Loading services/inputflinger/tests/InputDispatcher_test.cpp +4 −5 Original line number Diff line number Diff line Loading @@ -634,7 +634,7 @@ public: mInfo.applicationInfo = *inputApplicationHandle->getInfo(); mInfo.token = token; mInfo.id = 0; mInfo.id = sId++; mInfo.name = name; mInfo.layoutParamsFlags = 0; mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION; Loading Loading @@ -672,8 +672,6 @@ public: void setLayoutParamFlags(int32_t flags) { mInfo.layoutParamsFlags = flags; } void setId(int32_t id) { mInfo.id = id; } void setWindowScale(float xScale, float yScale) { mInfo.windowXScale = xScale; mInfo.windowYScale = yScale; Loading Loading @@ -755,8 +753,11 @@ public: private: const std::string mName; std::unique_ptr<FakeInputReceiver> mInputReceiver; static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger }; std::atomic<int32_t> FakeWindowHandle::sId{1}; static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher, int32_t displayId = ADISPLAY_ID_NONE) { KeyEvent event; Loading Loading @@ -1910,14 +1911,12 @@ class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest { // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows. mWindow1->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL | InputWindowInfo::FLAG_SPLIT_TOUCH); mWindow1->setId(0); mWindow1->setFrame(Rect(0, 0, 100, 100)); mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2", ADISPLAY_ID_DEFAULT, mWindow1->getToken()); mWindow2->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL | InputWindowInfo::FLAG_SPLIT_TOUCH); mWindow2->setId(1); mWindow2->setFrame(Rect(100, 100, 200, 200)); mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}}); Loading Loading
services/inputflinger/tests/InputDispatcher_test.cpp +4 −5 Original line number Diff line number Diff line Loading @@ -634,7 +634,7 @@ public: mInfo.applicationInfo = *inputApplicationHandle->getInfo(); mInfo.token = token; mInfo.id = 0; mInfo.id = sId++; mInfo.name = name; mInfo.layoutParamsFlags = 0; mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION; Loading Loading @@ -672,8 +672,6 @@ public: void setLayoutParamFlags(int32_t flags) { mInfo.layoutParamsFlags = flags; } void setId(int32_t id) { mInfo.id = id; } void setWindowScale(float xScale, float yScale) { mInfo.windowXScale = xScale; mInfo.windowYScale = yScale; Loading Loading @@ -755,8 +753,11 @@ public: private: const std::string mName; std::unique_ptr<FakeInputReceiver> mInputReceiver; static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger }; std::atomic<int32_t> FakeWindowHandle::sId{1}; static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher, int32_t displayId = ADISPLAY_ID_NONE) { KeyEvent event; Loading Loading @@ -1910,14 +1911,12 @@ class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest { // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows. mWindow1->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL | InputWindowInfo::FLAG_SPLIT_TOUCH); mWindow1->setId(0); mWindow1->setFrame(Rect(0, 0, 100, 100)); mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2", ADISPLAY_ID_DEFAULT, mWindow1->getToken()); mWindow2->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL | InputWindowInfo::FLAG_SPLIT_TOUCH); mWindow2->setId(1); mWindow2->setFrame(Rect(100, 100, 200, 200)); mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}}); Loading