Loading libs/gui/tests/SurfaceTextureClient_test.cpp +31 −1 Original line number Diff line number Diff line Loading @@ -61,6 +61,7 @@ protected: &myConfig, 1, &numConfigs)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); mEglConfig = myConfig; EGLint pbufferAttribs[] = { EGL_WIDTH, 16, EGL_HEIGHT, 16, Loading Loading @@ -95,7 +96,7 @@ protected: virtual EGLint const* getConfigAttribs() { static EGLint sDefaultConfigAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT | EGL_WINDOW_BIT, EGL_NONE }; Loading @@ -109,6 +110,7 @@ protected: EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLContext mEglContext; EGLConfig mEglConfig; }; TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) { Loading Loading @@ -169,6 +171,34 @@ TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) { eglTerminate(dpy); } TEST_F(SurfaceTextureClientTest, EglSwapBuffersAbandonErrorIsEglBadSurface) { EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, mANW.get(), NULL); EXPECT_NE(EGL_NO_SURFACE, eglSurface); EXPECT_EQ(EGL_SUCCESS, eglGetError()); EGLBoolean success = eglMakeCurrent(mEglDisplay, eglSurface, eglSurface, mEglContext); EXPECT_EQ(EGL_TRUE, success); glClear(GL_COLOR_BUFFER_BIT); success = eglSwapBuffers(mEglDisplay, eglSurface); EXPECT_EQ(EGL_TRUE, success); mST->abandon(); glClear(GL_COLOR_BUFFER_BIT); success = eglSwapBuffers(mEglDisplay, eglSurface); EXPECT_EQ(EGL_FALSE, success); EXPECT_EQ(EGL_BAD_SURFACE, eglGetError()); success = eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); ASSERT_EQ(EGL_TRUE, success); if (eglSurface != EGL_NO_SURFACE) { eglDestroySurface(mEglDisplay, eglSurface); } } TEST_F(SurfaceTextureClientTest, BufferGeometryInvalidSizesFail) { EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), -1, 0, 0)); EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, -1, 0)); Loading Loading
libs/gui/tests/SurfaceTextureClient_test.cpp +31 −1 Original line number Diff line number Diff line Loading @@ -61,6 +61,7 @@ protected: &myConfig, 1, &numConfigs)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); mEglConfig = myConfig; EGLint pbufferAttribs[] = { EGL_WIDTH, 16, EGL_HEIGHT, 16, Loading Loading @@ -95,7 +96,7 @@ protected: virtual EGLint const* getConfigAttribs() { static EGLint sDefaultConfigAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT | EGL_WINDOW_BIT, EGL_NONE }; Loading @@ -109,6 +110,7 @@ protected: EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLContext mEglContext; EGLConfig mEglConfig; }; TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) { Loading Loading @@ -169,6 +171,34 @@ TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) { eglTerminate(dpy); } TEST_F(SurfaceTextureClientTest, EglSwapBuffersAbandonErrorIsEglBadSurface) { EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, mANW.get(), NULL); EXPECT_NE(EGL_NO_SURFACE, eglSurface); EXPECT_EQ(EGL_SUCCESS, eglGetError()); EGLBoolean success = eglMakeCurrent(mEglDisplay, eglSurface, eglSurface, mEglContext); EXPECT_EQ(EGL_TRUE, success); glClear(GL_COLOR_BUFFER_BIT); success = eglSwapBuffers(mEglDisplay, eglSurface); EXPECT_EQ(EGL_TRUE, success); mST->abandon(); glClear(GL_COLOR_BUFFER_BIT); success = eglSwapBuffers(mEglDisplay, eglSurface); EXPECT_EQ(EGL_FALSE, success); EXPECT_EQ(EGL_BAD_SURFACE, eglGetError()); success = eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); ASSERT_EQ(EGL_TRUE, success); if (eglSurface != EGL_NO_SURFACE) { eglDestroySurface(mEglDisplay, eglSurface); } } TEST_F(SurfaceTextureClientTest, BufferGeometryInvalidSizesFail) { EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), -1, 0, 0)); EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, -1, 0)); Loading