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Commit 751402c8 authored by Jesse Hall's avatar Jesse Hall Committed by Android (Google) Code Review
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Merge changes I45836219,I70a4075e

* changes:
  Regenerate API/trace files for constness change
  Import constness fix from gl3.h into gl2.h.
parents 0f589bed d58974c6
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@@ -569,7 +569,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
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@@ -292,7 +292,7 @@ void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
    CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
}
void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
    CALL_GL_API(glShaderSource, shader, count, string, length);
}
void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
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@@ -3839,7 +3839,7 @@ void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryforma
    glContext->traceGLMessage(&glmsg);
}
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
    GLMessage glmsg;
    GLTraceContext *glContext = getGLTraceContext();
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@@ -119,7 +119,7 @@ void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei
void GLTrace_glSampleCoverage(GLclampf value, GLboolean invert);
void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask);
void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void GLTrace_glStencilMask(GLuint mask);
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@@ -354,7 +354,7 @@ GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable,
GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
GL_ENTRY(void, glShadeModel, GLenum mode)
GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
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