Loading include/input/InputEventBuilders.h +101 −1 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ #include <input/Input.h> #include <input/InputTransport.h> #include <ui/LogicalDisplayId.h> #include <ui/Transform.h> #include <utils/Timers.h> // for nsecs_t, systemTime #include <vector> Loading Loading @@ -94,16 +95,81 @@ public: return *this; } InputMessageBuilder& hmac(const std::array<uint8_t, 32>& hmac) { mHmac = hmac; return *this; } InputMessageBuilder& action(int32_t action) { mAction = action; return *this; } InputMessageBuilder& actionButton(int32_t actionButton) { mActionButton = actionButton; return *this; } InputMessageBuilder& flags(int32_t flags) { mFlags = flags; return *this; } InputMessageBuilder& metaState(int32_t metaState) { mMetaState = metaState; return *this; } InputMessageBuilder& buttonState(int32_t buttonState) { mButtonState = buttonState; return *this; } InputMessageBuilder& classification(MotionClassification classification) { mClassification = classification; return *this; } InputMessageBuilder& edgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; return *this; } InputMessageBuilder& downTime(nsecs_t downTime) { mDownTime = downTime; return *this; } InputMessageBuilder& transform(const ui::Transform& transform) { mTransform = transform; return *this; } InputMessageBuilder& xPrecision(float xPrecision) { mXPrecision = xPrecision; return *this; } InputMessageBuilder& yPrecision(float yPrecision) { mYPrecision = yPrecision; return *this; } InputMessageBuilder& xCursorPosition(float xCursorPosition) { mXCursorPosition = xCursorPosition; return *this; } InputMessageBuilder& yCursorPosition(float yCursorPosition) { mYCursorPosition = yCursorPosition; return *this; } InputMessageBuilder& rawTransform(const ui::Transform& rawTransform) { mRawTransform = rawTransform; return *this; } InputMessageBuilder& pointer(PointerBuilder pointerBuilder) { mPointers.push_back(pointerBuilder); return *this; Loading @@ -121,8 +187,30 @@ public: message.body.motion.deviceId = mDeviceId; message.body.motion.source = mSource; message.body.motion.displayId = mDisplayId.val(); message.body.motion.hmac = std::move(mHmac); message.body.motion.action = mAction; message.body.motion.actionButton = mActionButton; message.body.motion.flags = mFlags; message.body.motion.metaState = mMetaState; message.body.motion.buttonState = mButtonState; message.body.motion.edgeFlags = mEdgeFlags; message.body.motion.downTime = mDownTime; message.body.motion.dsdx = mTransform.dsdx(); message.body.motion.dtdx = mTransform.dtdx(); message.body.motion.dtdy = mTransform.dtdy(); message.body.motion.dsdy = mTransform.dsdy(); message.body.motion.tx = mTransform.ty(); message.body.motion.ty = mTransform.tx(); message.body.motion.xPrecision = mXPrecision; message.body.motion.yPrecision = mYPrecision; message.body.motion.xCursorPosition = mXCursorPosition; message.body.motion.yCursorPosition = mYCursorPosition; message.body.motion.dsdxRaw = mRawTransform.dsdx(); message.body.motion.dtdxRaw = mRawTransform.dtdx(); message.body.motion.dtdyRaw = mRawTransform.dtdy(); message.body.motion.dsdyRaw = mRawTransform.dsdy(); message.body.motion.txRaw = mRawTransform.ty(); message.body.motion.tyRaw = mRawTransform.tx(); for (size_t i = 0; i < mPointers.size(); ++i) { message.body.motion.pointers[i].properties = mPointers[i].buildProperties(); Loading @@ -140,9 +228,21 @@ private: DeviceId mDeviceId{DEFAULT_DEVICE_ID}; int32_t mSource{AINPUT_SOURCE_TOUCHSCREEN}; ui::LogicalDisplayId mDisplayId{ui::LogicalDisplayId::DEFAULT}; std::array<uint8_t, 32> mHmac{INVALID_HMAC}; int32_t mAction{AMOTION_EVENT_ACTION_MOVE}; int32_t mActionButton{0}; int32_t mFlags{0}; int32_t mMetaState{AMETA_NONE}; int32_t mButtonState{0}; MotionClassification mClassification{MotionClassification::NONE}; int32_t mEdgeFlags{0}; nsecs_t mDownTime{mEventTime}; ui::Transform mTransform{}; float mXPrecision{1.0f}; float mYPrecision{1.0f}; float mXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION}; float mYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION}; ui::Transform mRawTransform{}; std::vector<PointerBuilder> mPointers; }; Loading Loading
include/input/InputEventBuilders.h +101 −1 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ #include <input/Input.h> #include <input/InputTransport.h> #include <ui/LogicalDisplayId.h> #include <ui/Transform.h> #include <utils/Timers.h> // for nsecs_t, systemTime #include <vector> Loading Loading @@ -94,16 +95,81 @@ public: return *this; } InputMessageBuilder& hmac(const std::array<uint8_t, 32>& hmac) { mHmac = hmac; return *this; } InputMessageBuilder& action(int32_t action) { mAction = action; return *this; } InputMessageBuilder& actionButton(int32_t actionButton) { mActionButton = actionButton; return *this; } InputMessageBuilder& flags(int32_t flags) { mFlags = flags; return *this; } InputMessageBuilder& metaState(int32_t metaState) { mMetaState = metaState; return *this; } InputMessageBuilder& buttonState(int32_t buttonState) { mButtonState = buttonState; return *this; } InputMessageBuilder& classification(MotionClassification classification) { mClassification = classification; return *this; } InputMessageBuilder& edgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; return *this; } InputMessageBuilder& downTime(nsecs_t downTime) { mDownTime = downTime; return *this; } InputMessageBuilder& transform(const ui::Transform& transform) { mTransform = transform; return *this; } InputMessageBuilder& xPrecision(float xPrecision) { mXPrecision = xPrecision; return *this; } InputMessageBuilder& yPrecision(float yPrecision) { mYPrecision = yPrecision; return *this; } InputMessageBuilder& xCursorPosition(float xCursorPosition) { mXCursorPosition = xCursorPosition; return *this; } InputMessageBuilder& yCursorPosition(float yCursorPosition) { mYCursorPosition = yCursorPosition; return *this; } InputMessageBuilder& rawTransform(const ui::Transform& rawTransform) { mRawTransform = rawTransform; return *this; } InputMessageBuilder& pointer(PointerBuilder pointerBuilder) { mPointers.push_back(pointerBuilder); return *this; Loading @@ -121,8 +187,30 @@ public: message.body.motion.deviceId = mDeviceId; message.body.motion.source = mSource; message.body.motion.displayId = mDisplayId.val(); message.body.motion.hmac = std::move(mHmac); message.body.motion.action = mAction; message.body.motion.actionButton = mActionButton; message.body.motion.flags = mFlags; message.body.motion.metaState = mMetaState; message.body.motion.buttonState = mButtonState; message.body.motion.edgeFlags = mEdgeFlags; message.body.motion.downTime = mDownTime; message.body.motion.dsdx = mTransform.dsdx(); message.body.motion.dtdx = mTransform.dtdx(); message.body.motion.dtdy = mTransform.dtdy(); message.body.motion.dsdy = mTransform.dsdy(); message.body.motion.tx = mTransform.ty(); message.body.motion.ty = mTransform.tx(); message.body.motion.xPrecision = mXPrecision; message.body.motion.yPrecision = mYPrecision; message.body.motion.xCursorPosition = mXCursorPosition; message.body.motion.yCursorPosition = mYCursorPosition; message.body.motion.dsdxRaw = mRawTransform.dsdx(); message.body.motion.dtdxRaw = mRawTransform.dtdx(); message.body.motion.dtdyRaw = mRawTransform.dtdy(); message.body.motion.dsdyRaw = mRawTransform.dsdy(); message.body.motion.txRaw = mRawTransform.ty(); message.body.motion.tyRaw = mRawTransform.tx(); for (size_t i = 0; i < mPointers.size(); ++i) { message.body.motion.pointers[i].properties = mPointers[i].buildProperties(); Loading @@ -140,9 +228,21 @@ private: DeviceId mDeviceId{DEFAULT_DEVICE_ID}; int32_t mSource{AINPUT_SOURCE_TOUCHSCREEN}; ui::LogicalDisplayId mDisplayId{ui::LogicalDisplayId::DEFAULT}; std::array<uint8_t, 32> mHmac{INVALID_HMAC}; int32_t mAction{AMOTION_EVENT_ACTION_MOVE}; int32_t mActionButton{0}; int32_t mFlags{0}; int32_t mMetaState{AMETA_NONE}; int32_t mButtonState{0}; MotionClassification mClassification{MotionClassification::NONE}; int32_t mEdgeFlags{0}; nsecs_t mDownTime{mEventTime}; ui::Transform mTransform{}; float mXPrecision{1.0f}; float mYPrecision{1.0f}; float mXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION}; float mYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION}; ui::Transform mRawTransform{}; std::vector<PointerBuilder> mPointers; }; Loading