Loading opengl/libagl/copybit.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -423,7 +423,8 @@ static bool copybit(GLint x, GLint y, COPYBIT_ENABLE : COPYBIT_DISABLE); clipRectRegion it(c); LOGD("dst={%d, %d, %d, %p, %p}, " LOGD_IF(0, "dst={%d, %d, %d, %p, %p}, " "src={%d, %d, %d, %p, %p}, " "drect={%d,%d,%d,%d}, " "srect={%d,%d,%d,%d}, " Loading opengl/tests/linetex/linetex.cpp +4 −2 Original line number Diff line number Diff line Loading @@ -68,7 +68,7 @@ int main(int argc, char** argv) glBindTexture(GL_TEXTURE_2D, 0); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); Loading @@ -77,7 +77,9 @@ int main(int argc, char** argv) glEnable(GL_TEXTURE_2D); glColor4f(1,1,1,1); const uint16_t t16[64] = { 0xFFFF, 0xF800, 0x07E0, 0x001F }; // default pack-alignment is 4 const uint16_t t16[64] = { 0xFFFF, 0, 0xF800, 0, 0x07E0, 0, 0x001F, 0 }; const GLfloat vertices[4][2] = { { w/2, 0 }, Loading Loading
opengl/libagl/copybit.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -423,7 +423,8 @@ static bool copybit(GLint x, GLint y, COPYBIT_ENABLE : COPYBIT_DISABLE); clipRectRegion it(c); LOGD("dst={%d, %d, %d, %p, %p}, " LOGD_IF(0, "dst={%d, %d, %d, %p, %p}, " "src={%d, %d, %d, %p, %p}, " "drect={%d,%d,%d,%d}, " "srect={%d,%d,%d,%d}, " Loading
opengl/tests/linetex/linetex.cpp +4 −2 Original line number Diff line number Diff line Loading @@ -68,7 +68,7 @@ int main(int argc, char** argv) glBindTexture(GL_TEXTURE_2D, 0); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); Loading @@ -77,7 +77,9 @@ int main(int argc, char** argv) glEnable(GL_TEXTURE_2D); glColor4f(1,1,1,1); const uint16_t t16[64] = { 0xFFFF, 0xF800, 0x07E0, 0x001F }; // default pack-alignment is 4 const uint16_t t16[64] = { 0xFFFF, 0, 0xF800, 0, 0x07E0, 0, 0x001F, 0 }; const GLfloat vertices[4][2] = { { w/2, 0 }, Loading