Loading include/media/openmax/OMX_IndexExt.h +2 −0 Original line number Diff line number Diff line Loading @@ -78,6 +78,8 @@ typedef enum OMX_INDEXEXTTYPE { OMX_IndexParamVideoHevc, /**< reference: OMX_VIDEO_PARAM_HEVCTYPE */ OMX_IndexParamSliceSegments, /**< reference: OMX_VIDEO_SLICESEGMENTSTYPE */ OMX_IndexConfigAndroidIntraRefresh, /**< reference: OMX_VIDEO_CONFIG_ANDROID_INTRAREFRESHTYPE */ OMX_IndexParamAndroidVideoTemporalLayering, /**< reference: OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE */ OMX_IndexConfigAndroidVideoTemporalLayering, /**< reference: OMX_VIDEO_CONFIG_ANDROID_TEMPORALLAYERINGTYPE */ /* Image & Video common configurations */ OMX_IndexExtCommonStartUnused = OMX_IndexKhronosExtensions + 0x00700000, Loading include/media/openmax/OMX_VideoExt.h +90 −1 Original line number Diff line number Diff line Loading @@ -297,6 +297,95 @@ typedef struct OMX_VIDEO_CONFIG_ANDROID_INTRAREFRESHTYPE { OMX_U32 nRefreshPeriod; } OMX_VIDEO_CONFIG_ANDROID_INTRAREFRESHTYPE; /** Maximum number of temporal layers supported by AVC/HEVC */ #define OMX_VIDEO_ANDROID_MAXTEMPORALLAYERS 8 /** temporal layer patterns */ typedef enum OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE { OMX_VIDEO_AndroidTemporalLayeringPatternNone = 0, // pattern as defined by WebRTC OMX_VIDEO_AndroidTemporalLayeringPatternWebRTC = 1 << 0, // pattern where frames in any layer other than the base layer only depend on at most the very // last frame from each preceding layer (other than the base layer.) OMX_VIDEO_AndroidTemporalLayeringPatternAndroid = 1 << 1, } OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE; /** * Android specific param for configuration of temporal layering. * Android only supports temporal layering where successive layers each double the * previous layer's framerate. * NOTE: Reading this parameter at run-time SHALL return actual run-time values. * * nSize : Size of the structure in bytes * nVersion : OMX specification version information * nPortIndex : Port that this structure applies to (output port for encoders) * eSupportedPatterns : A bitmask of supported layering patterns * nLayerCountMax : Max number of temporal coding layers supported * by the encoder (must be at least 1, 1 meaning temporal layering * is NOT supported) * nBLayerCountMax : Max number of layers that can contain B frames * (0) to (nLayerCountMax - 1) * ePattern : Layering pattern. * nPLayerCountActual : Number of temporal layers to be coded with non-B frames, * starting from and including the base-layer. * (1 to nLayerCountMax - nBLayerCountActual) * If nPLayerCountActual is 1 and nBLayerCountActual is 0, temporal * layering is disabled. Otherwise, it is enabled. * nBLayerCountActual : Number of temporal layers to be coded with B frames, * starting after non-B layers. * (0 to nBLayerCountMax) * bBitrateRatiosSpecified : Flag to indicate if layer-wise bitrate * distribution is specified. * nBitrateRatios : Bitrate ratio (100 based) per layer (index 0 is base layer). * Honored if bBitrateRatiosSpecified is set. * i.e for 4 layers with desired distribution (25% 25% 25% 25%), * nBitrateRatio = {25, 50, 75, 100, ... } * Values in indices not less than 'the actual number of layers * minus 1' MAY be ignored and assumed to be 100. */ typedef struct OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE { OMX_U32 nSize; OMX_VERSIONTYPE nVersion; OMX_U32 nPortIndex; OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE eSupportedPatterns; OMX_U32 nLayerCountMax; OMX_U32 nBLayerCountMax; OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE ePattern; OMX_U32 nPLayerCountActual; OMX_U32 nBLayerCountActual; OMX_BOOL bBitrateRatiosSpecified; OMX_U32 nBitrateRatios[OMX_VIDEO_ANDROID_MAXTEMPORALLAYERS]; } OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE; /** * Android specific config for changing the temporal-layer count or * bitrate-distribution at run-time. * * nSize : Size of the structure in bytes * nVersion : OMX specification version information * nPortIndex : Port that this structure applies to (output port for encoders) * ePattern : Layering pattern. * nPLayerCountActual : Number of temporal layers to be coded with non-B frames. * (same OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE limits apply.) * nBLayerCountActual : Number of temporal layers to be coded with B frames. * (same OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE limits apply.) * bBitrateRatiosSpecified : Flag to indicate if layer-wise bitrate * distribution is specified. * nBitrateRatios : Bitrate ratio (100 based, Q16 values) per layer (0 is base layer). * Honored if bBitrateRatiosSpecified is set. * (same OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE limits apply.) */ typedef struct OMX_VIDEO_CONFIG_ANDROID_TEMPORALLAYERINGTYPE { OMX_U32 nSize; OMX_VERSIONTYPE nVersion; OMX_U32 nPortIndex; OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE ePattern; OMX_U32 nPLayerCountActual; OMX_U32 nBLayerCountActual; OMX_BOOL bBitrateRatiosSpecified; OMX_U32 nBitrateRatios[OMX_VIDEO_ANDROID_MAXTEMPORALLAYERS]; } OMX_VIDEO_CONFIG_ANDROID_TEMPORALLAYERINGTYPE; #ifdef __cplusplus } #endif /* __cplusplus */ Loading services/surfaceflinger/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -145,6 +145,7 @@ ifeq ($(TARGET_USES_QCOM_BSP), true) LOCAL_C_INCLUDES += hardware/qcom/display/libqdutils endif LOCAL_SHARED_LIBRARIES += libqdutils LOCAL_SHARED_LIBRARIES += libqdMetaData LOCAL_CFLAGS += -DQTI_BSP endif Loading services/surfaceflinger/ExSurfaceFlinger/ExLayer.cpp +168 −3 Original line number Diff line number Diff line /* Copyright (c) 2015, The Linux Foundation. All rights reserved. /* Copyright (c) 2015-2016, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are Loading Loading @@ -36,10 +36,12 @@ #include <ui/GraphicBuffer.h> #ifdef QTI_BSP #include <gralloc_priv.h> #include <qdMetaData.h> #include <hardware/display_defs.h> #endif #include "ExLayer.h" #include "RenderEngine/RenderEngine.h" namespace android { Loading Loading @@ -70,8 +72,9 @@ static Rect getAspectRatio(const sp<const DisplayDevice>& hw, ExLayer::ExLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w, uint32_t h, uint32_t flags) : Layer(flinger, client, name, w, h, flags) { : Layer(flinger, client, name, w, h, flags), mMeshLeftTop(Mesh::TRIANGLE_FAN, 4, 2, 2), mMeshRightBottom(Mesh::TRIANGLE_FAN, 4, 2, 2) { char property[PROPERTY_VALUE_MAX] = {0}; mDebugLogs = false; Loading Loading @@ -204,4 +207,166 @@ bool ExLayer::canAllowGPUForProtected() const { } } #if (defined QTI_BSP) && (defined QTI_S3D) uint32_t ExLayer::getS3dFormat(const sp<const DisplayDevice>& hw) const { uint32_t s3d_fmt = HWC_S3DMODE_NONE; const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); if (activeBuffer != 0) { ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer(); if (buffer) { private_handle_t* hnd = static_cast<private_handle_t*> (const_cast<native_handle_t*>(buffer->handle)); if (hnd != NULL) { struct S3DGpuComp_t s3dComp; getMetaData(hnd, GET_S3D_COMP, &s3dComp); if (s3dComp.displayId == hw->getHwcDisplayId()) { s3d_fmt = s3dComp.s3dMode; } } } } return s3d_fmt; } void ExLayer::clearS3dFormat(const sp<const DisplayDevice>& hw) const { const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); if (activeBuffer != 0) { ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer(); if (buffer) { private_handle_t* hnd = static_cast<private_handle_t*> (const_cast<native_handle_t*>(buffer->handle)); if (hnd != NULL) { struct S3DGpuComp_t s3dComp; getMetaData(hnd, GET_S3D_COMP, &s3dComp); if (s3dComp.displayId == hw->getHwcDisplayId()) { clearMetaData(hnd, SET_S3D_COMP); } } } } } void ExLayer::computeGeometryS3D(const sp<const DisplayDevice>& hw, Mesh& mesh, Mesh& meshLeftTop, Mesh& meshRightBottom, uint32_t s3d_fmt) const { Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); Mesh::VertexArray<vec2> positionLeftTop(meshLeftTop.getPositionArray<vec2>()); Mesh::VertexArray<vec2> positionRightBottom(meshRightBottom.getPositionArray<vec2>()); Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); Mesh::VertexArray<vec2> texCoordsLeftTop(meshLeftTop.getTexCoordArray<vec2>()); Mesh::VertexArray<vec2> texCoordsRightBottom(meshRightBottom.getTexCoordArray<vec2>()); Rect scissor = hw->getBounds(); uint32_t count = mesh.getVertexCount(); while(count--) { positionLeftTop[count] = positionRightBottom[count] = position[count]; texCoordsLeftTop[count] = texCoordsRightBottom[count] = texCoords[count]; } switch (s3d_fmt) { case HWC_S3DMODE_LR: case HWC_S3DMODE_RL: { positionLeftTop[0].x = (position[0].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[1].x = (position[1].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[2].x = (position[2].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[3].x = (position[3].x - scissor.left) / 2.0f + scissor.left; positionRightBottom[0].x = positionLeftTop[0].x + scissor.getWidth()/2; positionRightBottom[1].x = positionLeftTop[1].x + scissor.getWidth()/2; positionRightBottom[2].x = positionLeftTop[2].x + scissor.getWidth()/2; positionRightBottom[3].x = positionLeftTop[3].x + scissor.getWidth()/2; if(isYuvLayer()) { texCoordsLeftTop[0].x = texCoords[0].x / 2.0f; texCoordsLeftTop[1].x = texCoords[1].x / 2.0f; texCoordsLeftTop[2].x = texCoords[2].x / 2.0f; texCoordsLeftTop[3].x = texCoords[3].x / 2.0f; texCoordsRightBottom[0].x = texCoordsLeftTop[0].x + 0.5f; texCoordsRightBottom[1].x = texCoordsLeftTop[1].x + 0.5f; texCoordsRightBottom[2].x = texCoordsLeftTop[2].x + 0.5f; texCoordsRightBottom[3].x = texCoordsLeftTop[3].x + 0.5f; } break; } case HWC_S3DMODE_TB: { positionRightBottom[0].y = (position[0].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[1].y = (position[1].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[2].y = (position[2].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[3].y = (position[3].y - scissor.top) / 2.0f + scissor.top; positionLeftTop[0].y = positionRightBottom[0].y + scissor.getHeight() / 2.0f; positionLeftTop[1].y = positionRightBottom[1].y + scissor.getHeight() / 2.0f; positionLeftTop[2].y = positionRightBottom[2].y + scissor.getHeight() / 2.0f; positionLeftTop[3].y = positionRightBottom[3].y + scissor.getHeight() / 2.0f; positionLeftTop[0].x = positionRightBottom[0].x = position[0].x; positionLeftTop[1].x = positionRightBottom[1].x = position[1].x; positionLeftTop[2].x = positionRightBottom[2].x = position[2].x; positionLeftTop[3].x = positionRightBottom[3].x = position[3].x; if(isYuvLayer()) { texCoordsRightBottom[0].y = texCoords[0].y / 2.0f; texCoordsRightBottom[1].y = texCoords[1].y / 2.0f; texCoordsRightBottom[2].y = texCoords[2].y / 2.0f; texCoordsRightBottom[3].y = texCoords[3].y / 2.0f; texCoordsLeftTop[0].y = texCoordsRightBottom[0].y + 0.5f; texCoordsLeftTop[1].y = texCoordsRightBottom[1].y + 0.5f; texCoordsLeftTop[2].y = texCoordsRightBottom[2].y + 0.5f; texCoordsLeftTop[3].y = texCoordsRightBottom[3].y + 0.5f; } break; } default: break; } } void ExLayer::handleOpenGLDraw(const sp<const DisplayDevice>& hw, Mesh& mesh) const { const State& s(getDrawingState()); RenderEngine& engine(mFlinger->getRenderEngine()); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha); uint32_t s3d_fmt = getS3dFormat(hw); if (s3d_fmt == HWC_S3DMODE_NONE) { engine.drawMesh(mesh); } else { computeGeometryS3D(hw, mesh, mMeshLeftTop, mMeshRightBottom, s3d_fmt); // in non-primary case scissor might be not equal to hw bounds engine.setScissor(0, 0, hw->getWidth(), hw->getHeight()); engine.drawMesh(mMeshLeftTop); engine.drawMesh(mMeshRightBottom); clearS3dFormat(hw); } engine.disableBlending(); } #else uint32_t ExLayer::getS3dFormat(const sp<const DisplayDevice>&) const { return 0; } void ExLayer::clearS3dFormat(const sp<const DisplayDevice>&) const { } void ExLayer::computeGeometryS3D(const sp<const DisplayDevice>&, Mesh&, Mesh&, Mesh&, uint32_t) const { } void ExLayer::handleOpenGLDraw(const sp<const DisplayDevice>& /* hw */, Mesh& mesh) const { const State& s(getDrawingState()); RenderEngine& engine(mFlinger->getRenderEngine()); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha); engine.drawMesh(mesh); engine.disableBlending(); } #endif }; // namespace android services/surfaceflinger/ExSurfaceFlinger/ExLayer.h +13 −1 Original line number Diff line number Diff line /* Copyright (c) 2015, The Linux Foundation. All rights reserved. /* Copyright (c) 2015-2016, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are Loading Loading @@ -51,16 +51,28 @@ public: virtual bool isIntOnly() const; virtual bool isSecureDisplay() const; virtual bool isYuvLayer() const; virtual uint32_t getS3dFormat(const sp<const DisplayDevice>& hw) const; virtual void clearS3dFormat(const sp<const DisplayDevice>& hw) const; virtual void setPosition(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer, const State& state); virtual void setAcquiredFenceIfBlit(int &fenceFd, HWComposer::HWCLayerInterface& layer); virtual bool canAllowGPUForProtected() const; virtual void handleOpenGLDraw(const sp<const DisplayDevice>& hw, Mesh& mesh) const; protected: bool mDebugLogs; bool isDebug() { return mDebugLogs; } bool mIsGPUAllowedForProtected; private: // The mesh used to draw the layer in GLES composition for s3d left/top mutable Mesh mMeshLeftTop; // The mesh used to draw the layer in GLES composition for s3d right/bottom mutable Mesh mMeshRightBottom; // split mesh into right/bottom or left/right parts for s3d void computeGeometryS3D(const sp<const DisplayDevice>& hw, Mesh& mesh, Mesh& meshLeftTop, Mesh &meshRightBottom, uint32_t s3d_fmt) const; }; }; // namespace android Loading Loading
include/media/openmax/OMX_IndexExt.h +2 −0 Original line number Diff line number Diff line Loading @@ -78,6 +78,8 @@ typedef enum OMX_INDEXEXTTYPE { OMX_IndexParamVideoHevc, /**< reference: OMX_VIDEO_PARAM_HEVCTYPE */ OMX_IndexParamSliceSegments, /**< reference: OMX_VIDEO_SLICESEGMENTSTYPE */ OMX_IndexConfigAndroidIntraRefresh, /**< reference: OMX_VIDEO_CONFIG_ANDROID_INTRAREFRESHTYPE */ OMX_IndexParamAndroidVideoTemporalLayering, /**< reference: OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE */ OMX_IndexConfigAndroidVideoTemporalLayering, /**< reference: OMX_VIDEO_CONFIG_ANDROID_TEMPORALLAYERINGTYPE */ /* Image & Video common configurations */ OMX_IndexExtCommonStartUnused = OMX_IndexKhronosExtensions + 0x00700000, Loading
include/media/openmax/OMX_VideoExt.h +90 −1 Original line number Diff line number Diff line Loading @@ -297,6 +297,95 @@ typedef struct OMX_VIDEO_CONFIG_ANDROID_INTRAREFRESHTYPE { OMX_U32 nRefreshPeriod; } OMX_VIDEO_CONFIG_ANDROID_INTRAREFRESHTYPE; /** Maximum number of temporal layers supported by AVC/HEVC */ #define OMX_VIDEO_ANDROID_MAXTEMPORALLAYERS 8 /** temporal layer patterns */ typedef enum OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE { OMX_VIDEO_AndroidTemporalLayeringPatternNone = 0, // pattern as defined by WebRTC OMX_VIDEO_AndroidTemporalLayeringPatternWebRTC = 1 << 0, // pattern where frames in any layer other than the base layer only depend on at most the very // last frame from each preceding layer (other than the base layer.) OMX_VIDEO_AndroidTemporalLayeringPatternAndroid = 1 << 1, } OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE; /** * Android specific param for configuration of temporal layering. * Android only supports temporal layering where successive layers each double the * previous layer's framerate. * NOTE: Reading this parameter at run-time SHALL return actual run-time values. * * nSize : Size of the structure in bytes * nVersion : OMX specification version information * nPortIndex : Port that this structure applies to (output port for encoders) * eSupportedPatterns : A bitmask of supported layering patterns * nLayerCountMax : Max number of temporal coding layers supported * by the encoder (must be at least 1, 1 meaning temporal layering * is NOT supported) * nBLayerCountMax : Max number of layers that can contain B frames * (0) to (nLayerCountMax - 1) * ePattern : Layering pattern. * nPLayerCountActual : Number of temporal layers to be coded with non-B frames, * starting from and including the base-layer. * (1 to nLayerCountMax - nBLayerCountActual) * If nPLayerCountActual is 1 and nBLayerCountActual is 0, temporal * layering is disabled. Otherwise, it is enabled. * nBLayerCountActual : Number of temporal layers to be coded with B frames, * starting after non-B layers. * (0 to nBLayerCountMax) * bBitrateRatiosSpecified : Flag to indicate if layer-wise bitrate * distribution is specified. * nBitrateRatios : Bitrate ratio (100 based) per layer (index 0 is base layer). * Honored if bBitrateRatiosSpecified is set. * i.e for 4 layers with desired distribution (25% 25% 25% 25%), * nBitrateRatio = {25, 50, 75, 100, ... } * Values in indices not less than 'the actual number of layers * minus 1' MAY be ignored and assumed to be 100. */ typedef struct OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE { OMX_U32 nSize; OMX_VERSIONTYPE nVersion; OMX_U32 nPortIndex; OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE eSupportedPatterns; OMX_U32 nLayerCountMax; OMX_U32 nBLayerCountMax; OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE ePattern; OMX_U32 nPLayerCountActual; OMX_U32 nBLayerCountActual; OMX_BOOL bBitrateRatiosSpecified; OMX_U32 nBitrateRatios[OMX_VIDEO_ANDROID_MAXTEMPORALLAYERS]; } OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE; /** * Android specific config for changing the temporal-layer count or * bitrate-distribution at run-time. * * nSize : Size of the structure in bytes * nVersion : OMX specification version information * nPortIndex : Port that this structure applies to (output port for encoders) * ePattern : Layering pattern. * nPLayerCountActual : Number of temporal layers to be coded with non-B frames. * (same OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE limits apply.) * nBLayerCountActual : Number of temporal layers to be coded with B frames. * (same OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE limits apply.) * bBitrateRatiosSpecified : Flag to indicate if layer-wise bitrate * distribution is specified. * nBitrateRatios : Bitrate ratio (100 based, Q16 values) per layer (0 is base layer). * Honored if bBitrateRatiosSpecified is set. * (same OMX_VIDEO_PARAM_ANDROID_TEMPORALLAYERINGTYPE limits apply.) */ typedef struct OMX_VIDEO_CONFIG_ANDROID_TEMPORALLAYERINGTYPE { OMX_U32 nSize; OMX_VERSIONTYPE nVersion; OMX_U32 nPortIndex; OMX_VIDEO_ANDROID_TEMPORALLAYERINGPATTERNTYPE ePattern; OMX_U32 nPLayerCountActual; OMX_U32 nBLayerCountActual; OMX_BOOL bBitrateRatiosSpecified; OMX_U32 nBitrateRatios[OMX_VIDEO_ANDROID_MAXTEMPORALLAYERS]; } OMX_VIDEO_CONFIG_ANDROID_TEMPORALLAYERINGTYPE; #ifdef __cplusplus } #endif /* __cplusplus */ Loading
services/surfaceflinger/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -145,6 +145,7 @@ ifeq ($(TARGET_USES_QCOM_BSP), true) LOCAL_C_INCLUDES += hardware/qcom/display/libqdutils endif LOCAL_SHARED_LIBRARIES += libqdutils LOCAL_SHARED_LIBRARIES += libqdMetaData LOCAL_CFLAGS += -DQTI_BSP endif Loading
services/surfaceflinger/ExSurfaceFlinger/ExLayer.cpp +168 −3 Original line number Diff line number Diff line /* Copyright (c) 2015, The Linux Foundation. All rights reserved. /* Copyright (c) 2015-2016, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are Loading Loading @@ -36,10 +36,12 @@ #include <ui/GraphicBuffer.h> #ifdef QTI_BSP #include <gralloc_priv.h> #include <qdMetaData.h> #include <hardware/display_defs.h> #endif #include "ExLayer.h" #include "RenderEngine/RenderEngine.h" namespace android { Loading Loading @@ -70,8 +72,9 @@ static Rect getAspectRatio(const sp<const DisplayDevice>& hw, ExLayer::ExLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w, uint32_t h, uint32_t flags) : Layer(flinger, client, name, w, h, flags) { : Layer(flinger, client, name, w, h, flags), mMeshLeftTop(Mesh::TRIANGLE_FAN, 4, 2, 2), mMeshRightBottom(Mesh::TRIANGLE_FAN, 4, 2, 2) { char property[PROPERTY_VALUE_MAX] = {0}; mDebugLogs = false; Loading Loading @@ -204,4 +207,166 @@ bool ExLayer::canAllowGPUForProtected() const { } } #if (defined QTI_BSP) && (defined QTI_S3D) uint32_t ExLayer::getS3dFormat(const sp<const DisplayDevice>& hw) const { uint32_t s3d_fmt = HWC_S3DMODE_NONE; const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); if (activeBuffer != 0) { ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer(); if (buffer) { private_handle_t* hnd = static_cast<private_handle_t*> (const_cast<native_handle_t*>(buffer->handle)); if (hnd != NULL) { struct S3DGpuComp_t s3dComp; getMetaData(hnd, GET_S3D_COMP, &s3dComp); if (s3dComp.displayId == hw->getHwcDisplayId()) { s3d_fmt = s3dComp.s3dMode; } } } } return s3d_fmt; } void ExLayer::clearS3dFormat(const sp<const DisplayDevice>& hw) const { const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); if (activeBuffer != 0) { ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer(); if (buffer) { private_handle_t* hnd = static_cast<private_handle_t*> (const_cast<native_handle_t*>(buffer->handle)); if (hnd != NULL) { struct S3DGpuComp_t s3dComp; getMetaData(hnd, GET_S3D_COMP, &s3dComp); if (s3dComp.displayId == hw->getHwcDisplayId()) { clearMetaData(hnd, SET_S3D_COMP); } } } } } void ExLayer::computeGeometryS3D(const sp<const DisplayDevice>& hw, Mesh& mesh, Mesh& meshLeftTop, Mesh& meshRightBottom, uint32_t s3d_fmt) const { Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); Mesh::VertexArray<vec2> positionLeftTop(meshLeftTop.getPositionArray<vec2>()); Mesh::VertexArray<vec2> positionRightBottom(meshRightBottom.getPositionArray<vec2>()); Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); Mesh::VertexArray<vec2> texCoordsLeftTop(meshLeftTop.getTexCoordArray<vec2>()); Mesh::VertexArray<vec2> texCoordsRightBottom(meshRightBottom.getTexCoordArray<vec2>()); Rect scissor = hw->getBounds(); uint32_t count = mesh.getVertexCount(); while(count--) { positionLeftTop[count] = positionRightBottom[count] = position[count]; texCoordsLeftTop[count] = texCoordsRightBottom[count] = texCoords[count]; } switch (s3d_fmt) { case HWC_S3DMODE_LR: case HWC_S3DMODE_RL: { positionLeftTop[0].x = (position[0].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[1].x = (position[1].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[2].x = (position[2].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[3].x = (position[3].x - scissor.left) / 2.0f + scissor.left; positionRightBottom[0].x = positionLeftTop[0].x + scissor.getWidth()/2; positionRightBottom[1].x = positionLeftTop[1].x + scissor.getWidth()/2; positionRightBottom[2].x = positionLeftTop[2].x + scissor.getWidth()/2; positionRightBottom[3].x = positionLeftTop[3].x + scissor.getWidth()/2; if(isYuvLayer()) { texCoordsLeftTop[0].x = texCoords[0].x / 2.0f; texCoordsLeftTop[1].x = texCoords[1].x / 2.0f; texCoordsLeftTop[2].x = texCoords[2].x / 2.0f; texCoordsLeftTop[3].x = texCoords[3].x / 2.0f; texCoordsRightBottom[0].x = texCoordsLeftTop[0].x + 0.5f; texCoordsRightBottom[1].x = texCoordsLeftTop[1].x + 0.5f; texCoordsRightBottom[2].x = texCoordsLeftTop[2].x + 0.5f; texCoordsRightBottom[3].x = texCoordsLeftTop[3].x + 0.5f; } break; } case HWC_S3DMODE_TB: { positionRightBottom[0].y = (position[0].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[1].y = (position[1].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[2].y = (position[2].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[3].y = (position[3].y - scissor.top) / 2.0f + scissor.top; positionLeftTop[0].y = positionRightBottom[0].y + scissor.getHeight() / 2.0f; positionLeftTop[1].y = positionRightBottom[1].y + scissor.getHeight() / 2.0f; positionLeftTop[2].y = positionRightBottom[2].y + scissor.getHeight() / 2.0f; positionLeftTop[3].y = positionRightBottom[3].y + scissor.getHeight() / 2.0f; positionLeftTop[0].x = positionRightBottom[0].x = position[0].x; positionLeftTop[1].x = positionRightBottom[1].x = position[1].x; positionLeftTop[2].x = positionRightBottom[2].x = position[2].x; positionLeftTop[3].x = positionRightBottom[3].x = position[3].x; if(isYuvLayer()) { texCoordsRightBottom[0].y = texCoords[0].y / 2.0f; texCoordsRightBottom[1].y = texCoords[1].y / 2.0f; texCoordsRightBottom[2].y = texCoords[2].y / 2.0f; texCoordsRightBottom[3].y = texCoords[3].y / 2.0f; texCoordsLeftTop[0].y = texCoordsRightBottom[0].y + 0.5f; texCoordsLeftTop[1].y = texCoordsRightBottom[1].y + 0.5f; texCoordsLeftTop[2].y = texCoordsRightBottom[2].y + 0.5f; texCoordsLeftTop[3].y = texCoordsRightBottom[3].y + 0.5f; } break; } default: break; } } void ExLayer::handleOpenGLDraw(const sp<const DisplayDevice>& hw, Mesh& mesh) const { const State& s(getDrawingState()); RenderEngine& engine(mFlinger->getRenderEngine()); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha); uint32_t s3d_fmt = getS3dFormat(hw); if (s3d_fmt == HWC_S3DMODE_NONE) { engine.drawMesh(mesh); } else { computeGeometryS3D(hw, mesh, mMeshLeftTop, mMeshRightBottom, s3d_fmt); // in non-primary case scissor might be not equal to hw bounds engine.setScissor(0, 0, hw->getWidth(), hw->getHeight()); engine.drawMesh(mMeshLeftTop); engine.drawMesh(mMeshRightBottom); clearS3dFormat(hw); } engine.disableBlending(); } #else uint32_t ExLayer::getS3dFormat(const sp<const DisplayDevice>&) const { return 0; } void ExLayer::clearS3dFormat(const sp<const DisplayDevice>&) const { } void ExLayer::computeGeometryS3D(const sp<const DisplayDevice>&, Mesh&, Mesh&, Mesh&, uint32_t) const { } void ExLayer::handleOpenGLDraw(const sp<const DisplayDevice>& /* hw */, Mesh& mesh) const { const State& s(getDrawingState()); RenderEngine& engine(mFlinger->getRenderEngine()); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha); engine.drawMesh(mesh); engine.disableBlending(); } #endif }; // namespace android
services/surfaceflinger/ExSurfaceFlinger/ExLayer.h +13 −1 Original line number Diff line number Diff line /* Copyright (c) 2015, The Linux Foundation. All rights reserved. /* Copyright (c) 2015-2016, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are Loading Loading @@ -51,16 +51,28 @@ public: virtual bool isIntOnly() const; virtual bool isSecureDisplay() const; virtual bool isYuvLayer() const; virtual uint32_t getS3dFormat(const sp<const DisplayDevice>& hw) const; virtual void clearS3dFormat(const sp<const DisplayDevice>& hw) const; virtual void setPosition(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer, const State& state); virtual void setAcquiredFenceIfBlit(int &fenceFd, HWComposer::HWCLayerInterface& layer); virtual bool canAllowGPUForProtected() const; virtual void handleOpenGLDraw(const sp<const DisplayDevice>& hw, Mesh& mesh) const; protected: bool mDebugLogs; bool isDebug() { return mDebugLogs; } bool mIsGPUAllowedForProtected; private: // The mesh used to draw the layer in GLES composition for s3d left/top mutable Mesh mMeshLeftTop; // The mesh used to draw the layer in GLES composition for s3d right/bottom mutable Mesh mMeshRightBottom; // split mesh into right/bottom or left/right parts for s3d void computeGeometryS3D(const sp<const DisplayDevice>& hw, Mesh& mesh, Mesh& meshLeftTop, Mesh &meshRightBottom, uint32_t s3d_fmt) const; }; }; // namespace android Loading