Loading opengl/libs/Android.bp +0 −1 Original line number Diff line number Diff line Loading @@ -75,7 +75,6 @@ cc_defaults { "bionic_libc_platform_headers", "gl_headers", "libsystem_headers", "libhardware_headers", "libnativebase_headers", ], export_header_lib_headers: ["gl_headers"], Loading opengl/libs/EGL/egl.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -16,8 +16,6 @@ #include <stdlib.h> #include <hardware/gralloc.h> #include <EGL/egl.h> #include <cutils/properties.h> Loading opengl/libs/EGL/egl_platform_entries.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -23,8 +23,6 @@ #include <stdlib.h> #include <string.h> #include <hardware/gralloc1.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <EGL/eglext_angle.h> Loading services/surfaceflinger/SurfaceFlinger.cpp +13 −5 Original line number Diff line number Diff line Loading @@ -3420,18 +3420,26 @@ void SurfaceFlinger::applyTransactionState( : Scheduler::TransactionStart::NORMAL; setTransactionFlags(transactionFlags, start); if (flags & eAnimation) { mAnimTransactionPending = true; } // if this is a synchronous transaction, wait for it to take effect // before returning. if (flags & eSynchronous) { mTransactionPending = true; const bool synchronous = flags & eSynchronous; const bool syncInput = inputWindowCommands.syncInputWindows; if (!synchronous && !syncInput) { return; } if (flags & eAnimation) { mAnimTransactionPending = true; if (synchronous) { mTransactionPending = true; } if (mPendingInputWindowCommands.syncInputWindows) { if (syncInput) { mPendingSyncInputWindows = true; } // applyTransactionState can be called by either the main SF thread or by // another process through setTransactionState. While a given process may wish // to wait on synchronous transactions, the main SF thread should never Loading Loading
opengl/libs/Android.bp +0 −1 Original line number Diff line number Diff line Loading @@ -75,7 +75,6 @@ cc_defaults { "bionic_libc_platform_headers", "gl_headers", "libsystem_headers", "libhardware_headers", "libnativebase_headers", ], export_header_lib_headers: ["gl_headers"], Loading
opengl/libs/EGL/egl.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -16,8 +16,6 @@ #include <stdlib.h> #include <hardware/gralloc.h> #include <EGL/egl.h> #include <cutils/properties.h> Loading
opengl/libs/EGL/egl_platform_entries.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -23,8 +23,6 @@ #include <stdlib.h> #include <string.h> #include <hardware/gralloc1.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <EGL/eglext_angle.h> Loading
services/surfaceflinger/SurfaceFlinger.cpp +13 −5 Original line number Diff line number Diff line Loading @@ -3420,18 +3420,26 @@ void SurfaceFlinger::applyTransactionState( : Scheduler::TransactionStart::NORMAL; setTransactionFlags(transactionFlags, start); if (flags & eAnimation) { mAnimTransactionPending = true; } // if this is a synchronous transaction, wait for it to take effect // before returning. if (flags & eSynchronous) { mTransactionPending = true; const bool synchronous = flags & eSynchronous; const bool syncInput = inputWindowCommands.syncInputWindows; if (!synchronous && !syncInput) { return; } if (flags & eAnimation) { mAnimTransactionPending = true; if (synchronous) { mTransactionPending = true; } if (mPendingInputWindowCommands.syncInputWindows) { if (syncInput) { mPendingSyncInputWindows = true; } // applyTransactionState can be called by either the main SF thread or by // another process through setTransactionState. While a given process may wish // to wait on synchronous transactions, the main SF thread should never Loading