Loading services/surfaceflinger/SurfaceFlinger.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -2111,7 +2111,7 @@ void SurfaceFlinger::postComposition() { ALOGV("postComposition"); nsecs_t dequeueReadyTime = systemTime(); for (auto layer : mLayersWithQueuedFrames) { for (const auto& layer : mLayersWithQueuedFrames) { layer->releasePendingBuffer(dequeueReadyTime); } Loading Loading @@ -3056,7 +3056,7 @@ bool SurfaceFlinger::handlePageFlip() { // writes to Layer current state. See also b/119481871 Mutex::Autolock lock(mStateLock); for (auto& layer : mLayersWithQueuedFrames) { for (const auto& layer : mLayersWithQueuedFrames) { if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) { mLayersPendingRefresh.push_back(layer); } Loading services/surfaceflinger/SurfaceFlinger.h +2 −3 Original line number Diff line number Diff line Loading @@ -1091,9 +1091,8 @@ private: bool mAnimCompositionPending = false; // Tracks layers that have pending frames which are candidates for being // latched. Because this contains a set of raw layer pointers, can only be // mutated on the main thread. std::unordered_set<Layer*> mLayersWithQueuedFrames; // latched. std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> mLayersWithQueuedFrames; // Tracks layers that need to update a display's dirty region. std::vector<sp<Layer>> mLayersPendingRefresh; std::array<sp<Fence>, 2> mPreviousPresentFences = {Fence::NO_FENCE, Fence::NO_FENCE}; Loading Loading
services/surfaceflinger/SurfaceFlinger.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -2111,7 +2111,7 @@ void SurfaceFlinger::postComposition() { ALOGV("postComposition"); nsecs_t dequeueReadyTime = systemTime(); for (auto layer : mLayersWithQueuedFrames) { for (const auto& layer : mLayersWithQueuedFrames) { layer->releasePendingBuffer(dequeueReadyTime); } Loading Loading @@ -3056,7 +3056,7 @@ bool SurfaceFlinger::handlePageFlip() { // writes to Layer current state. See also b/119481871 Mutex::Autolock lock(mStateLock); for (auto& layer : mLayersWithQueuedFrames) { for (const auto& layer : mLayersWithQueuedFrames) { if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) { mLayersPendingRefresh.push_back(layer); } Loading
services/surfaceflinger/SurfaceFlinger.h +2 −3 Original line number Diff line number Diff line Loading @@ -1091,9 +1091,8 @@ private: bool mAnimCompositionPending = false; // Tracks layers that have pending frames which are candidates for being // latched. Because this contains a set of raw layer pointers, can only be // mutated on the main thread. std::unordered_set<Layer*> mLayersWithQueuedFrames; // latched. std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> mLayersWithQueuedFrames; // Tracks layers that need to update a display's dirty region. std::vector<sp<Layer>> mLayersPendingRefresh; std::array<sp<Fence>, 2> mPreviousPresentFences = {Fence::NO_FENCE, Fence::NO_FENCE}; Loading