surfaceflinger: no re-saturation when in SRGB mode
Under ColorMode::SRGB and RenderIntent::ENHANCE, HWC always applies the legacy sRGB saturation matrix. SurfaceFlinger should not apply the matrix. Bug: 78891890 Test: no color shift when forcing GPU fallback Change-Id: I7ebbefa38c5a6b72d326e0b2d4eee52d8409b5c7
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