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Commit 8e2709eb authored by Automerger Merge Worker's avatar Automerger Merge Worker
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Enable context virtualization only for GL am: 559b4339 am: ea4cdaf3

Change-Id: I546c4fb6e2e16e9a061911c5299f35371dd189ad
parents 6b0059df ea4cdaf3
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+6 −3
Original line number Original line Diff line number Diff line
@@ -158,13 +158,16 @@ static bool addAnglePlatformAttributes(egl_connection_t* const cnx,
            // NOTE: This is only valid if the backend is OpenGL
            // NOTE: This is only valid if the backend is OpenGL
            attrs.push_back(EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE);
            attrs.push_back(EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE);
            attrs.push_back(vendorEGL);
            attrs.push_back(vendorEGL);

            // Context virtualization is only available on GL back-end.
            // Needed to support threading with GL back-end
            attrs.push_back(EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE);
            attrs.push_back(EGL_FALSE);
            break;
            break;
        default:
        default:
            ALOGV("%s: Requesting Unknown (%d) ANGLE back-end", __FUNCTION__, cnx->angleBackend);
            ALOGE("%s: Requesting Unknown (%d) ANGLE back-end", __FUNCTION__, cnx->angleBackend);
            break;
            break;
    }
    }
    attrs.push_back(EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE);
    attrs.push_back(EGL_FALSE);


    return true;
    return true;
}
}