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Commit 5a493722 authored by Alec Mouri's avatar Alec Mouri
Browse files

Use BT2100 OOTF for HLG...

...which it turns out we already do, except we apply a tone-map for
HDR10 after scaling the luminance. Don't apply the HDR10 tone-map, and
instead linearly normalize to max display luminance.

Furthermore, adjust the gamma used in the default HLG OOTF in
libshaders to take into account current display luminance according to
the BT2100 spec, which says that the OOTF gamma should be adjusted if
the effective luminance differs from 1000 nits

Bug: 208933319
Test: librenderengine_test
Test: libtonemap_test
Test: HLG and PQ test videos on youtube
Change-Id: I622096ad387420ce4769f6f080b8756cd57baa7d
parent d029092f
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+190 −135
Original line number Diff line number Diff line
@@ -49,6 +49,50 @@ constexpr bool WRITE_BUFFER_TO_FILE_ON_FAILURE = false;
namespace android {
namespace renderengine {

namespace {

double EOTF_PQ(double channel) {
    float m1 = (2610.0 / 4096.0) / 4.0;
    float m2 = (2523.0 / 4096.0) * 128.0;
    float c1 = (3424.0 / 4096.0);
    float c2 = (2413.0 / 4096.0) * 32.0;
    float c3 = (2392.0 / 4096.0) * 32.0;

    float tmp = std::pow(std::clamp(channel, 0.0, 1.0), 1.0 / m2);
    tmp = std::fmax(tmp - c1, 0.0) / (c2 - c3 * tmp);
    return std::pow(tmp, 1.0 / m1);
}

vec3 EOTF_PQ(vec3 color) {
    return vec3(EOTF_PQ(color.r), EOTF_PQ(color.g), EOTF_PQ(color.b));
}

double EOTF_HLG(double channel) {
    const float a = 0.17883277;
    const float b = 0.28466892;
    const float c = 0.55991073;
    return channel <= 0.5 ? channel * channel / 3.0 : (exp((channel - c) / a) + b) / 12.0;
}

vec3 EOTF_HLG(vec3 color) {
    return vec3(EOTF_HLG(color.r), EOTF_HLG(color.g), EOTF_HLG(color.b));
}

double OETF_sRGB(double channel) {
    return channel <= 0.0031308 ? channel * 12.92 : (pow(channel, 1.0 / 2.4) * 1.055) - 0.055;
}

int sign(float in) {
    return in >= 0.0 ? 1 : -1;
}

vec3 OETF_sRGB(vec3 linear) {
    return vec3(sign(linear.r) * OETF_sRGB(linear.r), sign(linear.g) * OETF_sRGB(linear.g),
                sign(linear.b) * OETF_sRGB(linear.b));
}

} // namespace

class RenderEngineFactory {
public:
    virtual ~RenderEngineFactory() = default;
@@ -598,6 +642,12 @@ public:
                                 const renderengine::ShadowSettings& shadow,
                                 const ubyte4& backgroundColor);

    // Tonemaps grey values from sourceDataspace -> Display P3 and checks that GPU and CPU
    // implementations are identical Also implicitly checks that the injected tonemap shader
    // compiles
    void tonemap(ui::Dataspace sourceDataspace, std::function<vec3(vec3)> eotf,
                 std::function<vec3(vec3, float)> scaleOotf);

    void initializeRenderEngine();

    std::unique_ptr<renderengine::RenderEngine> mRE;
@@ -1418,6 +1468,119 @@ void RenderEngineTest::drawShadowWithoutCaster(const FloatRect& castingBounds,
    invokeDraw(settings, layers);
}

void RenderEngineTest::tonemap(ui::Dataspace sourceDataspace, std::function<vec3(vec3)> eotf,
                               std::function<vec3(vec3, float)> scaleOotf) {
    constexpr int32_t kGreyLevels = 256;

    const auto rect = Rect(0, 0, kGreyLevels, 1);

    constexpr float kMaxLuminance = 750.f;
    constexpr float kCurrentLuminanceNits = 500.f;
    const renderengine::DisplaySettings display{
            .physicalDisplay = rect,
            .clip = rect,
            .maxLuminance = kMaxLuminance,
            .currentLuminanceNits = kCurrentLuminanceNits,
            .outputDataspace = ui::Dataspace::DISPLAY_P3,
    };

    auto buf = std::make_shared<
            renderengine::impl::
                    ExternalTexture>(new GraphicBuffer(kGreyLevels, 1, HAL_PIXEL_FORMAT_RGBA_8888,
                                                       1,
                                                       GRALLOC_USAGE_SW_READ_OFTEN |
                                                               GRALLOC_USAGE_SW_WRITE_OFTEN |
                                                               GRALLOC_USAGE_HW_RENDER |
                                                               GRALLOC_USAGE_HW_TEXTURE,
                                                       "input"),
                                     *mRE,
                                     renderengine::impl::ExternalTexture::Usage::READABLE |
                                             renderengine::impl::ExternalTexture::Usage::WRITEABLE);
    ASSERT_EQ(0, buf->getBuffer()->initCheck());
    {
        uint8_t* pixels;
        buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
                               reinterpret_cast<void**>(&pixels));

        uint8_t color = 0;
        for (int32_t j = 0; j < buf->getBuffer()->getHeight(); j++) {
            uint8_t* dest = pixels + (buf->getBuffer()->getStride() * j * 4);
            for (int32_t i = 0; i < buf->getBuffer()->getWidth(); i++) {
                dest[0] = color;
                dest[1] = color;
                dest[2] = color;
                dest[3] = 255;
                color++;
                dest += 4;
            }
        }
        buf->getBuffer()->unlock();
    }

    mBuffer = std::make_shared<
            renderengine::impl::
                    ExternalTexture>(new GraphicBuffer(kGreyLevels, 1, HAL_PIXEL_FORMAT_RGBA_8888,
                                                       1,
                                                       GRALLOC_USAGE_SW_READ_OFTEN |
                                                               GRALLOC_USAGE_SW_WRITE_OFTEN |
                                                               GRALLOC_USAGE_HW_RENDER |
                                                               GRALLOC_USAGE_HW_TEXTURE,
                                                       "output"),
                                     *mRE,
                                     renderengine::impl::ExternalTexture::Usage::READABLE |
                                             renderengine::impl::ExternalTexture::Usage::WRITEABLE);
    ASSERT_EQ(0, mBuffer->getBuffer()->initCheck());

    const renderengine::LayerSettings layer{.geometry.boundaries = rect.toFloatRect(),
                                            .source =
                                                    renderengine::PixelSource{
                                                            .buffer =
                                                                    renderengine::Buffer{
                                                                            .buffer =
                                                                                    std::move(buf),
                                                                            .usePremultipliedAlpha =
                                                                                    true,
                                                                    },
                                                    },
                                            .alpha = 1.0f,
                                            .sourceDataspace = sourceDataspace};

    std::vector<renderengine::LayerSettings> layers{layer};
    invokeDraw(display, layers);

    ColorSpace displayP3 = ColorSpace::DisplayP3();
    ColorSpace bt2020 = ColorSpace::BT2020();

    tonemap::Metadata metadata{.displayMaxLuminance = 750.0f};

    auto generator = [=](Point location) {
        const double normColor = static_cast<double>(location.x) / (kGreyLevels - 1);
        const vec3 rgb = vec3(normColor, normColor, normColor);

        const vec3 linearRGB = eotf(rgb);

        const vec3 xyz = bt2020.getRGBtoXYZ() * linearRGB;

        const vec3 scaledXYZ = scaleOotf(xyz, kCurrentLuminanceNits);
        const double gain =
                tonemap::getToneMapper()
                        ->lookupTonemapGain(static_cast<aidl::android::hardware::graphics::common::
                                                                Dataspace>(sourceDataspace),
                                            static_cast<aidl::android::hardware::graphics::common::
                                                                Dataspace>(
                                                    ui::Dataspace::DISPLAY_P3),
                                            scaleOotf(linearRGB, kCurrentLuminanceNits), scaledXYZ,
                                            metadata);
        const vec3 normalizedXYZ = scaledXYZ * gain / metadata.displayMaxLuminance;

        const vec3 targetRGB = OETF_sRGB(displayP3.getXYZtoRGB() * normalizedXYZ) * 255;
        return ubyte4(static_cast<uint8_t>(targetRGB.r), static_cast<uint8_t>(targetRGB.g),
                      static_cast<uint8_t>(targetRGB.b), 255);
    };

    expectBufferColor(Rect(kGreyLevels, 1), generator, 2);
}

INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest,
                         testing::Values(std::make_shared<GLESRenderEngineFactory>(),
                                         std::make_shared<GLESCMRenderEngineFactory>(),
@@ -2412,155 +2575,47 @@ TEST_P(RenderEngineTest, test_isOpaque) {
    }
}

double EOTF_PQ(double channel) {
    float m1 = (2610.0 / 4096.0) / 4.0;
    float m2 = (2523.0 / 4096.0) * 128.0;
    float c1 = (3424.0 / 4096.0);
    float c2 = (2413.0 / 4096.0) * 32.0;
    float c3 = (2392.0 / 4096.0) * 32.0;

    float tmp = std::pow(std::clamp(channel, 0.0, 1.0), 1.0 / m2);
    tmp = std::fmax(tmp - c1, 0.0) / (c2 - c3 * tmp);
    return std::pow(tmp, 1.0 / m1);
}

vec3 EOTF_PQ(vec3 color) {
    return vec3(EOTF_PQ(color.r), EOTF_PQ(color.g), EOTF_PQ(color.b));
TEST_P(RenderEngineTest, test_tonemapPQMatches) {
    if (!GetParam()->useColorManagement()) {
        GTEST_SKIP();
    }

double OETF_sRGB(double channel) {
    return channel <= 0.0031308 ? channel * 12.92 : (pow(channel, 1.0 / 2.4) * 1.055) - 0.055;
    if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) {
        GTEST_SKIP();
    }

int sign(float in) {
    return in >= 0.0 ? 1 : -1;
}
    initializeRenderEngine();

vec3 OETF_sRGB(vec3 linear) {
    return vec3(sign(linear.r) * OETF_sRGB(linear.r), sign(linear.g) * OETF_sRGB(linear.g),
                sign(linear.b) * OETF_sRGB(linear.b));
    tonemap(
            static_cast<ui::Dataspace>(HAL_DATASPACE_STANDARD_BT2020 |
                                       HAL_DATASPACE_TRANSFER_ST2084 | HAL_DATASPACE_RANGE_FULL),
            [](vec3 color) { return EOTF_PQ(color); },
            [](vec3 color, float) {
                static constexpr float kMaxPQLuminance = 10000.f;
                return color * kMaxPQLuminance;
            });
}

TEST_P(RenderEngineTest, test_tonemapPQMatches) {
TEST_P(RenderEngineTest, test_tonemapHLGMatches) {
    if (!GetParam()->useColorManagement()) {
        return;
        GTEST_SKIP();
    }

    if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) {
        return;
        GTEST_SKIP();
    }

    initializeRenderEngine();

    constexpr int32_t kGreyLevels = 256;

    const auto rect = Rect(0, 0, kGreyLevels, 1);
    const renderengine::DisplaySettings display{
            .physicalDisplay = rect,
            .clip = rect,
            .maxLuminance = 750.0f,
            .outputDataspace = ui::Dataspace::DISPLAY_P3,
    };

    auto buf = std::make_shared<
            renderengine::impl::
                    ExternalTexture>(new GraphicBuffer(kGreyLevels, 1, HAL_PIXEL_FORMAT_RGBA_8888,
                                                       1,
                                                       GRALLOC_USAGE_SW_READ_OFTEN |
                                                               GRALLOC_USAGE_SW_WRITE_OFTEN |
                                                               GRALLOC_USAGE_HW_RENDER |
                                                               GRALLOC_USAGE_HW_TEXTURE,
                                                       "input"),
                                     *mRE,
                                     renderengine::impl::ExternalTexture::Usage::READABLE |
                                             renderengine::impl::ExternalTexture::Usage::WRITEABLE);
    ASSERT_EQ(0, buf->getBuffer()->initCheck());

    {
        uint8_t* pixels;
        buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
                               reinterpret_cast<void**>(&pixels));

        uint8_t color = 0;
        for (int32_t j = 0; j < buf->getBuffer()->getHeight(); j++) {
            uint8_t* dest = pixels + (buf->getBuffer()->getStride() * j * 4);
            for (int32_t i = 0; i < buf->getBuffer()->getWidth(); i++) {
                dest[0] = color;
                dest[1] = color;
                dest[2] = color;
                dest[3] = 255;
                color++;
                dest += 4;
            }
        }
        buf->getBuffer()->unlock();
    }

    mBuffer = std::make_shared<
            renderengine::impl::
                    ExternalTexture>(new GraphicBuffer(kGreyLevels, 1, HAL_PIXEL_FORMAT_RGBA_8888,
                                                       1,
                                                       GRALLOC_USAGE_SW_READ_OFTEN |
                                                               GRALLOC_USAGE_SW_WRITE_OFTEN |
                                                               GRALLOC_USAGE_HW_RENDER |
                                                               GRALLOC_USAGE_HW_TEXTURE,
                                                       "output"),
                                     *mRE,
                                     renderengine::impl::ExternalTexture::Usage::READABLE |
                                             renderengine::impl::ExternalTexture::Usage::WRITEABLE);
    ASSERT_EQ(0, mBuffer->getBuffer()->initCheck());

    const renderengine::LayerSettings layer{
            .geometry.boundaries = rect.toFloatRect(),
            .source =
                    renderengine::PixelSource{
                            .buffer =
                                    renderengine::Buffer{
                                            .buffer = std::move(buf),
                                            .usePremultipliedAlpha = true,
                                    },
                    },
            .alpha = 1.0f,
            .sourceDataspace = static_cast<ui::Dataspace>(HAL_DATASPACE_STANDARD_BT2020 |
                                                          HAL_DATASPACE_TRANSFER_ST2084 |
                                                          HAL_DATASPACE_RANGE_FULL),
    };

    std::vector<renderengine::LayerSettings> layers{layer};
    invokeDraw(display, layers);

    ColorSpace displayP3 = ColorSpace::DisplayP3();
    ColorSpace bt2020 = ColorSpace::BT2020();

    tonemap::Metadata metadata{.displayMaxLuminance = 750.0f};

    auto generator = [=](Point location) {
        const double normColor = static_cast<double>(location.x) / (kGreyLevels - 1);
        const vec3 rgb = vec3(normColor, normColor, normColor);

        const vec3 linearRGB = EOTF_PQ(rgb);

        static constexpr float kMaxPQLuminance = 10000.f;
        const vec3 xyz = bt2020.getRGBtoXYZ() * linearRGB * kMaxPQLuminance;
        const double gain =
                tonemap::getToneMapper()
                        ->lookupTonemapGain(static_cast<aidl::android::hardware::graphics::common::
                                                                Dataspace>(
                                                    HAL_DATASPACE_STANDARD_BT2020 |
                                                    HAL_DATASPACE_TRANSFER_ST2084 |
    tonemap(
            static_cast<ui::Dataspace>(HAL_DATASPACE_STANDARD_BT2020 | HAL_DATASPACE_TRANSFER_HLG |
                                       HAL_DATASPACE_RANGE_FULL),
                                            static_cast<aidl::android::hardware::graphics::common::
                                                                Dataspace>(
                                                    ui::Dataspace::DISPLAY_P3),
                                            linearRGB * 10000.0, xyz, metadata);
        const vec3 scaledXYZ = xyz * gain / metadata.displayMaxLuminance;

        const vec3 targetRGB = OETF_sRGB(displayP3.getXYZtoRGB() * scaledXYZ) * 255;
        return ubyte4(static_cast<uint8_t>(targetRGB.r), static_cast<uint8_t>(targetRGB.g),
                      static_cast<uint8_t>(targetRGB.b), 255);
    };

    expectBufferColor(Rect(kGreyLevels, 1), generator, 2);
            [](vec3 color) { return EOTF_HLG(color); },
            [](vec3 color, float currentLuminaceNits) {
                static constexpr float kMaxHLGLuminance = 1000.f;
                static const float kHLGGamma = 1.2 + 0.42 * std::log10(currentLuminaceNits / 1000);
                return color * kMaxHLGLuminance * std::pow(color.y, kHLGGamma - 1);
            });
}

TEST_P(RenderEngineTest, r8_behaves_as_mask) {
+39 −22
Original line number Diff line number Diff line
@@ -18,6 +18,7 @@

#include <tonemap/tonemap.h>

#include <cmath>
#include <optional>

#include <math/mat4.h>
@@ -26,12 +27,13 @@

namespace android::shaders {

static aidl::android::hardware::graphics::common::Dataspace toAidlDataspace(
        ui::Dataspace dataspace) {
namespace {

aidl::android::hardware::graphics::common::Dataspace toAidlDataspace(ui::Dataspace dataspace) {
    return static_cast<aidl::android::hardware::graphics::common::Dataspace>(dataspace);
}

static void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
    switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
        case HAL_DATASPACE_TRANSFER_ST2084:
            shader.append(R"(
@@ -156,7 +158,7 @@ static void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
    }
}

static void generateXYZTransforms(std::string& shader) {
void generateXYZTransforms(std::string& shader) {
    shader.append(R"(
        uniform float4x4 in_rgbToXyz;
        uniform float4x4 in_xyzToRgb;
@@ -171,8 +173,8 @@ static void generateXYZTransforms(std::string& shader) {
}

// Conversion from relative light to absolute light (maps from [0, 1] to [0, maxNits])
static void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace,
                                           ui::Dataspace outputDataspace, std::string& shader) {
void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
                                    std::string& shader) {
    switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
        case HAL_DATASPACE_TRANSFER_ST2084:
            shader.append(R"(
@@ -183,8 +185,9 @@ static void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace,
            break;
        case HAL_DATASPACE_TRANSFER_HLG:
            shader.append(R"(
                    uniform float in_hlgGamma;
                    float3 ScaleLuminance(float3 xyz) {
                        return xyz * 1000.0 * pow(xyz.y, 0.2);
                        return xyz * 1000.0 * pow(xyz.y, in_hlgGamma - 1);
                    }
                )");
            break;
@@ -225,8 +228,10 @@ static void generateLuminanceNormalizationForOOTF(ui::Dataspace outputDataspace,
            break;
        case HAL_DATASPACE_TRANSFER_HLG:
            shader.append(R"(
                    uniform float in_hlgGamma;
                    float3 NormalizeLuminance(float3 xyz) {
                        return xyz / 1000.0 * pow(xyz.y / 1000.0, -0.2 / 1.2);
                        return xyz / 1000.0 *
                                pow(xyz.y / 1000.0, (1 - in_hlgGamma) / (in_hlgGamma));
                    }
                )");
            break;
@@ -240,7 +245,7 @@ static void generateLuminanceNormalizationForOOTF(ui::Dataspace outputDataspace,
    }
}

static void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
                  std::string& shader) {
    shader.append(tonemap::getToneMapper()
                          ->generateTonemapGainShaderSkSL(toAidlDataspace(inputDataspace),
@@ -262,7 +267,7 @@ static void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDatas
        )");
}

static void generateOETF(ui::Dataspace dataspace, std::string& shader) {
void generateOETF(ui::Dataspace dataspace, std::string& shader) {
    switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
        case HAL_DATASPACE_TRANSFER_ST2084:
            shader.append(R"(
@@ -384,7 +389,7 @@ static void generateOETF(ui::Dataspace dataspace, std::string& shader) {
    }
}

static void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) {
void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) {
    shader.append(R"(
        uniform shader child;
        half4 main(float2 xy) {
@@ -412,7 +417,7 @@ static void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shad
}

// please keep in sync with toSkColorSpace function in renderengine/skia/ColorSpaces.cpp
static ColorSpace toColorSpace(ui::Dataspace dataspace) {
ColorSpace toColorSpace(ui::Dataspace dataspace) {
    switch (dataspace & HAL_DATASPACE_STANDARD_MASK) {
        case HAL_DATASPACE_STANDARD_BT709:
            return ColorSpace::sRGB();
@@ -438,6 +443,21 @@ static ColorSpace toColorSpace(ui::Dataspace dataspace) {
    }
}

template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true>
std::vector<uint8_t> buildUniformValue(T value) {
    std::vector<uint8_t> result;
    result.resize(sizeof(value));
    std::memcpy(result.data(), &value, sizeof(value));
    return result;
}

// Refer to BT2100-2
float computeHlgGamma(float currentDisplayBrightnessNits) {
    return 1.2 + 0.42 * std::log10(currentDisplayBrightnessNits / 1000);
}

} // namespace

std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) {
    std::string shaderString;
    generateEOTF(linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN
@@ -451,14 +471,6 @@ std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) {
    return shaderString;
}

template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true>
std::vector<uint8_t> buildUniformValue(T value) {
    std::vector<uint8_t> result;
    result.resize(sizeof(value));
    std::memcpy(result.data(), &value, sizeof(value));
    return result;
}

// Generates a list of uniforms to set on the LinearEffect shader above.
std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(const LinearEffect& linearEffect,
                                                              const mat4& colorTransform,
@@ -480,8 +492,13 @@ std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(const LinearEffect
                                    colorTransform * mat4(outputColorSpace.getXYZtoRGB()))});
    }

    if ((linearEffect.inputDataspace & HAL_DATASPACE_TRANSFER_MASK) == HAL_DATASPACE_TRANSFER_HLG) {
        uniforms.push_back(
                {.name = "in_hlgGamma",
                 .value = buildUniformValue<float>(computeHlgGamma(currentDisplayLuminanceNits))});
    }

    tonemap::Metadata metadata{.displayMaxLuminance = maxDisplayLuminance,
                               .currentDisplayLuminanceNits = currentDisplayLuminanceNits,
                               // If the input luminance is unknown, use display luminance (aka,
                               // no-op any luminance changes)
                               // This will be the case for eg screenshots in addition to
+0 −2
Original line number Diff line number Diff line
@@ -44,8 +44,6 @@ struct ShaderUniform {
struct Metadata {
    // The maximum luminance of the display in nits
    float displayMaxLuminance = 0.0;
    // The current luminance of the display in nits
    float currentDisplayLuminanceNits = 0.0;
    // The maximum luminance of the content in nits
    float contentMaxLuminance = 0.0;
};
+13 −1
Original line number Diff line number Diff line
@@ -61,7 +61,7 @@ TEST_F(TonemapTest, generateShaderSkSLUniforms_containsDefaultUniforms) {
    EXPECT_GT(contentLumFloat, 0);
}

TEST_F(TonemapTest, generateTonemapGainShaderSkSL_containsEntryPoint) {
TEST_F(TonemapTest, generateTonemapGainShaderSkSL_containsEntryPointForPQ) {
    const auto shader =
            tonemap::getToneMapper()
                    ->generateTonemapGainShaderSkSL(aidl::android::hardware::graphics::common::
@@ -73,4 +73,16 @@ TEST_F(TonemapTest, generateTonemapGainShaderSkSL_containsEntryPoint) {
    EXPECT_THAT(shader, HasSubstr("float libtonemap_LookupTonemapGain(vec3 linearRGB, vec3 xyz)"));
}

TEST_F(TonemapTest, generateTonemapGainShaderSkSL_containsEntryPointForHLG) {
    const auto shader =
            tonemap::getToneMapper()
                    ->generateTonemapGainShaderSkSL(aidl::android::hardware::graphics::common::
                                                            Dataspace::BT2020_ITU_HLG,
                                                    aidl::android::hardware::graphics::common::
                                                            Dataspace::DISPLAY_P3);

    // Other tests such as librenderengine_test will plug in the shader to check compilation.
    EXPECT_THAT(shader, HasSubstr("float libtonemap_LookupTonemapGain(vec3 linearRGB, vec3 xyz)"));
}

} // namespace android
+48 −53

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