Loading services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -326,7 +326,7 @@ status_t VirtualDisplaySurface::setAsyncMode(bool async) { status_t VirtualDisplaySurface::dequeueBuffer(Source source, PixelFormat format, uint64_t usage, int* sslot, sp<Fence>* fence) { LOG_FATAL_IF(GpuVirtualDisplayId::tryCast(mDisplayId)); LOG_ALWAYS_FATAL_IF(GpuVirtualDisplayId::tryCast(mDisplayId).has_value()); status_t result = mSource[source]->dequeueBuffer(sslot, fence, mSinkBufferWidth, mSinkBufferHeight, Loading Loading @@ -641,7 +641,7 @@ void VirtualDisplaySurface::resetPerFrameState() { } status_t VirtualDisplaySurface::refreshOutputBuffer() { LOG_FATAL_IF(GpuVirtualDisplayId::tryCast(mDisplayId)); LOG_ALWAYS_FATAL_IF(GpuVirtualDisplayId::tryCast(mDisplayId).has_value()); if (mOutputProducerSlot >= 0) { mSource[SOURCE_SINK]->cancelBuffer( Loading Loading
services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -326,7 +326,7 @@ status_t VirtualDisplaySurface::setAsyncMode(bool async) { status_t VirtualDisplaySurface::dequeueBuffer(Source source, PixelFormat format, uint64_t usage, int* sslot, sp<Fence>* fence) { LOG_FATAL_IF(GpuVirtualDisplayId::tryCast(mDisplayId)); LOG_ALWAYS_FATAL_IF(GpuVirtualDisplayId::tryCast(mDisplayId).has_value()); status_t result = mSource[source]->dequeueBuffer(sslot, fence, mSinkBufferWidth, mSinkBufferHeight, Loading Loading @@ -641,7 +641,7 @@ void VirtualDisplaySurface::resetPerFrameState() { } status_t VirtualDisplaySurface::refreshOutputBuffer() { LOG_FATAL_IF(GpuVirtualDisplayId::tryCast(mDisplayId)); LOG_ALWAYS_FATAL_IF(GpuVirtualDisplayId::tryCast(mDisplayId).has_value()); if (mOutputProducerSlot >= 0) { mSource[SOURCE_SINK]->cancelBuffer( Loading