.alpha); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(), s.alpha); Loading Loading @@ -608,11 +604,11 @@ void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const // subtract the transparent region and snap to the bounds // subtract the transparent region and snap to the bounds win = reduce(win, s.activeTransparentRegion); win = reduce(win, s.activeTransparentRegion); Mesh::VertexArray position(mesh.getPositionArray()); Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); tr.transform(position[0], win.left, win.top); position[0] = tr.transform(win.left, win.top); tr.transform(position[1], win.left, win.bottom); position[1] = tr.transform(win.left, win.bottom); tr.transform(position[2], win.right, win.bottom); position[2] = tr.transform(win.right, win.bottom); tr.transform(position[3], win.right, win.top); position[3] = tr.transform(win.right, win.top); for (size_t i=0 ; i<4 ; i++) { for (size_t i=0 ; i<4 ; i++) { position[i].y = hw_h - position[i].y; position[i].y = hw_h - position[i].y; } } Loading services/surfaceflinger/RenderEngine/Description.cpp +9 −1 Original line number Original line Diff line number Diff line Loading @@ -29,9 +29,10 @@ namespace android { Description::Description() : Description::Description() : mUniformsDirty(true) { mUniformsDirty(true) { mPlaneAlpha = 1.0f; mPlaneAlpha = 1.0f; mPremultipliedAlpha = true; mPremultipliedAlpha = false; mOpaque = true; mOpaque = true; mTextureEnabled = false; mTextureEnabled = false; mColorMatrixEnabled = false; memset(mColor, 0, sizeof(mColor)); memset(mColor, 0, sizeof(mColor)); } } Loading Loading @@ -81,4 +82,11 @@ void Description::setProjectionMatrix(const mat4& mtx) { mUniformsDirty = true; mUniformsDirty = true; } } void Description::setColorMatrix(const mat4& mtx) { const mat4 identity; mColorMatrix = mtx; mColorMatrixEnabled = (mtx != identity); } } /* namespace android */ } /* namespace android */ Loading
services/surfaceflinger/Android.mk +1 −0 Original line number Original line Diff line number Diff line Loading @@ -17,6 +17,7 @@ LOCAL_SRC_FILES:= \ DisplayHardware/HWComposer.cpp \ DisplayHardware/HWComposer.cpp \ DisplayHardware/PowerHAL.cpp \ DisplayHardware/PowerHAL.cpp \ DisplayHardware/VirtualDisplaySurface.cpp \ DisplayHardware/VirtualDisplaySurface.cpp \ Effects/Daltonizer.cpp \ EventLog/EventLogTags.logtags \ EventLog/EventLogTags.logtags \ EventLog/EventLog.cpp \ EventLog/EventLog.cpp \ RenderEngine/Description.cpp \ RenderEngine/Description.cpp \ Loading
services/surfaceflinger/Effects/Daltonizer.cpp 0 → 100644 +183 −0 Original line number Original line Diff line number Diff line /* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Daltonizer.h" #include <ui/mat4.h> namespace android { Daltonizer::Daltonizer() : mType(deuteranomaly), mMode(simulation), mDirty(true) { } Daltonizer::~Daltonizer() { } void Daltonizer::setType(Daltonizer::ColorBlindnessTypes type) { if (type != mType) { mDirty = true; mType = type; } } void Daltonizer::setMode(Daltonizer::Mode mode) { if (mode != mMode) { mDirty = true; mMode = mode; } } const mat4& Daltonizer::operator()() { if (mDirty) { mDirty = false; update(); } return mColorTransform; } void Daltonizer::update() { // converts a linear RGB color to the XYZ space const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0, 0.3576, 0.7152, 0.1192, 0, 0.1805, 0.0722, 0.9505, 0, 0 , 0 , 0 , 1); // converts a XYZ color to the LMS space. const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0, 0.4296, 1.6975, 0.0136, 0, -0.1624, 0.0061, 0.9834, 0, 0 , 0 , 0 , 1); // Direct conversion from linear RGB to LMS const mat4 rgb2lms(xyz2lms*rgb2xyz); // And back from LMS to linear RGB const mat4 lms2rgb(inverse(rgb2lms)); // To simulate color blindness we need to "remove" the data lost by the absence of // a cone. This cannot be done by just zeroing out the corresponding LMS component // because it would create a color outside of the RGB gammut. // Instead we project the color along the axis of the missing component onto a plane // within the RGB gammut: // - since the projection happens along the axis of the missing component, a // color blind viewer perceives the projected color the same. // - We use the plane defined by 3 points in LMS space: black, white and // blue and red for protanopia/deuteranopia and tritanopia respectively. // LMS space red const vec3& lms_r(rgb2lms[0].rgb); // LMS space blue const vec3& lms_b(rgb2lms[2].rgb); // LMS space white const vec3 lms_w((rgb2lms * vec4(1)).rgb); // To find the planes we solve the a*L + b*M + c*S = 0 equation for the LMS values // of the three known points. This equation is trivially solved, and has for // solution the following cross-products: const vec3 p0 = cross(lms_w, lms_b); // protanopia/deuteranopia const vec3 p1 = cross(lms_w, lms_r); // tritanopia // The following 3 matrices perform the projection of a LMS color onto the given plane // along the selected axis // projection for protanopia (L = 0) const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0, -p0.y / p0.x, 1.0000, 0.0000, 0, -p0.z / p0.x, 0.0000, 1.0000, 0, 0 , 0 , 0 , 1); // projection for deuteranopia (M = 0) const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0, 0.0000, 0.0000, 0.0000, 0, 0.0000, -p0.z / p0.y, 1.0000, 0, 0 , 0 , 0 , 1); // projection for tritanopia (S = 0) const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0, 0.0000, 1.0000, -p1.y / p1.z, 0, 0.0000, 0.0000, 0.0000, 0, 0 , 0 , 0 , 1); // We will calculate the error between the color and the color viewed by // a color blind user and "spread" this error onto the healthy cones. // The matrices below perform this last step and have been chosen arbitrarily. // The amount of correction can be adjusted here. // error spread for protanopia const mat4 errp( 1.0, 0.7, 0.7, 0, 0.0, 1.0, 0.0, 0, 0.0, 0.0, 1.0, 0, 0, 0, 0, 1); // error spread for deuteranopia const mat4 errd( 1.0, 0.0, 0.0, 0, 0.7, 1.0, 0.7, 0, 0.0, 0.0, 1.0, 0, 0, 0, 0, 1); // error spread for tritanopia const mat4 errt( 1.0, 0.0, 0.0, 0, 0.0, 1.0, 0.0, 0, 0.7, 0.7, 1.0, 0, 0, 0, 0, 1); const mat4 identity; // And the magic happens here... // We construct the matrix that will perform the whole correction. // simulation: type of color blindness to simulate: // set to either lms2lmsp, lms2lmsd, lms2lmst mat4 simulation; // correction: type of color blindness correction (should match the simulation above): // set to identity, errp, errd, errt ([0] for simulation only) mat4 correction(0); // control: simulation post-correction (used for debugging): // set to identity or lms2lmsp, lms2lmsd, lms2lmst mat4 control; switch (mType) { case protanopia: case protanomaly: simulation = lms2lmsp; if (mMode == Daltonizer::correction) correction = errp; break; case deuteranopia: case deuteranomaly: simulation = lms2lmsd; if (mMode == Daltonizer::correction) correction = errd; break; case tritanopia: case tritanomaly: simulation = lms2lmst; if (mMode == Daltonizer::correction) correction = errt; break; } if (true) { control = simulation; } mColorTransform = lms2rgb * control * (simulation * rgb2lms + correction * (rgb2lms - simulation * rgb2lms)); } } /* namespace android */
services/surfaceflinger/Effects/Daltonizer.h 0 → 100644 +59 −0 Original line number Original line Diff line number Diff line /* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SF_EFFECTS_DALTONIZER_H_ #define SF_EFFECTS_DALTONIZER_H_ #include <ui/mat4.h> namespace android { class Daltonizer { public: enum ColorBlindnessTypes { protanopia, // L (red) cone missing deuteranopia, // M (green) cone missing tritanopia, // S (blue) cone missing protanomaly, // L (red) cone deficient deuteranomaly, // M (green) cone deficient (most common) tritanomaly // S (blue) cone deficient }; enum Mode { simulation, correction }; Daltonizer(); ~Daltonizer(); void setType(ColorBlindnessTypes type); void setMode(Mode mode); // returns the color transform to apply in the shader const mat4& operator()(); private: void update(); ColorBlindnessTypes mType; Mode mMode; bool mDirty; mat4 mColorTransform; }; } /* namespace android */ #endif /* SF_EFFECTS_DALTONIZER_H_ */
services/surfaceflinger/Layer.cpp +10 −14 Original line number Original line Diff line number Diff line Loading @@ -547,15 +547,11 @@ void Layer::drawWithOpenGL( // TODO: we probably want to generate the texture coords with the mesh // TODO: we probably want to generate the texture coords with the mesh // here we assume that we only have 4 vertices // here we assume that we only have 4 vertices Mesh::VertexArray texCoords(mMesh.getTexCoordArray()); Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); texCoords[0].s = left; texCoords[0] = vec2(left, 1.0f - top); texCoords[0].t = 1.0f - top; texCoords[1] = vec2(left, 1.0f - bottom); texCoords[1].s = left; texCoords[2] = vec2(right, 1.0f - bottom); texCoords[1].t = 1.0f - bottom; texCoords[3] = vec2(right, 1.0f - top); texCoords[2].s = right; texCoords[2].t = 1.0f - bottom; texCoords[3].s = right; texCoords[3].t = 1.0f - top; RenderEngine& engine(mFlinger->getRenderEngine()); RenderEngine& engine(mFlinger->getRenderEngine()); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(), s.alpha); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(), s.alpha); Loading Loading @@ -608,11 +604,11 @@ void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const // subtract the transparent region and snap to the bounds // subtract the transparent region and snap to the bounds win = reduce(win, s.activeTransparentRegion); win = reduce(win, s.activeTransparentRegion); Mesh::VertexArray position(mesh.getPositionArray()); Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); tr.transform(position[0], win.left, win.top); position[0] = tr.transform(win.left, win.top); tr.transform(position[1], win.left, win.bottom); position[1] = tr.transform(win.left, win.bottom); tr.transform(position[2], win.right, win.bottom); position[2] = tr.transform(win.right, win.bottom); tr.transform(position[3], win.right, win.top); position[3] = tr.transform(win.right, win.top); for (size_t i=0 ; i<4 ; i++) { for (size_t i=0 ; i<4 ; i++) { position[i].y = hw_h - position[i].y; position[i].y = hw_h - position[i].y; } } Loading
services/surfaceflinger/RenderEngine/Description.cpp +9 −1 Original line number Original line Diff line number Diff line Loading @@ -29,9 +29,10 @@ namespace android { Description::Description() : Description::Description() : mUniformsDirty(true) { mUniformsDirty(true) { mPlaneAlpha = 1.0f; mPlaneAlpha = 1.0f; mPremultipliedAlpha = true; mPremultipliedAlpha = false; mOpaque = true; mOpaque = true; mTextureEnabled = false; mTextureEnabled = false; mColorMatrixEnabled = false; memset(mColor, 0, sizeof(mColor)); memset(mColor, 0, sizeof(mColor)); } } Loading Loading @@ -81,4 +82,11 @@ void Description::setProjectionMatrix(const mat4& mtx) { mUniformsDirty = true; mUniformsDirty = true; } } void Description::setColorMatrix(const mat4& mtx) { const mat4 identity; mColorMatrix = mtx; mColorMatrixEnabled = (mtx != identity); } } /* namespace android */ } /* namespace android */