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Commit 392edd88 authored by Jamie Gennis's avatar Jamie Gennis
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SurfaceFlinger: Move GraphicBufferAlloc to libgui

This change moves the GraphicBufferAlloc class from SurfaceFlinger to libgui.

Change-Id: Idf31d2004efa2651b60590733f73c4a7b831e8a9
parent 3325fe16
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+12 −11
Original line number Diff line number Diff line
@@ -3,29 +3,30 @@ include $(CLEAR_VARS)

LOCAL_SRC_FILES:= \
	BitTube.cpp \
	BufferItemConsumer.cpp \
	BufferQueue.cpp \
	ConsumerBase.cpp \
	CpuConsumer.cpp \
	DisplayEventReceiver.cpp \
	DummyConsumer.cpp \
	GraphicBufferAlloc.cpp \
	GuiConfig.cpp \
	IDisplayEventConnection.cpp \
	IGraphicBufferAlloc.cpp \
	ISensorEventConnection.cpp \
	ISensorServer.cpp \
	ISurface.cpp \
	ISurfaceComposer.cpp \
	ISurfaceComposerClient.cpp \
	ISurfaceTexture.cpp \
	LayerState.cpp \
	Sensor.cpp \
	SensorEventQueue.cpp \
	SensorManager.cpp \
	SurfaceTexture.cpp \
	SurfaceTextureClient.cpp \
	ISurfaceComposer.cpp \
	ISurface.cpp \
	ISurfaceComposerClient.cpp \
	IGraphicBufferAlloc.cpp \
	LayerState.cpp \
	Surface.cpp \
	SurfaceComposerClient.cpp \
	DummyConsumer.cpp \
	CpuConsumer.cpp \
	BufferItemConsumer.cpp \
	GuiConfig.cpp
	SurfaceTexture.cpp \
	SurfaceTextureClient.cpp \

LOCAL_SHARED_LIBRARIES := \
	libbinder \
+1 −1
Original line number Diff line number Diff line
@@ -19,7 +19,7 @@

#include <ui/GraphicBuffer.h>

#include "DisplayHardware/GraphicBufferAlloc.h"
#include <gui/GraphicBufferAlloc.h>

// ----------------------------------------------------------------------------
namespace android {
+0 −1
Original line number Diff line number Diff line
@@ -11,7 +11,6 @@ LOCAL_SRC_FILES:= \
    LayerDim.cpp                            \
    LayerScreenshot.cpp                     \
    DisplayHardware/FramebufferSurface.cpp  \
    DisplayHardware/GraphicBufferAlloc.cpp  \
    DisplayHardware/HWComposer.cpp          \
    DisplayHardware/PowerHAL.cpp            \
    GLExtensions.cpp                        \
+1 −1
Original line number Diff line number Diff line
@@ -30,10 +30,10 @@

#include <hardware/hardware.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/GraphicBufferAlloc.h>
#include <ui/GraphicBuffer.h>

#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/GraphicBufferAlloc.h"
#include "DisplayHardware/HWComposer.h"

#ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
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