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Commit 778b8844 authored by Aditya Kumar's avatar Aditya Kumar
Browse files

Wreorder-init-list: Fix the order of initialization

```
Warning: ISO C++ requires field designators
to be specified in declaration order; field
'roundedCornersCrop' will be initialized after
field 'roundedCornersRadius' [-Wreorder-init-list]
```

Change-Id: I31a0224a4d5ffb347c81766a23ec2a84fae50c04
parent 870725d6
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+24 −24
Original line number Diff line number Diff line
@@ -337,17 +337,17 @@ static void drawImageDimmedLayers(SkiaRenderEngine* renderengine, const DisplayS
    LayerSettings layer{
            .geometry =
                    Geometry{
                            .boundaries = rect,
                            // The position transform doesn't matter when the reduced shader mode
                            // in in effect. A matrix transform stage is always included.
                            .positionTransform = mat4(),
                            .boundaries = rect,
                            .roundedCornersCrop = rect,
                            .roundedCornersRadius = {0.f, 0.f},
                            .roundedCornersCrop = rect,
                    },
            .source = PixelSource{.buffer = Buffer{.buffer = srcTexture,
                                                   .maxLuminanceNits = 1000.f,
                                                   .usePremultipliedAlpha = true,
                                                   .isOpaque = true}},
                                                   .isOpaque = true,
                                                   .maxLuminanceNits = 1000.f}},
            .alpha = 1.f,
            .sourceDataspace = kDestDataSpace,
    };
@@ -370,16 +370,16 @@ static void drawTransparentImageDimmedLayers(SkiaRenderEngine* renderengine,
    LayerSettings layer{
            .geometry =
                    Geometry{
                            .positionTransform = mat4(),
                            .boundaries = rect,
                            .positionTransform = mat4(),
                            .roundedCornersCrop = rect,
                    },
            .source = PixelSource{.buffer =
                                          Buffer{
                                                  .buffer = srcTexture,
                                                  .maxLuminanceNits = 1000.f,
                                                  .usePremultipliedAlpha = true,
                                                  .isOpaque = false,
                                                  .maxLuminanceNits = 1000.f,
                                          }},
            .sourceDataspace = kDestDataSpace,
    };
@@ -421,17 +421,17 @@ static void drawClippedDimmedImageLayers(SkiaRenderEngine* renderengine,
    LayerSettings layer{
            .geometry =
                    Geometry{
                            .positionTransform = mat4(),
                            .boundaries = boundary,
                            .roundedCornersCrop = rect,
                            .positionTransform = mat4(),
                            .roundedCornersRadius = {27.f, 27.f},
                            .roundedCornersCrop = rect,
                    },
            .source = PixelSource{.buffer =
                                          Buffer{
                                                  .buffer = srcTexture,
                                                  .maxLuminanceNits = 1000.f,
                                                  .usePremultipliedAlpha = true,
                                                  .isOpaque = false,
                                                  .maxLuminanceNits = 1000.f,
                                          }},
            .alpha = 1.f,
            .sourceDataspace = kDestDataSpace,
@@ -489,17 +489,17 @@ static void drawBT2020ImageLayers(SkiaRenderEngine* renderengine, const DisplayS
    LayerSettings layer{
            .geometry =
                    Geometry{
                            .boundaries = rect,
                            // The position transform doesn't matter when the reduced shader mode
                            // in in effect. A matrix transform stage is always included.
                            .positionTransform = mat4(),
                            .boundaries = rect,
                            .roundedCornersCrop = rect,
                            .roundedCornersRadius = {0.f, 0.f},
                            .roundedCornersCrop = rect,
                    },
            .source = PixelSource{.buffer = Buffer{.buffer = srcTexture,
                                                   .maxLuminanceNits = 1000.f,
                                                   .usePremultipliedAlpha = true,
                                                   .isOpaque = true}},
                                                   .isOpaque = true,
                                                   .maxLuminanceNits = 1000.f}},
            .alpha = 1.f,
            .sourceDataspace = kBT2020DataSpace,
    };
@@ -527,17 +527,17 @@ static void drawBT2020ClippedImageLayers(SkiaRenderEngine* renderengine,
    LayerSettings layer{
            .geometry =
                    Geometry{
                            .positionTransform = kScaleAsymmetric,
                            .boundaries = boundary,
                            .roundedCornersCrop = rect,
                            .positionTransform = kScaleAsymmetric,
                            .roundedCornersRadius = {64.1f, 64.1f},
                            .roundedCornersCrop = rect,
                    },
            .source = PixelSource{.buffer =
                                          Buffer{
                                                  .buffer = srcTexture,
                                                  .maxLuminanceNits = 1000.f,
                                                  .usePremultipliedAlpha = true,
                                                  .isOpaque = true,
                                                  .maxLuminanceNits = 1000.f,
                                          }},
            .alpha = 0.5f,
            .sourceDataspace = kBT2020DataSpace,
@@ -556,17 +556,17 @@ static void drawExtendedHDRImageLayers(SkiaRenderEngine* renderengine,
    LayerSettings layer{
            .geometry =
                    Geometry{
                            .boundaries = rect,
                            // The position transform doesn't matter when the reduced shader mode
                            // in in effect. A matrix transform stage is always included.
                            .positionTransform = mat4(),
                            .boundaries = rect,
                            .roundedCornersCrop = rect,
                            .roundedCornersRadius = {50.f, 50.f},
                            .roundedCornersCrop = rect,
                    },
            .source = PixelSource{.buffer = Buffer{.buffer = srcTexture,
                                                   .maxLuminanceNits = 1000.f,
                                                   .usePremultipliedAlpha = true,
                                                   .isOpaque = true}},
                                                   .isOpaque = true,
                                                   .maxLuminanceNits = 1000.f}},
            .alpha = 0.5f,
            .sourceDataspace = kExtendedHdrDataSpce,
    };
@@ -594,17 +594,17 @@ static void drawP3ImageLayers(SkiaRenderEngine* renderengine, const DisplaySetti
    LayerSettings layer{
            .geometry =
                    Geometry{
                            .boundaries = rect,
                            // The position transform doesn't matter when the reduced shader mode
                            // in in effect. A matrix transform stage is always included.
                            .positionTransform = mat4(),
                            .boundaries = rect,
                            .roundedCornersCrop = rect,
                            .roundedCornersRadius = {50.f, 50.f},
                            .roundedCornersCrop = rect,
                    },
            .source = PixelSource{.buffer = Buffer{.buffer = srcTexture,
                                                   .maxLuminanceNits = 1000.f,
                                                   .usePremultipliedAlpha = true,
                                                   .isOpaque = false}},
                                                   .isOpaque = false,
                                                   .maxLuminanceNits = 1000.f}},
            .alpha = 0.5f,
            .sourceDataspace = kOtherDataSpace,
    };