Loading opengl/include/GLES2/gl2.h +1 −1 Original line number Diff line number Diff line Loading @@ -569,7 +569,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); Loading opengl/libs/GLES2/gl2_api.in +1 −1 Original line number Diff line number Diff line Loading @@ -292,7 +292,7 @@ void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length); } void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) { void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) { CALL_GL_API(glShaderSource, shader, count, string, length); } void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { Loading opengl/libs/GLES_trace/src/gltrace_api.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -3839,7 +3839,7 @@ void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryforma glContext->traceGLMessage(&glmsg); } void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) { void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) { GLMessage glmsg; GLTraceContext *glContext = getGLTraceContext(); Loading opengl/libs/GLES_trace/src/gltrace_api.h +1 −1 Original line number Diff line number Diff line Loading @@ -119,7 +119,7 @@ void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei void GLTrace_glSampleCoverage(GLclampf value, GLboolean invert); void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask); void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); void GLTrace_glStencilMask(GLuint mask); Loading opengl/libs/entries.in +1 −1 Original line number Diff line number Diff line Loading @@ -354,7 +354,7 @@ GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) GL_ENTRY(void, glShadeModel, GLenum mode) GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length) GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) Loading Loading
opengl/include/GLES2/gl2.h +1 −1 Original line number Diff line number Diff line Loading @@ -569,7 +569,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); Loading
opengl/libs/GLES2/gl2_api.in +1 −1 Original line number Diff line number Diff line Loading @@ -292,7 +292,7 @@ void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length); } void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) { void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) { CALL_GL_API(glShaderSource, shader, count, string, length); } void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { Loading
opengl/libs/GLES_trace/src/gltrace_api.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -3839,7 +3839,7 @@ void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryforma glContext->traceGLMessage(&glmsg); } void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) { void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) { GLMessage glmsg; GLTraceContext *glContext = getGLTraceContext(); Loading
opengl/libs/GLES_trace/src/gltrace_api.h +1 −1 Original line number Diff line number Diff line Loading @@ -119,7 +119,7 @@ void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei void GLTrace_glSampleCoverage(GLclampf value, GLboolean invert); void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask); void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); void GLTrace_glStencilMask(GLuint mask); Loading
opengl/libs/entries.in +1 −1 Original line number Diff line number Diff line Loading @@ -354,7 +354,7 @@ GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) GL_ENTRY(void, glShadeModel, GLenum mode) GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length) GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) Loading