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Commit 38953ba5 authored by Derek Sollenberger's avatar Derek Sollenberger Committed by Automerger Merge Worker
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Merge "Add support for latching unsignaled buffers in Skia RenderEngine." into...

Merge "Add support for latching unsignaled buffers in Skia RenderEngine." into sc-qpr1-dev am: 81274cba

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/15793630

Change-Id: I34c7ac03062f48c23d108ef3d3bdb12cf95ae9ff
parents 85f88c49 81274cba
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+25 −10
Original line number Diff line number Diff line
@@ -424,14 +424,28 @@ base::unique_fd SkiaGLRenderEngine::flush() {
    return fenceFd;
}

bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) {
void SkiaGLRenderEngine::waitFence(base::borrowed_fd fenceFd) {
    if (fenceFd.get() >= 0 && !waitGpuFence(fenceFd)) {
        ATRACE_NAME("SkiaGLRenderEngine::waitFence");
        sync_wait(fenceFd.get(), -1);
    }
}

bool SkiaGLRenderEngine::waitGpuFence(base::borrowed_fd fenceFd) {
    if (!gl::GLExtensions::getInstance().hasNativeFenceSync() ||
        !gl::GLExtensions::getInstance().hasWaitSync()) {
        return false;
    }

    // Duplicate the fence for passing to eglCreateSyncKHR.
    base::unique_fd fenceDup(dup(fenceFd.get()));
    if (fenceDup.get() < 0) {
        ALOGE("failed to create duplicate fence fd: %d", fenceDup.get());
        return false;
    }

    // release the fd and transfer the ownership to EGLSync
    EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
    EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceDup.release(), EGL_NONE};
    EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
    if (sync == EGL_NO_SYNC_KHR) {
        ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
@@ -726,14 +740,6 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
        return NO_ERROR;
    }

    if (bufferFence.get() >= 0) {
        // Duplicate the fence for passing to waitFence.
        base::unique_fd bufferFenceDup(dup(bufferFence.get()));
        if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
            ATRACE_NAME("Waiting before draw");
            sync_wait(bufferFence.get(), -1);
        }
    }
    if (buffer == nullptr) {
        ALOGE("No output buffer provided. Aborting GPU composition.");
        return BAD_VALUE;
@@ -758,6 +764,9 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
                                                               true, mTextureCleanupMgr);
    }

    // wait on the buffer to be ready to use prior to using it
    waitFence(bufferFence);

    const ui::Dataspace dstDataspace =
            mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR;
    sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(dstDataspace, grContext);
@@ -1014,6 +1023,12 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
                                                      false, mTextureCleanupMgr);
            }

            // if the layer's buffer has a fence, then we must must respect the fence prior to using
            // the buffer.
            if (layer->source.buffer.fence != nullptr) {
                waitFence(layer->source.buffer.fence->get());
            }

            // isOpaque means we need to ignore the alpha in the image,
            // replacing it with the alpha specified by the LayerSettings. See
            // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
+4 −1
Original line number Diff line number Diff line
@@ -99,7 +99,10 @@ private:
    inline GrDirectContext* getActiveGrContext() const;

    base::unique_fd flush();
    bool waitFence(base::unique_fd fenceFd);
    // waitFence attempts to wait in the GPU, and if unable to waits on the CPU instead.
    void waitFence(base::borrowed_fd fenceFd);
    bool waitGpuFence(base::borrowed_fd fenceFd);

    void initCanvas(SkCanvas* canvas, const DisplaySettings& display);
    void drawShadow(SkCanvas* canvas, const SkRRect& casterRRect,
                    const ShadowSettings& shadowSettings);