Sample from texel centers in downchunk shaders
Previously we weren't sampling from texel centers, which caused incorrect pixels to be sampled when using nearest neighbor sampling. Bug: 329464641 Flag: com.android.graphics.surfaceflinger.flags.local_tonemap_screenshots Test: librenderengine_test Test: Screenshots of UltraHDR and HDR video Change-Id: Id1e3ea070368aecb18e5bd1ae7093537c76f6ddf
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