Loading services/inputflinger/InputDispatcher.cpp +0 −25 Original line number Diff line number Diff line Loading @@ -477,7 +477,6 @@ sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t display const InputWindowInfo* windowInfo = windowHandle->getInfo(); if (windowInfo->displayId == displayId) { int32_t flags = windowInfo->layoutParamsFlags; int32_t privateFlags = windowInfo->layoutParamsPrivateFlags; if (windowInfo->visible) { if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { Loading @@ -489,11 +488,6 @@ sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t display } } } if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) { // Error window is on top but not visible, so touch is dropped. return NULL; } } } return NULL; Loading Loading @@ -1190,7 +1184,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, int32_t y = int32_t(entry->pointerCoords[pointerIndex]. getAxisValue(AMOTION_EVENT_AXIS_Y)); sp<InputWindowHandle> newTouchedWindowHandle; sp<InputWindowHandle> topErrorWindowHandle; bool isTouchModal = false; // Traverse windows from front to back to find touched window and outside targets. Loading @@ -1202,13 +1195,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, continue; // wrong display } int32_t privateFlags = windowInfo->layoutParamsPrivateFlags; if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) { if (topErrorWindowHandle == NULL) { topErrorWindowHandle = windowHandle; } } int32_t flags = windowInfo->layoutParamsFlags; if (windowInfo->visible) { if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { Loading @@ -1233,17 +1219,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, } } // If there is an error window but it is not taking focus (typically because // it is invisible) then wait for it. Any other focused window may in // fact be in ANR state. if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) { injectionResult = handleTargetsNotReadyLocked(currentTime, entry, NULL, NULL, nextWakeupTime, "Waiting because a system error window is about to be displayed."); injectionPermission = INJECTION_PERMISSION_UNKNOWN; goto Unresponsive; } // Figure out whether splitting will be allowed for this window. if (newTouchedWindowHandle != NULL && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { Loading services/inputflinger/InputWindow.h +0 −6 Original line number Diff line number Diff line Loading @@ -64,11 +64,6 @@ struct InputWindowInfo { FLAG_NEEDS_MENU_KEY = 0x40000000, }; // Private Window flags from WindowManager.LayoutParams enum { PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100, }; // Window types from WindowManager.LayoutParams enum { FIRST_APPLICATION_WINDOW = 1, Loading Loading @@ -119,7 +114,6 @@ struct InputWindowInfo { sp<InputChannel> inputChannel; String8 name; int32_t layoutParamsFlags; int32_t layoutParamsPrivateFlags; int32_t layoutParamsType; nsecs_t dispatchingTimeout; int32_t frameLeft; Loading Loading
services/inputflinger/InputDispatcher.cpp +0 −25 Original line number Diff line number Diff line Loading @@ -477,7 +477,6 @@ sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t display const InputWindowInfo* windowInfo = windowHandle->getInfo(); if (windowInfo->displayId == displayId) { int32_t flags = windowInfo->layoutParamsFlags; int32_t privateFlags = windowInfo->layoutParamsPrivateFlags; if (windowInfo->visible) { if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { Loading @@ -489,11 +488,6 @@ sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t display } } } if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) { // Error window is on top but not visible, so touch is dropped. return NULL; } } } return NULL; Loading Loading @@ -1190,7 +1184,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, int32_t y = int32_t(entry->pointerCoords[pointerIndex]. getAxisValue(AMOTION_EVENT_AXIS_Y)); sp<InputWindowHandle> newTouchedWindowHandle; sp<InputWindowHandle> topErrorWindowHandle; bool isTouchModal = false; // Traverse windows from front to back to find touched window and outside targets. Loading @@ -1202,13 +1195,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, continue; // wrong display } int32_t privateFlags = windowInfo->layoutParamsPrivateFlags; if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) { if (topErrorWindowHandle == NULL) { topErrorWindowHandle = windowHandle; } } int32_t flags = windowInfo->layoutParamsFlags; if (windowInfo->visible) { if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { Loading @@ -1233,17 +1219,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, } } // If there is an error window but it is not taking focus (typically because // it is invisible) then wait for it. Any other focused window may in // fact be in ANR state. if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) { injectionResult = handleTargetsNotReadyLocked(currentTime, entry, NULL, NULL, nextWakeupTime, "Waiting because a system error window is about to be displayed."); injectionPermission = INJECTION_PERMISSION_UNKNOWN; goto Unresponsive; } // Figure out whether splitting will be allowed for this window. if (newTouchedWindowHandle != NULL && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { Loading
services/inputflinger/InputWindow.h +0 −6 Original line number Diff line number Diff line Loading @@ -64,11 +64,6 @@ struct InputWindowInfo { FLAG_NEEDS_MENU_KEY = 0x40000000, }; // Private Window flags from WindowManager.LayoutParams enum { PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100, }; // Window types from WindowManager.LayoutParams enum { FIRST_APPLICATION_WINDOW = 1, Loading Loading @@ -119,7 +114,6 @@ struct InputWindowInfo { sp<InputChannel> inputChannel; String8 name; int32_t layoutParamsFlags; int32_t layoutParamsPrivateFlags; int32_t layoutParamsType; nsecs_t dispatchingTimeout; int32_t frameLeft; Loading