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When calling MotionEvent::applyTransform, the x/y coordinates for all PointerCoords are transformed accordingly. When this happens, we also need to transform the mouse cursor position. Bug: 179274888 Test: atest InputShellCommandTest (when the display is rotated to different orientations) Change-Id: I10db8238150b1bd20f3f53c3a7514a111e362adb