Loading services/surfaceflinger/Scheduler/OneShotTimer.cpp +14 −7 Original line number Diff line number Diff line Loading @@ -40,13 +40,21 @@ void calculateTimeoutTime(std::chrono::nanoseconds timestamp, timespec* spec) { namespace android { namespace scheduler { std::chrono::steady_clock::time_point OneShotTimer::Clock::now() const { return std::chrono::steady_clock::now(); } OneShotTimer::OneShotTimer(std::string name, const Interval& interval, const ResetCallback& resetCallback, const TimeoutCallback& timeoutCallback) : mName(std::move(name)), const TimeoutCallback& timeoutCallback, std::unique_ptr<OneShotTimer::Clock> clock) : mClock(std::move(clock)), mName(std::move(name)), mInterval(interval), mResetCallback(resetCallback), mTimeoutCallback(timeoutCallback) {} mTimeoutCallback(timeoutCallback) { LOG_ALWAYS_FATAL_IF(!mClock, "Clock must not be provided"); } OneShotTimer::~OneShotTimer() { stop(); Loading Loading @@ -112,7 +120,7 @@ void OneShotTimer::loop() { break; } auto triggerTime = std::chrono::steady_clock::now() + mInterval; auto triggerTime = mClock->now() + mInterval; state = TimerState::WAITING; while (state == TimerState::WAITING) { constexpr auto zero = std::chrono::steady_clock::duration::zero(); Loading @@ -128,10 +136,9 @@ void OneShotTimer::loop() { state = checkForResetAndStop(state); if (state == TimerState::RESET) { triggerTime = std::chrono::steady_clock::now() + mInterval; triggerTime = mClock->now() + mInterval; state = TimerState::WAITING; } else if (state == TimerState::WAITING && (triggerTime - std::chrono::steady_clock::now()) <= zero) { } else if (state == TimerState::WAITING && (triggerTime - mClock->now()) <= zero) { triggerTimeout = true; state = TimerState::IDLE; } Loading services/surfaceflinger/Scheduler/OneShotTimer.h +13 −1 Original line number Diff line number Diff line Loading @@ -36,8 +36,17 @@ public: using ResetCallback = std::function<void()>; using TimeoutCallback = std::function<void()>; class Clock { public: Clock() = default; virtual ~Clock() = default; virtual std::chrono::steady_clock::time_point now() const; }; OneShotTimer(std::string name, const Interval& interval, const ResetCallback& resetCallback, const TimeoutCallback& timeoutCallback); const TimeoutCallback& timeoutCallback, std::unique_ptr<OneShotTimer::Clock> = std::make_unique<OneShotTimer::Clock>()); ~OneShotTimer(); // Initializes and turns on the idle timer. Loading Loading @@ -78,6 +87,9 @@ private: // Thread waiting for timer to expire. std::thread mThread; // Clock object for the timer. Mocked in unit tests. std::unique_ptr<Clock> mClock; // Semaphore to keep mThread synchronized. sem_t mSemaphore; Loading services/surfaceflinger/tests/unittests/OneShotTimerTest.cpp +107 −88 Original line number Diff line number Diff line Loading @@ -19,6 +19,7 @@ #include <gmock/gmock.h> #include <gtest/gtest.h> #include <utils/Log.h> #include <utils/Timers.h> #include "AsyncCallRecorder.h" #include "Scheduler/OneShotTimer.h" Loading @@ -28,21 +29,22 @@ using namespace std::chrono_literals; namespace android { namespace scheduler { class FakeClock : public OneShotTimer::Clock { public: virtual ~FakeClock() = default; std::chrono::steady_clock::time_point now() const override { return mNow; } void advanceTime(std::chrono::nanoseconds delta) { mNow += delta; } private: std::chrono::steady_clock::time_point mNow; }; class OneShotTimerTest : public testing::Test { protected: OneShotTimerTest() = default; ~OneShotTimerTest() override = default; // This timeout should be used when a 3ms callback is expected. // While the tests typically request a callback after 3ms, the scheduler // does not always cooperate, at it can take significantly longer (observed // 30ms). static constexpr auto waitTimeForExpected3msCallback = 100ms; // This timeout should be used when an 3ms callback is not expected. // Note that there can be false-negatives if the callback happens later. static constexpr auto waitTimeForUnexpected3msCallback = 6ms; AsyncCallRecorder<void (*)()> mResetTimerCallback; AsyncCallRecorder<void (*)()> mExpiredTimerCallback; Loading @@ -56,162 +58,179 @@ protected: namespace { TEST_F(OneShotTimerTest, createAndDestroyTest) { FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>( "TestTimer", 3ms, [] {}, [] {}); "TestTimer", 3ms, [] {}, [] {}, std::unique_ptr<FakeClock>(clock)); } TEST_F(OneShotTimerTest, startStopTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 30ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); auto startTime = std::chrono::steady_clock::now(); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); // The idle timer fires after 30ms, so there should be no callback within // 25ms (waiting for a callback for the full 30ms would be problematic). bool callbackCalled = mExpiredTimerCallback.waitForCall(25ms).has_value(); // Under ideal conditions there should be no event. But occasionally // it is possible that the wait just prior takes more than 30ms, and // a callback is observed. We check the elapsed time since before the OneShotTimer // thread was started as a sanity check to not have a flakey test. EXPECT_FALSE(callbackCalled && std::chrono::steady_clock::now() - startTime < 30ms); std::this_thread::sleep_for(std::chrono::milliseconds(25)); EXPECT_FALSE(mResetTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); clock->advanceTime(2ms); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->stop(); } TEST_F(OneShotTimerTest, resetTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 20ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); // Observe any event that happens in about 25ms. We don't care if one was // observed or not. mExpiredTimerCallback.waitForCall(25ms).has_value(); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); mIdleTimer->reset(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); // There may have been a race with the reset. Clear any callbacks we // received right afterwards. clearPendingCallbacks(); // A single callback should be generated after 30ms EXPECT_TRUE( mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback + 30ms).has_value()); // After one event, it should be idle, and not generate another. EXPECT_FALSE( mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback * 10).has_value()); mIdleTimer->stop(); // Final quick check that no more callback were observed. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall(0ms).has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); clock->advanceTime(2ms); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, resetBackToBackTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 20ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); mIdleTimer->reset(); EXPECT_FALSE(mResetTimerCallback.waitForCall(1ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->reset(); EXPECT_FALSE(mResetTimerCallback.waitForCall(1ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->reset(); EXPECT_FALSE(mResetTimerCallback.waitForCall(1ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->reset(); EXPECT_FALSE(mResetTimerCallback.waitForCall(1ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); // A single callback should be generated after 30ms EXPECT_TRUE( mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback + 30ms).has_value()); mIdleTimer->stop(); clock->advanceTime(2ms); // Final quick check that no more callback were observed. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, startNotCalledTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); // The start hasn't happened, so the callback does not happen. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->stop(); clock->advanceTime(2ms); // Final quick check that no more callback were observed. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, idleTimerIdlesTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); // A callback should be generated after 3ms EXPECT_TRUE(mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback).has_value()); // After one event, it should be idle, and not generate another. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); // Once reset, it should generate another mIdleTimer->reset(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); EXPECT_TRUE(mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback).has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); mIdleTimer->stop(); clock->advanceTime(2ms); // Final quick check that no more callback were observed. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, timeoutCallbackExecutionTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); EXPECT_TRUE(mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback).has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); mIdleTimer->stop(); clock->advanceTime(2ms); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, noCallbacksAfterStopAndResetTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); EXPECT_TRUE(mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback).has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); mIdleTimer->stop(); clearPendingCallbacks(); mIdleTimer->reset(); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall().has_value()); clock->advanceTime(2ms); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, noCallbacksAfterStopTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->stop(); clearPendingCallbacks(); mIdleTimer->reset(); clock->advanceTime(2ms); // No more idle events should be observed EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } } // namespace Loading Loading
services/surfaceflinger/Scheduler/OneShotTimer.cpp +14 −7 Original line number Diff line number Diff line Loading @@ -40,13 +40,21 @@ void calculateTimeoutTime(std::chrono::nanoseconds timestamp, timespec* spec) { namespace android { namespace scheduler { std::chrono::steady_clock::time_point OneShotTimer::Clock::now() const { return std::chrono::steady_clock::now(); } OneShotTimer::OneShotTimer(std::string name, const Interval& interval, const ResetCallback& resetCallback, const TimeoutCallback& timeoutCallback) : mName(std::move(name)), const TimeoutCallback& timeoutCallback, std::unique_ptr<OneShotTimer::Clock> clock) : mClock(std::move(clock)), mName(std::move(name)), mInterval(interval), mResetCallback(resetCallback), mTimeoutCallback(timeoutCallback) {} mTimeoutCallback(timeoutCallback) { LOG_ALWAYS_FATAL_IF(!mClock, "Clock must not be provided"); } OneShotTimer::~OneShotTimer() { stop(); Loading Loading @@ -112,7 +120,7 @@ void OneShotTimer::loop() { break; } auto triggerTime = std::chrono::steady_clock::now() + mInterval; auto triggerTime = mClock->now() + mInterval; state = TimerState::WAITING; while (state == TimerState::WAITING) { constexpr auto zero = std::chrono::steady_clock::duration::zero(); Loading @@ -128,10 +136,9 @@ void OneShotTimer::loop() { state = checkForResetAndStop(state); if (state == TimerState::RESET) { triggerTime = std::chrono::steady_clock::now() + mInterval; triggerTime = mClock->now() + mInterval; state = TimerState::WAITING; } else if (state == TimerState::WAITING && (triggerTime - std::chrono::steady_clock::now()) <= zero) { } else if (state == TimerState::WAITING && (triggerTime - mClock->now()) <= zero) { triggerTimeout = true; state = TimerState::IDLE; } Loading
services/surfaceflinger/Scheduler/OneShotTimer.h +13 −1 Original line number Diff line number Diff line Loading @@ -36,8 +36,17 @@ public: using ResetCallback = std::function<void()>; using TimeoutCallback = std::function<void()>; class Clock { public: Clock() = default; virtual ~Clock() = default; virtual std::chrono::steady_clock::time_point now() const; }; OneShotTimer(std::string name, const Interval& interval, const ResetCallback& resetCallback, const TimeoutCallback& timeoutCallback); const TimeoutCallback& timeoutCallback, std::unique_ptr<OneShotTimer::Clock> = std::make_unique<OneShotTimer::Clock>()); ~OneShotTimer(); // Initializes and turns on the idle timer. Loading Loading @@ -78,6 +87,9 @@ private: // Thread waiting for timer to expire. std::thread mThread; // Clock object for the timer. Mocked in unit tests. std::unique_ptr<Clock> mClock; // Semaphore to keep mThread synchronized. sem_t mSemaphore; Loading
services/surfaceflinger/tests/unittests/OneShotTimerTest.cpp +107 −88 Original line number Diff line number Diff line Loading @@ -19,6 +19,7 @@ #include <gmock/gmock.h> #include <gtest/gtest.h> #include <utils/Log.h> #include <utils/Timers.h> #include "AsyncCallRecorder.h" #include "Scheduler/OneShotTimer.h" Loading @@ -28,21 +29,22 @@ using namespace std::chrono_literals; namespace android { namespace scheduler { class FakeClock : public OneShotTimer::Clock { public: virtual ~FakeClock() = default; std::chrono::steady_clock::time_point now() const override { return mNow; } void advanceTime(std::chrono::nanoseconds delta) { mNow += delta; } private: std::chrono::steady_clock::time_point mNow; }; class OneShotTimerTest : public testing::Test { protected: OneShotTimerTest() = default; ~OneShotTimerTest() override = default; // This timeout should be used when a 3ms callback is expected. // While the tests typically request a callback after 3ms, the scheduler // does not always cooperate, at it can take significantly longer (observed // 30ms). static constexpr auto waitTimeForExpected3msCallback = 100ms; // This timeout should be used when an 3ms callback is not expected. // Note that there can be false-negatives if the callback happens later. static constexpr auto waitTimeForUnexpected3msCallback = 6ms; AsyncCallRecorder<void (*)()> mResetTimerCallback; AsyncCallRecorder<void (*)()> mExpiredTimerCallback; Loading @@ -56,162 +58,179 @@ protected: namespace { TEST_F(OneShotTimerTest, createAndDestroyTest) { FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>( "TestTimer", 3ms, [] {}, [] {}); "TestTimer", 3ms, [] {}, [] {}, std::unique_ptr<FakeClock>(clock)); } TEST_F(OneShotTimerTest, startStopTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 30ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); auto startTime = std::chrono::steady_clock::now(); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); // The idle timer fires after 30ms, so there should be no callback within // 25ms (waiting for a callback for the full 30ms would be problematic). bool callbackCalled = mExpiredTimerCallback.waitForCall(25ms).has_value(); // Under ideal conditions there should be no event. But occasionally // it is possible that the wait just prior takes more than 30ms, and // a callback is observed. We check the elapsed time since before the OneShotTimer // thread was started as a sanity check to not have a flakey test. EXPECT_FALSE(callbackCalled && std::chrono::steady_clock::now() - startTime < 30ms); std::this_thread::sleep_for(std::chrono::milliseconds(25)); EXPECT_FALSE(mResetTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); clock->advanceTime(2ms); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->stop(); } TEST_F(OneShotTimerTest, resetTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 20ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); // Observe any event that happens in about 25ms. We don't care if one was // observed or not. mExpiredTimerCallback.waitForCall(25ms).has_value(); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); mIdleTimer->reset(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); // There may have been a race with the reset. Clear any callbacks we // received right afterwards. clearPendingCallbacks(); // A single callback should be generated after 30ms EXPECT_TRUE( mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback + 30ms).has_value()); // After one event, it should be idle, and not generate another. EXPECT_FALSE( mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback * 10).has_value()); mIdleTimer->stop(); // Final quick check that no more callback were observed. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall(0ms).has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); clock->advanceTime(2ms); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, resetBackToBackTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 20ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); mIdleTimer->reset(); EXPECT_FALSE(mResetTimerCallback.waitForCall(1ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->reset(); EXPECT_FALSE(mResetTimerCallback.waitForCall(1ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->reset(); EXPECT_FALSE(mResetTimerCallback.waitForCall(1ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->reset(); EXPECT_FALSE(mResetTimerCallback.waitForCall(1ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); // A single callback should be generated after 30ms EXPECT_TRUE( mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback + 30ms).has_value()); mIdleTimer->stop(); clock->advanceTime(2ms); // Final quick check that no more callback were observed. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, startNotCalledTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); // The start hasn't happened, so the callback does not happen. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->stop(); clock->advanceTime(2ms); // Final quick check that no more callback were observed. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, idleTimerIdlesTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); // A callback should be generated after 3ms EXPECT_TRUE(mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback).has_value()); // After one event, it should be idle, and not generate another. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); // Once reset, it should generate another mIdleTimer->reset(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); EXPECT_TRUE(mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback).has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); mIdleTimer->stop(); clock->advanceTime(2ms); // Final quick check that no more callback were observed. EXPECT_FALSE(mExpiredTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall(0ms).has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, timeoutCallbackExecutionTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); EXPECT_TRUE(mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback).has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); mIdleTimer->stop(); clock->advanceTime(2ms); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, noCallbacksAfterStopAndResetTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); EXPECT_TRUE(mExpiredTimerCallback.waitForCall(waitTimeForExpected3msCallback).has_value()); clock->advanceTime(2ms); EXPECT_TRUE(mExpiredTimerCallback.waitForCall().has_value()); mIdleTimer->stop(); clearPendingCallbacks(); mIdleTimer->reset(); EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall().has_value()); clock->advanceTime(2ms); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } TEST_F(OneShotTimerTest, noCallbacksAfterStopTest) { mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 3ms, FakeClock* clock = new FakeClock(); mIdleTimer = std::make_unique<scheduler::OneShotTimer>("TestTimer", 1ms, mResetTimerCallback.getInvocable(), mExpiredTimerCallback.getInvocable()); mExpiredTimerCallback.getInvocable(), std::unique_ptr<FakeClock>(clock)); mIdleTimer->start(); EXPECT_TRUE(mResetTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); mIdleTimer->stop(); clearPendingCallbacks(); mIdleTimer->reset(); clock->advanceTime(2ms); // No more idle events should be observed EXPECT_FALSE(mExpiredTimerCallback.waitForCall(waitTimeForUnexpected3msCallback).has_value()); EXPECT_FALSE(mResetTimerCallback.waitForCall().has_value()); EXPECT_FALSE(mExpiredTimerCallback.waitForUnexpectedCall().has_value()); EXPECT_FALSE(mResetTimerCallback.waitForUnexpectedCall().has_value()); } } // namespace Loading