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Commit 2fe9f86d authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
Browse files

Merge "[RenderEngine] Create GLES 3 RenderEngine."

parents 2afae6d9 7e219eb7
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+1 −1
Original line number Original line Diff line number Diff line
@@ -46,7 +46,7 @@ filegroup {
filegroup {
filegroup {
    name: "librenderengine_gl_sources",
    name: "librenderengine_gl_sources",
    srcs: [
    srcs: [
        "gl/GLES20RenderEngine.cpp",
        "gl/GLESRenderEngine.cpp",
        "gl/GLExtensions.cpp",
        "gl/GLExtensions.cpp",
        "gl/GLFramebuffer.cpp",
        "gl/GLFramebuffer.cpp",
        "gl/GLImage.cpp",
        "gl/GLImage.cpp",
+3 −3
Original line number Original line Diff line number Diff line
@@ -19,7 +19,7 @@
#include <cutils/properties.h>
#include <cutils/properties.h>
#include <log/log.h>
#include <log/log.h>
#include <private/gui/SyncFeatures.h>
#include <private/gui/SyncFeatures.h>
#include "gl/GLES20RenderEngine.h"
#include "gl/GLESRenderEngine.h"


namespace android {
namespace android {
namespace renderengine {
namespace renderengine {
@@ -29,10 +29,10 @@ std::unique_ptr<impl::RenderEngine> RenderEngine::create(int hwcFormat, uint32_t
    property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles");
    property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles");
    if (strcmp(prop, "gles") == 0) {
    if (strcmp(prop, "gles") == 0) {
        ALOGD("RenderEngine GLES Backend");
        ALOGD("RenderEngine GLES Backend");
        return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags);
        return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags);
    }
    }
    ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop);
    ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop);
    return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags);
    return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags);
}
}


RenderEngine::~RenderEngine() = default;
RenderEngine::~RenderEngine() = default;
+80 −67
Original line number Original line Diff line number Diff line
@@ -19,7 +19,7 @@
#define LOG_TAG "RenderEngine"
#define LOG_TAG "RenderEngine"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#define ATRACE_TAG ATRACE_TAG_GRAPHICS


#include "GLES20RenderEngine.h"
#include "GLESRenderEngine.h"


#include <math.h>
#include <math.h>
#include <fstream>
#include <fstream>
@@ -221,8 +221,7 @@ static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint render
    return err;
    return err;
}
}


std::unique_ptr<GLES20RenderEngine> GLES20RenderEngine::create(int hwcFormat,
std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(int hwcFormat, uint32_t featureFlags) {
                                                               uint32_t featureFlags) {
    // initialize EGL for the default display
    // initialize EGL for the default display
    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (!eglInitialize(display, nullptr, nullptr)) {
    if (!eglInitialize(display, nullptr, nullptr)) {
@@ -263,7 +262,7 @@ std::unique_ptr<GLES20RenderEngine> GLES20RenderEngine::create(int hwcFormat,
    GlesVersion version = parseGlesVersion(extensions.getVersion());
    GlesVersion version = parseGlesVersion(extensions.getVersion());


    // initialize the renderer while GL is current
    // initialize the renderer while GL is current
    std::unique_ptr<GLES20RenderEngine> engine;
    std::unique_ptr<GLESRenderEngine> engine;
    switch (version) {
    switch (version) {
        case GLES_VERSION_1_0:
        case GLES_VERSION_1_0:
        case GLES_VERSION_1_1:
        case GLES_VERSION_1_1:
@@ -271,8 +270,7 @@ std::unique_ptr<GLES20RenderEngine> GLES20RenderEngine::create(int hwcFormat,
            break;
            break;
        case GLES_VERSION_2_0:
        case GLES_VERSION_2_0:
        case GLES_VERSION_3_0:
        case GLES_VERSION_3_0:
            engine = std::make_unique<GLES20RenderEngine>(featureFlags, display, config, ctxt,
            engine = std::make_unique<GLESRenderEngine>(featureFlags, display, config, ctxt, dummy);
                                                          dummy);
            break;
            break;
    }
    }


@@ -287,17 +285,17 @@ std::unique_ptr<GLES20RenderEngine> GLES20RenderEngine::create(int hwcFormat,
    return engine;
    return engine;
}
}


EGLConfig GLES20RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
    status_t err;
    status_t err;
    EGLConfig config;
    EGLConfig config;


    // First try to get an ES2 config
    // First try to get an ES3 config
    err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
    err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
    if (err != NO_ERROR) {
    if (err != NO_ERROR) {
        // If ES2 fails, try ES1
        // If ES3 fails, try to get an ES2 config
        err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config);
        err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
        if (err != NO_ERROR) {
        if (err != NO_ERROR) {
            // still didn't work, probably because we're on the emulator...
            // If ES2 still doesn't work, probably because we're on the emulator.
            // try a simplified query
            // try a simplified query
            ALOGW("no suitable EGLConfig found, trying a simpler query");
            ALOGW("no suitable EGLConfig found, trying a simpler query");
            err = selectEGLConfig(display, format, 0, &config);
            err = selectEGLConfig(display, format, 0, &config);
@@ -326,7 +324,7 @@ EGLConfig GLES20RenderEngine::chooseEglConfig(EGLDisplay display, int format, bo
    return config;
    return config;
}
}


GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config,
GLESRenderEngine::GLESRenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config,
                                   EGLContext ctxt, EGLSurface dummy)
                                   EGLContext ctxt, EGLSurface dummy)
      : renderengine::impl::RenderEngine(featureFlags),
      : renderengine::impl::RenderEngine(featureFlags),
        mEGLDisplay(display),
        mEGLDisplay(display),
@@ -382,28 +380,28 @@ GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags, EGLDisplay display
    }
    }
}
}


GLES20RenderEngine::~GLES20RenderEngine() {
GLESRenderEngine::~GLESRenderEngine() {
    eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    eglTerminate(mEGLDisplay);
    eglTerminate(mEGLDisplay);
}
}


std::unique_ptr<Framebuffer> GLES20RenderEngine::createFramebuffer() {
std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() {
    return std::make_unique<GLFramebuffer>(*this);
    return std::make_unique<GLFramebuffer>(*this);
}
}


std::unique_ptr<Image> GLES20RenderEngine::createImage() {
std::unique_ptr<Image> GLESRenderEngine::createImage() {
    return std::make_unique<GLImage>(*this);
    return std::make_unique<GLImage>(*this);
}
}


void GLES20RenderEngine::primeCache() const {
void GLESRenderEngine::primeCache() const {
    ProgramCache::getInstance().primeCache(mFeatureFlags & USE_COLOR_MANAGEMENT);
    ProgramCache::getInstance().primeCache(mFeatureFlags & USE_COLOR_MANAGEMENT);
}
}


bool GLES20RenderEngine::isCurrent() const {
bool GLESRenderEngine::isCurrent() const {
    return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext();
    return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext();
}
}


base::unique_fd GLES20RenderEngine::flush() {
base::unique_fd GLESRenderEngine::flush() {
    if (!GLExtensions::getInstance().hasNativeFenceSync()) {
    if (!GLExtensions::getInstance().hasNativeFenceSync()) {
        return base::unique_fd();
        return base::unique_fd();
    }
    }
@@ -427,7 +425,7 @@ base::unique_fd GLES20RenderEngine::flush() {
    return fenceFd;
    return fenceFd;
}
}


bool GLES20RenderEngine::finish() {
bool GLESRenderEngine::finish() {
    if (!GLExtensions::getInstance().hasFenceSync()) {
    if (!GLExtensions::getInstance().hasFenceSync()) {
        ALOGW("no synchronization support");
        ALOGW("no synchronization support");
        return false;
        return false;
@@ -455,7 +453,7 @@ bool GLES20RenderEngine::finish() {
    return true;
    return true;
}
}


bool GLES20RenderEngine::waitFence(base::unique_fd fenceFd) {
bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) {
    if (!GLExtensions::getInstance().hasNativeFenceSync() ||
    if (!GLExtensions::getInstance().hasNativeFenceSync() ||
        !GLExtensions::getInstance().hasWaitSync()) {
        !GLExtensions::getInstance().hasWaitSync()) {
        return false;
        return false;
@@ -485,13 +483,13 @@ bool GLES20RenderEngine::waitFence(base::unique_fd fenceFd) {
    return true;
    return true;
}
}


void GLES20RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
    glClearColor(red, green, blue, alpha);
    glClearColor(red, green, blue, alpha);
    glClear(GL_COLOR_BUFFER_BIT);
    glClear(GL_COLOR_BUFFER_BIT);
}
}


void GLES20RenderEngine::fillRegionWithColor(const Region& region, float red, float green,
void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue,
                                             float blue, float alpha) {
                                           float alpha) {
    size_t c;
    size_t c;
    Rect const* r = region.getArray(&c);
    Rect const* r = region.getArray(&c);
    Mesh mesh(Mesh::TRIANGLES, c * 6, 2);
    Mesh mesh(Mesh::TRIANGLES, c * 6, 2);
@@ -514,7 +512,7 @@ void GLES20RenderEngine::fillRegionWithColor(const Region& region, float red, fl
    drawMesh(mesh);
    drawMesh(mesh);
}
}


void GLES20RenderEngine::setScissor(const Rect& region) {
void GLESRenderEngine::setScissor(const Rect& region) {
    // Invert y-coordinate to map to GL-space.
    // Invert y-coordinate to map to GL-space.
    int32_t canvasHeight = mFboHeight;
    int32_t canvasHeight = mFboHeight;
    int32_t glBottom = canvasHeight - region.bottom;
    int32_t glBottom = canvasHeight - region.bottom;
@@ -523,19 +521,19 @@ void GLES20RenderEngine::setScissor(const Rect& region) {
    glEnable(GL_SCISSOR_TEST);
    glEnable(GL_SCISSOR_TEST);
}
}


void GLES20RenderEngine::disableScissor() {
void GLESRenderEngine::disableScissor() {
    glDisable(GL_SCISSOR_TEST);
    glDisable(GL_SCISSOR_TEST);
}
}


void GLES20RenderEngine::genTextures(size_t count, uint32_t* names) {
void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
    glGenTextures(count, names);
    glGenTextures(count, names);
}
}


void GLES20RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
    glDeleteTextures(count, names);
    glDeleteTextures(count, names);
}
}


void GLES20RenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
    const GLImage& glImage = static_cast<const GLImage&>(image);
    const GLImage& glImage = static_cast<const GLImage&>(image);
    const GLenum target = GL_TEXTURE_EXTERNAL_OES;
    const GLenum target = GL_TEXTURE_EXTERNAL_OES;


@@ -545,7 +543,7 @@ void GLES20RenderEngine::bindExternalTextureImage(uint32_t texName, const Image&
    }
    }
}
}


status_t GLES20RenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
    GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
    GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
    EGLImageKHR eglImage = glFramebuffer->getEGLImage();
    EGLImageKHR eglImage = glFramebuffer->getEGLImage();
    uint32_t textureName = glFramebuffer->getTextureName();
    uint32_t textureName = glFramebuffer->getTextureName();
@@ -569,14 +567,14 @@ status_t GLES20RenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
    return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
    return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
}
}


void GLES20RenderEngine::unbindFrameBuffer(Framebuffer* /* framebuffer */) {
void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /* framebuffer */) {
    mFboHeight = 0;
    mFboHeight = 0;


    // back to main framebuffer
    // back to main framebuffer
    glBindFramebuffer(GL_FRAMEBUFFER, 0);
    glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
}


void GLES20RenderEngine::checkErrors() const {
void GLESRenderEngine::checkErrors() const {
    do {
    do {
        // there could be more than one error flag
        // there could be more than one error flag
        GLenum error = glGetError();
        GLenum error = glGetError();
@@ -585,14 +583,14 @@ void GLES20RenderEngine::checkErrors() const {
    } while (true);
    } while (true);
}
}


status_t GLES20RenderEngine::drawLayers(const DisplaySettings& /*settings*/,
status_t GLESRenderEngine::drawLayers(const DisplaySettings& /*settings*/,
                                      const std::vector<LayerSettings>& /*layers*/,
                                      const std::vector<LayerSettings>& /*layers*/,
                                      ANativeWindowBuffer* const /*buffer*/,
                                      ANativeWindowBuffer* const /*buffer*/,
                                      base::unique_fd* /*displayFence*/) const {
                                      base::unique_fd* /*displayFence*/) const {
    return NO_ERROR;
    return NO_ERROR;
}
}


void GLES20RenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop,
void GLESRenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop,
                                                ui::Transform::orientation_flags rotation) {
                                                ui::Transform::orientation_flags rotation) {
    int32_t l = sourceCrop.left;
    int32_t l = sourceCrop.left;
    int32_t r = sourceCrop.right;
    int32_t r = sourceCrop.right;
@@ -625,9 +623,8 @@ void GLES20RenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect s
    mVpHeight = vph;
    mVpHeight = vph;
}
}


void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque,
void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
                                            bool disableTexture, const half4& color,
                                          const half4& color, float cornerRadius) {
                                            float cornerRadius) {
    mState.isPremultipliedAlpha = premultipliedAlpha;
    mState.isPremultipliedAlpha = premultipliedAlpha;
    mState.isOpaque = opaque;
    mState.isOpaque = opaque;
    mState.color = color;
    mState.color = color;
@@ -645,23 +642,23 @@ void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque
    }
    }
}
}


void GLES20RenderEngine::setSourceY410BT2020(bool enable) {
void GLESRenderEngine::setSourceY410BT2020(bool enable) {
    mState.isY410BT2020 = enable;
    mState.isY410BT2020 = enable;
}
}


void GLES20RenderEngine::setSourceDataSpace(Dataspace source) {
void GLESRenderEngine::setSourceDataSpace(Dataspace source) {
    mDataSpace = source;
    mDataSpace = source;
}
}


void GLES20RenderEngine::setOutputDataSpace(Dataspace dataspace) {
void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) {
    mOutputDataSpace = dataspace;
    mOutputDataSpace = dataspace;
}
}


void GLES20RenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
    mState.displayMaxLuminance = maxLuminance;
    mState.displayMaxLuminance = maxLuminance;
}
}


void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
void GLESRenderEngine::setupLayerTexturing(const Texture& texture) {
    GLuint target = texture.getTextureTarget();
    GLuint target = texture.getTextureTarget();
    glBindTexture(target, texture.getTextureName());
    glBindTexture(target, texture.getTextureName());
    GLenum filter = GL_NEAREST;
    GLenum filter = GL_NEAREST;
@@ -677,7 +674,7 @@ void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
    mState.textureEnabled = true;
    mState.textureEnabled = true;
}
}


void GLES20RenderEngine::setupLayerBlackedOut() {
void GLESRenderEngine::setupLayerBlackedOut() {
    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
    Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
    Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
    texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
    texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
@@ -685,19 +682,19 @@ void GLES20RenderEngine::setupLayerBlackedOut() {
    mState.textureEnabled = true;
    mState.textureEnabled = true;
}
}


void GLES20RenderEngine::setColorTransform(const mat4& colorTransform) {
void GLESRenderEngine::setColorTransform(const mat4& colorTransform) {
    mState.colorMatrix = colorTransform;
    mState.colorMatrix = colorTransform;
}
}


void GLES20RenderEngine::disableTexturing() {
void GLESRenderEngine::disableTexturing() {
    mState.textureEnabled = false;
    mState.textureEnabled = false;
}
}


void GLES20RenderEngine::disableBlending() {
void GLESRenderEngine::disableBlending() {
    glDisable(GL_BLEND);
    glDisable(GL_BLEND);
}
}


void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) {
    mState.isPremultipliedAlpha = true;
    mState.isPremultipliedAlpha = true;
    mState.isOpaque = false;
    mState.isOpaque = false;
    mState.color = half4(r, g, b, a);
    mState.color = half4(r, g, b, a);
@@ -705,11 +702,11 @@ void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a)
    glDisable(GL_BLEND);
    glDisable(GL_BLEND);
}
}


void GLES20RenderEngine::setupCornerRadiusCropSize(float width, float height) {
void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) {
    mState.cropSize = half2(width, height);
    mState.cropSize = half2(width, height);
}
}


void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
void GLESRenderEngine::drawMesh(const Mesh& mesh) {
    ATRACE_CALL();
    ATRACE_CALL();
    if (mesh.getTexCoordsSize()) {
    if (mesh.getTexCoordsSize()) {
        glEnableVertexAttribArray(Program::texCoords);
        glEnableVertexAttribArray(Program::texCoords);
@@ -849,15 +846,15 @@ void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
    }
    }
}
}


size_t GLES20RenderEngine::getMaxTextureSize() const {
size_t GLESRenderEngine::getMaxTextureSize() const {
    return mMaxTextureSize;
    return mMaxTextureSize;
}
}


size_t GLES20RenderEngine::getMaxViewportDims() const {
size_t GLESRenderEngine::getMaxViewportDims() const {
    return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
    return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
}
}


void GLES20RenderEngine::dump(String8& result) {
void GLESRenderEngine::dump(String8& result) {
    const GLExtensions& extensions = GLExtensions::getInstance();
    const GLExtensions& extensions = GLExtensions::getInstance();


    result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion());
    result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion());
@@ -875,7 +872,7 @@ void GLES20RenderEngine::dump(String8& result) {
                        dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
                        dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
}
}


GLES20RenderEngine::GlesVersion GLES20RenderEngine::parseGlesVersion(const char* str) {
GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
    int major, minor;
    int major, minor;
    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
        if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
        if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
@@ -893,16 +890,18 @@ GLES20RenderEngine::GlesVersion GLES20RenderEngine::parseGlesVersion(const char*
    return GLES_VERSION_1_0;
    return GLES_VERSION_1_0;
}
}


EGLContext GLES20RenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
                                              EGLContext shareContext, bool useContextPriority) {
                                              EGLContext shareContext, bool useContextPriority) {
    EGLint renderableType = 0;
    EGLint renderableType = 0;
    if (config == EGL_NO_CONFIG) {
    if (config == EGL_NO_CONFIG) {
        renderableType = EGL_OPENGL_ES2_BIT;
        renderableType = EGL_OPENGL_ES3_BIT;
    } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
    } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
        LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
        LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
    }
    }
    EGLint contextClientVersion = 0;
    EGLint contextClientVersion = 0;
    if (renderableType & EGL_OPENGL_ES2_BIT) {
    if (renderableType & EGL_OPENGL_ES3_BIT) {
        contextClientVersion = 3;
    } else if (renderableType & EGL_OPENGL_ES2_BIT) {
        contextClientVersion = 2;
        contextClientVersion = 2;
    } else if (renderableType & EGL_OPENGL_ES_BIT) {
    } else if (renderableType & EGL_OPENGL_ES_BIT) {
        contextClientVersion = 1;
        contextClientVersion = 1;
@@ -920,10 +919,24 @@ EGLContext GLES20RenderEngine::createEglContext(EGLDisplay display, EGLConfig co
    }
    }
    contextAttributes.push_back(EGL_NONE);
    contextAttributes.push_back(EGL_NONE);


    return eglCreateContext(display, config, shareContext, contextAttributes.data());
    EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());

    if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
        // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
        // EGL_NO_CONTEXT so that we can abort.
        if (config != EGL_NO_CONFIG) {
            return context;
        }
        // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should
        // try to fall back to GLES 2.
        contextAttributes[1] = 2;
        context = eglCreateContext(display, config, shareContext, contextAttributes.data());
    }

    return context;
}
}


EGLSurface GLES20RenderEngine::createDummyEglPbufferSurface(EGLDisplay display, EGLConfig config,
EGLSurface GLESRenderEngine::createDummyEglPbufferSurface(EGLDisplay display, EGLConfig config,
                                                          int hwcFormat) {
                                                          int hwcFormat) {
    EGLConfig dummyConfig = config;
    EGLConfig dummyConfig = config;
    if (dummyConfig == EGL_NO_CONFIG) {
    if (dummyConfig == EGL_NO_CONFIG) {
@@ -940,7 +953,7 @@ EGLSurface GLES20RenderEngine::createDummyEglPbufferSurface(EGLDisplay display,
    return eglCreatePbufferSurface(display, dummyConfig, attributes.data());
    return eglCreatePbufferSurface(display, dummyConfig, attributes.data());
}
}


bool GLES20RenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
    const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
    const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
    const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
    const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
    return standard == Dataspace::STANDARD_BT2020 &&
    return standard == Dataspace::STANDARD_BT2020 &&
@@ -957,7 +970,7 @@ bool GLES20RenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
// input data space or output data space is HDR data space, and the input transfer function
// input data space or output data space is HDR data space, and the input transfer function
// doesn't match the output transfer function, we would enable an intermediate transfrom to
// doesn't match the output transfer function, we would enable an intermediate transfrom to
// XYZ color space.
// XYZ color space.
bool GLES20RenderEngine::needsXYZTransformMatrix() const {
bool GLESRenderEngine::needsXYZTransformMatrix() const {
    const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
    const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
    const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
    const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
    const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
    const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
+8 −8
Original line number Original line Diff line number Diff line
@@ -14,8 +14,8 @@
 * limitations under the License.
 * limitations under the License.
 */
 */


#ifndef SF_GLES20RENDERENGINE_H_
#ifndef SF_GLESRENDERENGINE_H_
#define SF_GLES20RENDERENGINE_H_
#define SF_GLESRENDERENGINE_H_


#include <stdint.h>
#include <stdint.h>
#include <sys/types.h>
#include <sys/types.h>
@@ -41,14 +41,14 @@ namespace gl {


class GLImage;
class GLImage;


class GLES20RenderEngine : public impl::RenderEngine {
class GLESRenderEngine : public impl::RenderEngine {
public:
public:
    static std::unique_ptr<GLES20RenderEngine> create(int hwcFormat, uint32_t featureFlags);
    static std::unique_ptr<GLESRenderEngine> create(int hwcFormat, uint32_t featureFlags);
    static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
    static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);


    GLES20RenderEngine(uint32_t featureFlags, // See RenderEngine::FeatureFlag
    GLESRenderEngine(uint32_t featureFlags, // See RenderEngine::FeatureFlag
                     EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface dummy);
                     EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface dummy);
    ~GLES20RenderEngine() override;
    ~GLESRenderEngine() override;


    std::unique_ptr<Framebuffer> createFramebuffer() override;
    std::unique_ptr<Framebuffer> createFramebuffer() override;
    std::unique_ptr<Image> createImage() override;
    std::unique_ptr<Image> createImage() override;
@@ -165,4 +165,4 @@ private:
} // namespace renderengine
} // namespace renderengine
} // namespace android
} // namespace android


#endif /* SF_GLES20RENDERENGINE_H_ */
#endif /* SF_GLESRENDERENGINE_H_ */
+2 −2
Original line number Original line Diff line number Diff line
@@ -21,13 +21,13 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2ext.h>
#include <nativebase/nativebase.h>
#include <nativebase/nativebase.h>
#include "GLES20RenderEngine.h"
#include "GLESRenderEngine.h"


namespace android {
namespace android {
namespace renderengine {
namespace renderengine {
namespace gl {
namespace gl {


GLFramebuffer::GLFramebuffer(const GLES20RenderEngine& engine)
GLFramebuffer::GLFramebuffer(const GLESRenderEngine& engine)
      : mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
      : mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
    glGenTextures(1, &mTextureName);
    glGenTextures(1, &mTextureName);
    glGenFramebuffers(1, &mFramebufferName);
    glGenFramebuffers(1, &mFramebufferName);
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