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Commit 780b4625 authored by Lais Andrade's avatar Lais Andrade
Browse files

Load vibration scale gain from system properties

Update external vibration scaling library to load the scale gain used to
define the scale factor for each level (low, medium, high).

This allows vendor to configure the scale levels, similar to how they
can also configure the haptic generator output gain.

Bug: 356407380
Test: libvibrator_test
Flag: android.os.vibrator.haptics_scale_v2_enabled
Change-Id: I67753c32c00f706bbbdf50f999c222fb9ade4224
parent 2b84a2e2
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+1 −0
Original line number Diff line number Diff line
@@ -90,6 +90,7 @@ cc_library {
    ],

    shared_libs: [
        "libbase",
        "liblog",
        "libutils",
        "server_configurable_flags",
+21 −1
Original line number Diff line number Diff line
@@ -17,6 +17,10 @@

#include <cstring>

#include <android-base/parsedouble.h>
#include <android-base/properties.h>
#include <android-base/thread_annotations.h>

#include <android_os_vibrator.h>

#include <algorithm>
@@ -34,6 +38,21 @@ static constexpr float HAPTIC_MAX_AMPLITUDE_FLOAT = 1.0f;
static constexpr float SCALE_GAMMA = 0.65f; // Same as VibrationEffect.SCALE_GAMMA
static constexpr float SCALE_LEVEL_GAIN = 1.4f; // Same as VibrationConfig.DEFAULT_SCALE_LEVEL_GAIN

float getScaleLevelGain() {
    static std::mutex gMutex;
    static float gScaleLevelGain GUARDED_BY(gMutex) = 0;
    std::lock_guard lock(gMutex);
    if (gScaleLevelGain != 0) {
        return gScaleLevelGain;
    }
    float scaleGain;
    std::string value = ::android::base::GetProperty("vendor.vibrator.scale.level.gain", "");
    if (value.empty() || !::android::base::ParseFloat(value, &scaleGain) || scaleGain <= 1) {
        scaleGain = SCALE_LEVEL_GAIN;
    }
    return gScaleLevelGain = scaleGain;
}

float getOldHapticScaleGamma(HapticLevel level) {
    switch (level) {
    case HapticLevel::VERY_LOW:
@@ -79,7 +98,8 @@ float getHapticScaleFactor(HapticScale scale) {
            case HapticLevel::NONE:
                return 1.0f;
            default:
                float scaleFactor = powf(SCALE_LEVEL_GAIN, static_cast<int32_t>(level));
                float scaleLevelGain = getScaleLevelGain();
                float scaleFactor = powf(scaleLevelGain, static_cast<int32_t>(level));
                if (scaleFactor <= 0) {
                    ALOGE("Invalid scale factor %.2f for level %d, using fallback to 1.0",
                          scaleFactor, static_cast<int32_t>(level));
+33 −15
Original line number Diff line number Diff line
@@ -14,6 +14,7 @@
 * limitations under the License.
 */

#include <android-base/properties.h>
#include <android_os_vibrator.h>
#include <flag_macros.h>
#include <gtest/gtest.h>
@@ -170,6 +171,12 @@ TEST_F_WITH_FLAGS(
        ExternalVibrationUtilsTest, TestScaleV2ToHapticLevel,
        // Value of fix_audio_coupled_haptics_scaling is not important, should work with either
        REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(FLAG_NS, haptics_scale_v2_enabled))) {
    // Skip test on devices with custom scale level gain configured.
    if (!::android::base::GetProperty("vendor.vibrator.scale.level.gain", "").empty()) {
        GTEST_SKIP() << "system property for scale level gain is set, skip tests based on level";
        return;
    }

    float expectedVeryHigh[TEST_BUFFER_LENGTH] = { 1, -1, 0.8f, -0.38f };
    scaleBuffer(HapticLevel::VERY_HIGH);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);
@@ -191,6 +198,12 @@ TEST_F_WITH_FLAGS(
        ExternalVibrationUtilsTest, TestScaleV2ToScaleFactorUndefinedUsesHapticLevel,
        // Value of fix_audio_coupled_haptics_scaling is not important, should work with either
        REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(FLAG_NS, haptics_scale_v2_enabled))) {
    // Skip test on devices with custom scale level gain configured.
    if (!::android::base::GetProperty("vendor.vibrator.scale.level.gain", "").empty()) {
        GTEST_SKIP() << "system property for scale level gain is set, skip tests based on level";
        return;
    }

    constexpr float adaptiveScaleNone = 1.0f;
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {1, -1, 0.8f, -0.38f};
    scaleBuffer(HapticScale(HapticLevel::VERY_HIGH, -1.0f /* scaleFactor */, adaptiveScaleNone));
@@ -238,7 +251,7 @@ TEST_F_WITH_FLAGS(ExternalVibrationUtilsTest, TestAdaptiveScaleFactorAppliedAfte
    EXPECT_FLOATS_NEARLY_EQ(expectedMuted, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale up then adaptive scale down
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = { 0.2, -0.2, 0.16f, -0.13f };
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {0.2f, -0.2f, 0.16f, -0.13f};
    scaleBuffer(HapticLevel::VERY_HIGH, 0.2f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

@@ -276,7 +289,7 @@ TEST_F_WITH_FLAGS(ExternalVibrationUtilsTest, TestAdaptiveScaleFactorAppliedAfte
    EXPECT_FLOATS_NEARLY_EQ(expectedMuted, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale up then adaptive scale down
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = { 0.2, -0.2, 0.16f, -0.07f };
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {0.2f, -0.2f, 0.16f, -0.07f};
    scaleBuffer(HapticLevel::VERY_HIGH, 0.2f /* adaptiveScaleFactor */);
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

@@ -300,8 +313,8 @@ TEST_F_WITH_FLAGS(
        ExternalVibrationUtilsTest, TestAdaptiveScaleFactorUndefinedIgnoredScaleV2,
        // Value of fix_audio_coupled_haptics_scaling is not important, should work with either
        REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(FLAG_NS, haptics_scale_v2_enabled))) {
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {1, -1, 0.8f, -0.38f};
    scaleBuffer(HapticLevel::VERY_HIGH, -1.0f /* adaptiveScaleFactor */);
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {1, -1, 0.8, -0.38f};
    scaleBuffer(HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, -1 /* adaptiveScaleFactor */));
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);
}

@@ -312,27 +325,30 @@ TEST_F_WITH_FLAGS(
    // Adaptive scale mutes vibration
    float expectedMuted[TEST_BUFFER_LENGTH];
    std::fill(std::begin(expectedMuted), std::end(expectedMuted), 0);
    scaleBuffer(HapticLevel::VERY_HIGH, 0.0f /* adaptiveScaleFactor */);
    scaleBuffer(HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, 0 /* adaptiveScaleFactor */));
    EXPECT_FLOATS_NEARLY_EQ(expectedMuted, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale up then adaptive scale down
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = { 0.2, -0.2, 0.15f, -0.07f };
    scaleBuffer(HapticLevel::VERY_HIGH, 0.2f /* adaptiveScaleFactor */);
    float expectedVeryHigh[TEST_BUFFER_LENGTH] = {0.2f, -0.2f, 0.16f, -0.07f};
    scaleBuffer(
            HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, 0.2f /* adaptiveScaleFactor */));
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale up then adaptive scale up
    float expectedHigh[TEST_BUFFER_LENGTH] = { 1.5f, -1.5f, 0.95f, -0.41f };
    scaleBuffer(HapticLevel::HIGH, 1.5f /* adaptiveScaleFactor */);
    float expectedHigh[TEST_BUFFER_LENGTH] = {1.5f, -1.5f, 1.2f, -0.57f};
    scaleBuffer(
            HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, 1.5f /* adaptiveScaleFactor */));
    EXPECT_FLOATS_NEARLY_EQ(expectedHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale down then adaptive scale down
    float expectedLow[TEST_BUFFER_LENGTH] = { 0.42f, -0.42f, 0.21f, -0.08f };
    scaleBuffer(HapticLevel::LOW, 0.6f /* adaptiveScaleFactor */);
    float expectedLow[TEST_BUFFER_LENGTH] = {0.3f, -0.3f, 0.15f, -0.06f};
    scaleBuffer(
            HapticScale(HapticLevel::LOW, 0.5f /* scaleFactor */, 0.6f /* adaptiveScaleFactor */));
    EXPECT_FLOATS_NEARLY_EQ(expectedLow, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Haptic level scale down then adaptive scale up
    float expectedVeryLow[TEST_BUFFER_LENGTH] = { 1.02f, -1.02f, 0.51f, -0.2f };
    scaleBuffer(HapticLevel::VERY_LOW, 2 /* adaptiveScaleFactor */);
    float expectedVeryLow[TEST_BUFFER_LENGTH] = {1.0f, -1.0f, 0.51f, -0.2f};
    scaleBuffer(HapticScale(HapticLevel::LOW, 0.5f /* scaleFactor */, 2 /* adaptiveScaleFactor */));
    EXPECT_FLOATS_NEARLY_EQ(expectedVeryLow, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);
}

@@ -370,11 +386,13 @@ TEST_F_WITH_FLAGS(
        REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(FLAG_NS, haptics_scale_v2_enabled))) {
    // Scaled = { 0.2, -0.2, 0.15f, -0.07f };
    float expectedClippedVeryHigh[TEST_BUFFER_LENGTH] = { 0.15f, -0.15f, 0.15f, -0.07f };
    scaleBuffer(HapticLevel::VERY_HIGH, 0.2f /* adaptiveScaleFactor */, 0.15f /* limit */);
    scaleBuffer(HapticScale(HapticLevel::HIGH, 2 /* scaleFactor */, 0.2f /* adaptiveScaleFactor */),
                0.15f /* limit */);
    EXPECT_FLOATS_NEARLY_EQ(expectedClippedVeryHigh, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);

    // Scaled = { 1.02f, -1.02f, 0.51f, -0.2f }
    float expectedClippedVeryLow[TEST_BUFFER_LENGTH] = { 0.7f, -0.7f, 0.51f, -0.2f };
    scaleBuffer(HapticLevel::VERY_LOW, 2 /* adaptiveScaleFactor */, 0.7f /* limit */);
    scaleBuffer(HapticScale(HapticLevel::LOW, 0.5 /* scaleFactor */, 2 /* adaptiveScaleFactor */),
                0.7f /* limit */);
    EXPECT_FLOATS_NEARLY_EQ(expectedClippedVeryLow, mBuffer, TEST_BUFFER_LENGTH, TEST_TOLERANCE);
}