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Camera's StreamSplitter keeps track of buffers and won't attach them if they're already owned. This allows us to keep that behavior as we move over from IGBP to surfaces. Ideally, I think, IGBPs should fail to attach the same buffer multiple times. Even if not, this call should probably be to the IGBP instead of the Surface for more accuracy. But this replicates the old behavior. Bug: 340933206 Flag: com.android.graphics.libgui.flags.wb_stream_splitter Test: new test Change-Id: Idbb200202012c9eae2668616dcff277c925c3907