SF: Invoke DisplayDevice::animate*Overlay() on all displays
Right now HDR:SDR ratio and refresh rate overlays are only animated on active displays. This CL splits animateOverlay() into two, one for each of the overlay, and invokes it for for all physical and virtual displays in SurfaceFlinger. The animate function call should check for presence of the overlay so no pre-check is required. Flag: EXEMPT trivial refactor Bug: 255635821 Test: Tested on a foldable with hdr/sdr ratio using made you look Change-Id: I68f76bcbaecd2f0a1b429160fb6c119a6738ed8f
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