Loading libs/gui/SurfaceTexture.cpp +0 −28 Original line number Diff line number Diff line Loading @@ -154,10 +154,6 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) { LOGE("setBufferCount: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("setBufferCount: SurfaceTexture is not connected!"); return NO_INIT; } if (bufferCount > NUM_BUFFER_SLOTS) { LOGE("setBufferCount: bufferCount larger than slots available"); return BAD_VALUE; Loading Loading @@ -217,10 +213,6 @@ status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) { LOGE("requestBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("requestBuffer: SurfaceTexture is not connected!"); return NO_INIT; } if (slot < 0 || mBufferCount <= slot) { LOGE("requestBuffer: slot index out of range [0, %d]: %d", mBufferCount, slot); Loading Loading @@ -252,10 +244,6 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("dequeueBuffer: SurfaceTexture is not connected!"); return NO_INIT; } // We need to wait for the FIFO to drain if the number of buffer // needs to change. Loading Loading @@ -446,10 +434,6 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp, LOGE("queueBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("queueBuffer: SurfaceTexture is not connected!"); return NO_INIT; } if (buf < 0 || buf >= mBufferCount) { LOGE("queueBuffer: slot index out of range [0, %d]: %d", mBufferCount, buf); Loading Loading @@ -520,10 +504,6 @@ void SurfaceTexture::cancelBuffer(int buf) { LOGW("cancelBuffer: SurfaceTexture has been abandoned!"); return; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("cancelBuffer: SurfaceTexture is not connected!"); return; } if (buf < 0 || buf >= mBufferCount) { LOGE("cancelBuffer: slot index out of range [0, %d]: %d", Loading @@ -545,10 +525,6 @@ status_t SurfaceTexture::setCrop(const Rect& crop) { LOGE("setCrop: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("setCrop: SurfaceTexture is not connected!"); return NO_INIT; } mNextCrop = crop; return OK; } Loading @@ -560,10 +536,6 @@ status_t SurfaceTexture::setTransform(uint32_t transform) { LOGE("setTransform: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("setTransform: SurfaceTexture is not connected!"); return NO_INIT; } mNextTransform = transform; return OK; } Loading Loading
libs/gui/SurfaceTexture.cpp +0 −28 Original line number Diff line number Diff line Loading @@ -154,10 +154,6 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) { LOGE("setBufferCount: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("setBufferCount: SurfaceTexture is not connected!"); return NO_INIT; } if (bufferCount > NUM_BUFFER_SLOTS) { LOGE("setBufferCount: bufferCount larger than slots available"); return BAD_VALUE; Loading Loading @@ -217,10 +213,6 @@ status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) { LOGE("requestBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("requestBuffer: SurfaceTexture is not connected!"); return NO_INIT; } if (slot < 0 || mBufferCount <= slot) { LOGE("requestBuffer: slot index out of range [0, %d]: %d", mBufferCount, slot); Loading Loading @@ -252,10 +244,6 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("dequeueBuffer: SurfaceTexture is not connected!"); return NO_INIT; } // We need to wait for the FIFO to drain if the number of buffer // needs to change. Loading Loading @@ -446,10 +434,6 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp, LOGE("queueBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("queueBuffer: SurfaceTexture is not connected!"); return NO_INIT; } if (buf < 0 || buf >= mBufferCount) { LOGE("queueBuffer: slot index out of range [0, %d]: %d", mBufferCount, buf); Loading Loading @@ -520,10 +504,6 @@ void SurfaceTexture::cancelBuffer(int buf) { LOGW("cancelBuffer: SurfaceTexture has been abandoned!"); return; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("cancelBuffer: SurfaceTexture is not connected!"); return; } if (buf < 0 || buf >= mBufferCount) { LOGE("cancelBuffer: slot index out of range [0, %d]: %d", Loading @@ -545,10 +525,6 @@ status_t SurfaceTexture::setCrop(const Rect& crop) { LOGE("setCrop: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("setCrop: SurfaceTexture is not connected!"); return NO_INIT; } mNextCrop = crop; return OK; } Loading @@ -560,10 +536,6 @@ status_t SurfaceTexture::setTransform(uint32_t transform) { LOGE("setTransform: SurfaceTexture has been abandoned!"); return NO_INIT; } if (mConnectedApi == NO_CONNECTED_API) { LOGE("setTransform: SurfaceTexture is not connected!"); return NO_INIT; } mNextTransform = transform; return OK; } Loading