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Commit 82d524e4 authored by Melody Hsu's avatar Melody Hsu
Browse files

Reland refactor of screenshot code on main thread.

Create helper functions to improve readability of what is scheduled on
the SurfaceFlinger main thread. This will allow for cleaner changes in
reducing the calls on the main thread for screenshots. Changes include
some renaming for better clarity.

Bug: b/294936197
Test: presubmit
Test: atest SurfaceFlinger_test
Change-Id: I3643b27b98e20578c51f90f6ab61d1aa2e3458bb
parent 9e77d9a5
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+2 −2
Original line number Diff line number Diff line
@@ -377,7 +377,7 @@ void RegionSamplingThread::captureSample() {
    constexpr bool kIsProtected = false;

    if (const auto fenceResult =
                mFlinger.captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, buffer,
                mFlinger.captureScreenshot(std::move(renderAreaFuture), getLayerSnapshots, buffer,
                                           kRegionSampling, kGrayscale, kIsProtected, nullptr)
                        .get();
        fenceResult.ok()) {
+54 −49
Original line number Diff line number Diff line
@@ -8063,6 +8063,19 @@ void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args,
                        args.allowProtected, args.grayscale, captureListener);
}

bool SurfaceFlinger::layersHasProtectedLayer(
        const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const {
    bool protectedLayerFound = false;
    for (auto& [_, layerFe] : layers) {
        protectedLayerFound |=
                (layerFe->mSnapshot->isVisible && layerFe->mSnapshot->hasProtectedContent);
        if (protectedLayerFound) {
            break;
        }
    }
    return protectedLayerFound;
}

void SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture,
                                         GetLayerSnapshotsFunction getLayerSnapshots,
                                         ui::Size bufferSize, ui::PixelFormat reqPixelFormat,
@@ -8085,18 +8098,9 @@ void SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture,
    const bool supportsProtected = getRenderEngine().supportsProtectedContent();
    bool hasProtectedLayer = false;
    if (allowProtected && supportsProtected) {
        hasProtectedLayer = mScheduler
                                    ->schedule([=]() {
                                        bool protectedLayerFound = false;
                                        auto layers = getLayerSnapshots();
                                        for (auto& [_, layerFe] : layers) {
                                            protectedLayerFound |=
                                                    (layerFe->mSnapshot->isVisible &&
                                                     layerFe->mSnapshot->hasProtectedContent);
                                        }
                                        return protectedLayerFound;
                                    })
                                    .get();
        // Snapshots must be taken from the main thread.
        auto layers = mScheduler->schedule([=]() { return getLayerSnapshots(); }).get();
        hasProtectedLayer = layersHasProtectedLayer(layers);
    }
    const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected;
    const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER |
@@ -8121,20 +8125,19 @@ void SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture,
            renderengine::impl::ExternalTexture>(buffer, getRenderEngine(),
                                                 renderengine::impl::ExternalTexture::Usage::
                                                         WRITEABLE);
    auto fence = captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, texture,
                                     false /* regionSampling */, grayscale, isProtected,
                                     captureListener);
    fence.get();
    auto futureFence =
            captureScreenshot(std::move(renderAreaFuture), getLayerSnapshots, texture,
                              false /* regionSampling */, grayscale, isProtected, captureListener);
    futureFence.get();
}

ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon(
ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot(
        RenderAreaFuture renderAreaFuture, GetLayerSnapshotsFunction getLayerSnapshots,
        const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
        bool grayscale, bool isProtected, const sp<IScreenCaptureListener>& captureListener) {
    ATRACE_CALL();

    auto future = mScheduler->schedule(
            [=, this, renderAreaFuture = std::move(renderAreaFuture)]() FTL_FAKE_GUARD(
    auto takeScreenshotFn = [=, this, renderAreaFuture = std::move(renderAreaFuture)]() REQUIRES(
                                    kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> {
        ScreenCaptureResults captureResults;
        std::shared_ptr<RenderArea> renderArea = renderAreaFuture.get();
@@ -8149,8 +8152,7 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon(

        ftl::SharedFuture<FenceResult> renderFuture;
        renderArea->render([&]() FTL_FAKE_GUARD(kMainThreadContext) {
                    renderFuture =
                            renderScreenImpl(renderArea, getLayerSnapshots, buffer, regionSampling,
            renderFuture = renderScreenImpl(renderArea, getLayerSnapshots, buffer, regionSampling,
                                            grayscale, isProtected, captureResults);
        });

@@ -8166,7 +8168,10 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon(
                    .share();
        }
        return renderFuture;
            });
    };

    auto future =
            mScheduler->schedule(FTL_FAKE_GUARD(kMainThreadContext, std::move(takeScreenshotFn)));

    // Flatten nested futures.
    auto chain = ftl::Future(std::move(future)).then([](ftl::SharedFuture<FenceResult> future) {
+5 −1
Original line number Diff line number Diff line
@@ -874,13 +874,17 @@ private:
    // Boot animation, on/off animations and screen capture
    void startBootAnim();

    bool layersHasProtectedLayer(const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const;

    void captureScreenCommon(RenderAreaFuture, GetLayerSnapshotsFunction, ui::Size bufferSize,
                             ui::PixelFormat, bool allowProtected, bool grayscale,
                             const sp<IScreenCaptureListener>&);
    ftl::SharedFuture<FenceResult> captureScreenCommon(

    ftl::SharedFuture<FenceResult> captureScreenshot(
            RenderAreaFuture, GetLayerSnapshotsFunction,
            const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling,
            bool grayscale, bool isProtected, const sp<IScreenCaptureListener>&);

    ftl::SharedFuture<FenceResult> renderScreenImpl(
            std::shared_ptr<const RenderArea>, GetLayerSnapshotsFunction,
            const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling,