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Commit 3ed4e0b3 authored by Dan Stoza's avatar Dan Stoza
Browse files

libgui: Add a test suite for SRGB testing

This is the start of an SRGB test suite. Currently it has a test for
SRGB texture reads in GLES3.

Change-Id: I553ee2691dc92b98cae7a003084d4e2823d40d95
parent ec3994f2
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@@ -13,6 +13,7 @@ LOCAL_SRC_FILES := \
    GLTest.cpp \
    IGraphicBufferProducer_test.cpp \
    MultiTextureConsumer_test.cpp \
    SRGB_test.cpp \
    SurfaceTextureClient_test.cpp \
    SurfaceTextureFBO_test.cpp \
    SurfaceTextureGLThreadToGL_test.cpp \
+345 −0
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/*
 * Copyright 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "SRGB_test"
//#define LOG_NDEBUG 0

#include "GLTest.h"

#include <gui/CpuConsumer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>

#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>

#include <android/native_window.h>

#include <gtest/gtest.h>

namespace android {

class SRGBTest : public ::testing::Test {
protected:
    // Class constants
    enum {
        DISPLAY_WIDTH = 512,
        DISPLAY_HEIGHT = 512,
        PIXEL_SIZE = 4, // bytes
        DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE,
        ALPHA_VALUE = 223, // should be in [0, 255]
        TOLERANCE = 1,
    };
    static const char SHOW_DEBUG_STRING[];

    SRGBTest() :
            mInputSurface(), mCpuConsumer(), mLockedBuffer(),
            mEglDisplay(EGL_NO_DISPLAY), mEglConfig(),
            mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE),
            mComposerClient(), mSurfaceControl(), mOutputSurface() {
    }

    virtual ~SRGBTest() {
        if (mEglDisplay != EGL_NO_DISPLAY) {
            if (mEglSurface != EGL_NO_SURFACE) {
                eglDestroySurface(mEglDisplay, mEglSurface);
            }
            if (mEglContext != EGL_NO_CONTEXT) {
                eglDestroyContext(mEglDisplay, mEglContext);
            }
            eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
                    EGL_NO_CONTEXT);
            eglTerminate(mEglDisplay);
        }
    }

    virtual void SetUp() {
        sp<BufferQueue> bufferQueue = new BufferQueue();
        ASSERT_EQ(NO_ERROR, bufferQueue->setDefaultBufferSize(
                DISPLAY_WIDTH, DISPLAY_HEIGHT));
        mCpuConsumer = new CpuConsumer(bufferQueue, 1);
        String8 name("CpuConsumer_for_SRGBTest");
        mCpuConsumer->setName(name);
        mInputSurface = new Surface(bufferQueue);

        ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get()));
        ASSERT_NO_FATAL_FAILURE(createDebugSurface());
    }

    virtual void TearDown() {
        ASSERT_NO_FATAL_FAILURE(copyToDebugSurface());
        mCpuConsumer->unlockBuffer(mLockedBuffer);
    }

    static float linearToSRGB(float l) {
        if (l <= 0.0031308f) {
            return l * 12.92f;
        } else {
            return 1.055f * pow(l, (1 / 2.4f)) - 0.055f;
        }
    }

    void fillTexture(bool writeAsSRGB) {
        uint8_t* textureData = new uint8_t[DISPLAY_SIZE];

        for (int y = 0; y < DISPLAY_HEIGHT; ++y) {
            for (int x = 0; x < DISPLAY_WIDTH; ++x) {
                float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1);
                realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha
                if (writeAsSRGB) {
                    realValue = linearToSRGB(realValue);
                }

                int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE;
                for (int c = 0; c < 3; ++c) {
                    uint8_t intValue = static_cast<uint8_t>(
                            realValue * 255.0f + 0.5f);
                    textureData[offset + c] = intValue;
                }
                textureData[offset + 3] = ALPHA_VALUE;
            }
        }

        glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
                DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                textureData);
        ASSERT_EQ(GL_NO_ERROR, glGetError());

        delete[] textureData;
    }

    static bool withinTolerance(int a, int b) {
        int diff = a - b;
        return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE;
    }

    // Primary producer and consumer
    sp<Surface> mInputSurface;
    sp<CpuConsumer> mCpuConsumer;
    CpuConsumer::LockedBuffer mLockedBuffer;

    EGLDisplay mEglDisplay;
    EGLConfig mEglConfig;
    EGLContext mEglContext;
    EGLSurface mEglSurface;

    // Auxiliary display output
    sp<SurfaceComposerClient> mComposerClient;
    sp<SurfaceControl> mSurfaceControl;
    sp<Surface> mOutputSurface;

private:
    void createEGLSurface(Surface* inputSurface) {
        mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
        ASSERT_EQ(EGL_SUCCESS, eglGetError());
        ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);

        EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL));
        ASSERT_EQ(EGL_SUCCESS, eglGetError());

        static const EGLint configAttribs[] = {
            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
            EGL_RED_SIZE, 8,
            EGL_GREEN_SIZE, 8,
            EGL_BLUE_SIZE, 8,
            EGL_ALPHA_SIZE, 8,
            EGL_NONE };

        EGLint numConfigs = 0;
        EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1,
                &numConfigs));
        ASSERT_EQ(EGL_SUCCESS, eglGetError());

        static const EGLint contextAttribs[] = {
            EGL_CONTEXT_CLIENT_VERSION, 3,
            EGL_NONE } ;

        mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT,
                contextAttribs);
        ASSERT_EQ(EGL_SUCCESS, eglGetError());
        ASSERT_NE(EGL_NO_CONTEXT, mEglContext);

        mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
                inputSurface, NULL);
        ASSERT_EQ(EGL_SUCCESS, eglGetError());
        ASSERT_NE(EGL_NO_SURFACE, mEglSurface);

        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
                mEglContext));
        ASSERT_EQ(EGL_SUCCESS, eglGetError());
    }

    void createDebugSurface() {
        if (getenv(SHOW_DEBUG_STRING) == NULL) return;

        mComposerClient = new SurfaceComposerClient;
        ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());

        mSurfaceControl = mComposerClient->createSurface(
                String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT,
                PIXEL_FORMAT_RGBA_8888);

        ASSERT_TRUE(mSurfaceControl != NULL);
        ASSERT_TRUE(mSurfaceControl->isValid());

        SurfaceComposerClient::openGlobalTransaction();
        ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
        ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
        SurfaceComposerClient::closeGlobalTransaction();

        ANativeWindow_Buffer outBuffer;
        ARect inOutDirtyBounds;
        mOutputSurface = mSurfaceControl->getSurface();
        mOutputSurface->lock(&outBuffer, &inOutDirtyBounds);
        for (int y = 0; y < outBuffer.height; ++y) {
            int rowOffset = y * outBuffer.stride;
            for (int x = 0; x < outBuffer.width; ++x) {
                int colOffset = rowOffset + x;
                for (int c = 0; c < 4; ++c) {
                    int offset = colOffset * PIXEL_SIZE + c;
                    uint8_t* bytePointer =
                            reinterpret_cast<uint8_t*>(outBuffer.bits);
                    bytePointer[offset] = ((c + 1) * 56) - 1;
                }
            }
        }
        mOutputSurface->unlockAndPost();
    }

    void copyToDebugSurface() {
        if (!mOutputSurface.get()) return;

        size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride *
                PIXEL_SIZE;

        ANativeWindow_Buffer outBuffer;
        ARect outBufferBounds;
        mOutputSurface->lock(&outBuffer, &outBufferBounds);
        ASSERT_EQ(mLockedBuffer.height, outBuffer.height);
        ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride);
        ASSERT_EQ(mLockedBuffer.format, outBuffer.format);
        memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize);
        mOutputSurface->unlockAndPost();

        int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING));
        sleep(sleepSeconds);
    }
};

const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS";

TEST_F(SRGBTest, GLRenderFromSRGBTexture) {
    static const char vertexSource[] =
        "attribute vec4 vPosition;\n"
        "varying vec2 texCoords;\n"
        "void main() {\n"
        "  texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
        "  gl_Position = vPosition;\n"
        "}\n";

    static const char fragmentSource[] =
        "precision mediump float;\n"
        "uniform sampler2D texSampler;\n"
        "varying vec2 texCoords;\n"
        "void main() {\n"
        "  gl_FragColor = texture2D(texSampler, texCoords);\n"
        "}\n";

    GLuint program;
    {
        SCOPED_TRACE("Creating shader program");
        ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(
                vertexSource, fragmentSource, &program));
    }

    GLint positionHandle = glGetAttribLocation(program, "vPosition");
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    ASSERT_NE(-1, positionHandle);

    GLint samplerHandle = glGetUniformLocation(program, "texSampler");
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    ASSERT_NE(-1, samplerHandle);

    static const GLfloat vertices[] = {
        -1.0f, 1.0f,
        -1.0f, -1.0f,
        1.0f, -1.0f,
        1.0f, 1.0f,
    };

    glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    glEnableVertexAttribArray(positionHandle);
    ASSERT_EQ(GL_NO_ERROR, glGetError());

    glUseProgram(program);
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    glUniform1i(samplerHandle, 0);
    ASSERT_EQ(GL_NO_ERROR, glGetError());

    GLuint textureHandle;
    glGenTextures(1, &textureHandle);
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    glBindTexture(GL_TEXTURE_2D, textureHandle);
    ASSERT_EQ(GL_NO_ERROR, glGetError());

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    ASSERT_EQ(GL_NO_ERROR, glGetError());

    // The RGB texture is displayed in the top half
    ASSERT_NO_FATAL_FAILURE(fillTexture(false));
    glViewport(0, DISPLAY_HEIGHT / 2, DISPLAY_WIDTH, DISPLAY_HEIGHT / 2);
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
    ASSERT_EQ(GL_NO_ERROR, glGetError());

    // The SRGB texture is displayed in the bottom half
    ASSERT_NO_FATAL_FAILURE(fillTexture(true));
    glViewport(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT / 2);
    ASSERT_EQ(GL_NO_ERROR, glGetError());
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
    ASSERT_EQ(GL_NO_ERROR, glGetError());

    eglSwapBuffers(mEglDisplay, mEglSurface);
    ASSERT_EQ(EGL_SUCCESS, eglGetError());

    ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
    ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_RGBA_8888);
    ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH);
    ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT);
    int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride *
            PIXEL_SIZE;
    int midRGBOffset = midSRGBOffset * 3;
    midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
    midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
    for (int c = 0; c < 4; ++c) {
        ASSERT_PRED2(withinTolerance,
                static_cast<int>(mLockedBuffer.data[midRGBOffset]),
                static_cast<int>(mLockedBuffer.data[midSRGBOffset]));
    }
    // mLockedBuffer is unlocked in TearDown so we can copy data from it to
    // the debug surface if necessary
}

} // namespace android