Loading services/surfaceflinger/common/FlagManager.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -210,7 +210,7 @@ FLAG_MANAGER_READ_ONLY_FLAG(enable_fro_dependent_features, "") FLAG_MANAGER_READ_ONLY_FLAG(display_protected, "") FLAG_MANAGER_READ_ONLY_FLAG(fp16_client_target, "debug.sf.fp16_client_target") FLAG_MANAGER_READ_ONLY_FLAG(game_default_frame_rate, "") FLAG_MANAGER_READ_ONLY_FLAG(enable_layer_command_batching, "") FLAG_MANAGER_READ_ONLY_FLAG(enable_layer_command_batching, "debug.sf.enable_layer_command_batching") FLAG_MANAGER_READ_ONLY_FLAG(screenshot_fence_preservation, "debug.sf.screenshot_fence_preservation") FLAG_MANAGER_READ_ONLY_FLAG(vulkan_renderengine, "debug.renderengine.vulkan") FLAG_MANAGER_READ_ONLY_FLAG(renderable_buffer_usage, "") Loading Loading
services/surfaceflinger/common/FlagManager.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -210,7 +210,7 @@ FLAG_MANAGER_READ_ONLY_FLAG(enable_fro_dependent_features, "") FLAG_MANAGER_READ_ONLY_FLAG(display_protected, "") FLAG_MANAGER_READ_ONLY_FLAG(fp16_client_target, "debug.sf.fp16_client_target") FLAG_MANAGER_READ_ONLY_FLAG(game_default_frame_rate, "") FLAG_MANAGER_READ_ONLY_FLAG(enable_layer_command_batching, "") FLAG_MANAGER_READ_ONLY_FLAG(enable_layer_command_batching, "debug.sf.enable_layer_command_batching") FLAG_MANAGER_READ_ONLY_FLAG(screenshot_fence_preservation, "debug.sf.screenshot_fence_preservation") FLAG_MANAGER_READ_ONLY_FLAG(vulkan_renderengine, "debug.renderengine.vulkan") FLAG_MANAGER_READ_ONLY_FLAG(renderable_buffer_usage, "") Loading